User prompt
Fix Bug: 'ReferenceError: ball2 is not defined' in or related to this line: 'if ((ball.intersects(chest) || ball2.intersects(chest)) && chest.isVisible) {' Line Number: 248
User prompt
add at the top of the screen counter points starting from zero, accrue 10 points for collisions chest with the ball and ball2, after collisions chest should disappear, then continue to be born as usual
User prompt
Fix Bug: 'ReferenceError: ball2 is not defined' in or related to this line: 'if (self.intersects(ball) || self.intersects(ball2)) {' Line Number: 143
User prompt
add at the top of the screen counter points starting from zero, accrue 10 points for collisions chest with the ball and ball2, after collisions chest should disappear, then continue to be born as usual
User prompt
Sunuk should not be born closer than 500 pixels to the edges of the screen
User prompt
add a score counter at the top of the screen starting from zero, award 10 points for chest collisions with ball and ball2, after collisions chests should continue to be born as normal
User prompt
after a chest collision with a ball or ball2, chests stopped being born, fix this
User prompt
after a chest collision with a ball or ball2, chests stopped being born, fix this
User prompt
after a chest collision with a ball or ball2, chests stopped being born, fix this
User prompt
add a point counter at the top of the screen starting from zero, award 10 points for chest collisions with ball and ball2
User prompt
the chest should appear in a random place on the map every 10 seconds of the game and disappear after 10 seconds.
User prompt
after the chest collides with a ball or ball2, restart the birth of the chest
User prompt
The chest should disappear when it collides with ball and ball2, and the score counter should increase by 10 points.
User prompt
Fix Bug: 'ReferenceError: ball2 is not defined' in or related to this line: 'if (self.isVisible && (self.intersects(ball) || self.intersects(ball2))) {' Line Number: 132
User prompt
The chest should disappear when it collides with ball and ball2, and the score counter should increase by 10 points.
User prompt
Fix Bug: 'ReferenceError: ball2 is not defined' in or related to this line: 'if (self.isVisible && (self.intersects(ball) || self.intersects(ball2))) {' Line Number: 132
User prompt
The chest should disappear when it collides with ball and ball2, and the score counter should increase by 10 points.
User prompt
at the top of the screen on top of all layers display the score counter
User prompt
the chest should disappear when the ball and ball2 pass over it, and the score counter should increase by 10 points.
User prompt
at the top of the screen on top of all layers display the score counter
User prompt
at the top of the screen on top of all layers display the score counter
User prompt
Fix Bug: 'ReferenceError: ball2 is not defined' in or related to this line: 'if ((ball.intersects(chest) || ball2.intersects(chest)) && chest.isVisible) {' Line Number: 265
User prompt
the chest should disappear when the ball and ball2 pass over it, and the score counter should increase by 10 points.
User prompt
at the top of the screen on top of all layers display the score counter
User prompt
make the appearance and disappearance of the chest smooth using transparency.
===================================================================
--- original.js
+++ change.js
@@ -46,14 +46,8 @@
};
self.move = function () {
self.x += self.velocity.x;
self.y += self.velocity.y;
- if (self.intersects(chest) && chest.isVisible) {
- LK.setScore(LK.getScore() + 10);
- scoreDisplay.updateScore(LK.getScore());
- chest.isVisible = false;
- chest.alpha = 0;
- }
};
self.reset = function () {
self.x = 2048 / 2;
self.y = 2732 / 2;
@@ -98,23 +92,8 @@
// Position the background in the center
self.x = 2048 / 2;
self.y = 2732 / 2;
});
-// ScoreDisplay class
-var ScoreDisplay = Container.expand(function () {
- var self = Container.call(this);
- var scoreText = new Text2('0', {
- size: 150,
- fill: "#ffffff"
- });
- scoreText.anchor.set(0.5, 0);
- self.addChild(scoreText);
- self.updateScore = function (score) {
- scoreText.setText(score.toString());
- };
- self.x = 2048 / 2;
- self.y = 50;
-});
// Chest class
var Chest = Container.expand(function () {
var self = Container.call(this);
var chestGraphics = self.attachAsset('chest', {
@@ -182,16 +161,25 @@
leftPaddle.x = 50;
leftPaddle.y = 2732 / 2;
rightPaddle.x = 2048 - 50;
rightPaddle.y = 2732 / 2;
-// Instantiate ScoreDisplay and add it to the GUI layer
-var scoreDisplay = new ScoreDisplay();
-LK.gui.topRight.addChild(scoreDisplay);
// Instantiate and add chest to the game
var chest = game.addChild(new Chest());
// Position the chest
chest.x = 2048 / 2;
chest.y = 2732 / 4; // Position the chest at one quarter down the screen
+// Create and add score counter
+var scoreCounter = new Text2('0', {
+ size: 150,
+ fill: '#ffffff',
+ anchorX: 0.5,
+ anchorY: 0
+});
+// Position score counter at the top of the screen
+scoreCounter.x = 2048 / 2;
+scoreCounter.y = 50;
+// Add score counter to the GUI overlay
+LK.gui.top.addChild(scoreCounter);
ball.reset();
// Game tick event
LK.on('tick', function () {
// Move the ball
@@ -240,10 +228,8 @@
LK.on('tick', fadeOut);
}
// Ball out of bounds
if (ball.x <= 0 || ball.x >= 2048) {
- LK.setScore(LK.getScore() + 1);
- scoreDisplay.updateScore(LK.getScore());
ball.reset();
}
// Chest appearance logic
if (LK.ticks % (10 * 60) === 0 && !chest.isVisible) {
ancient nautical chart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
head of the wind god that blows wind on ancient maps, Middle Ages, black and white, wind from the mouth. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
scrub
pirate treasure chest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
anchor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cannonball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
explosion, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.