User prompt
Fix Bug: 'ReferenceError: ball2 is not defined' in or related to this line: 'if ((ball.intersects(chest) || ball2.intersects(chest)) && chest.isVisible) {' Line Number: 248
User prompt
add at the top of the screen counter points starting from zero, accrue 10 points for collisions chest with the ball and ball2, after collisions chest should disappear, then continue to be born as usual
User prompt
Fix Bug: 'ReferenceError: ball2 is not defined' in or related to this line: 'if (self.intersects(ball) || self.intersects(ball2)) {' Line Number: 143
User prompt
add at the top of the screen counter points starting from zero, accrue 10 points for collisions chest with the ball and ball2, after collisions chest should disappear, then continue to be born as usual
User prompt
Sunuk should not be born closer than 500 pixels to the edges of the screen
User prompt
add a score counter at the top of the screen starting from zero, award 10 points for chest collisions with ball and ball2, after collisions chests should continue to be born as normal
User prompt
after a chest collision with a ball or ball2, chests stopped being born, fix this
User prompt
after a chest collision with a ball or ball2, chests stopped being born, fix this
User prompt
after a chest collision with a ball or ball2, chests stopped being born, fix this
User prompt
add a point counter at the top of the screen starting from zero, award 10 points for chest collisions with ball and ball2
User prompt
the chest should appear in a random place on the map every 10 seconds of the game and disappear after 10 seconds.
User prompt
after the chest collides with a ball or ball2, restart the birth of the chest
User prompt
The chest should disappear when it collides with ball and ball2, and the score counter should increase by 10 points.
User prompt
Fix Bug: 'ReferenceError: ball2 is not defined' in or related to this line: 'if (self.isVisible && (self.intersects(ball) || self.intersects(ball2))) {' Line Number: 132
User prompt
The chest should disappear when it collides with ball and ball2, and the score counter should increase by 10 points.
User prompt
Fix Bug: 'ReferenceError: ball2 is not defined' in or related to this line: 'if (self.isVisible && (self.intersects(ball) || self.intersects(ball2))) {' Line Number: 132
User prompt
The chest should disappear when it collides with ball and ball2, and the score counter should increase by 10 points.
User prompt
at the top of the screen on top of all layers display the score counter
User prompt
the chest should disappear when the ball and ball2 pass over it, and the score counter should increase by 10 points.
User prompt
at the top of the screen on top of all layers display the score counter
User prompt
at the top of the screen on top of all layers display the score counter
User prompt
Fix Bug: 'ReferenceError: ball2 is not defined' in or related to this line: 'if ((ball.intersects(chest) || ball2.intersects(chest)) && chest.isVisible) {' Line Number: 265
User prompt
the chest should disappear when the ball and ball2 pass over it, and the score counter should increase by 10 points.
User prompt
at the top of the screen on top of all layers display the score counter
User prompt
make the appearance and disappearance of the chest smooth using transparency.
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,23 @@
/****
* Classes
****/
+// ScoreDisplay class
+var ScoreDisplay = Container.expand(function () {
+ var self = Container.call(this);
+ var scoreText = new Text2('0', {
+ size: 150,
+ fill: "#ffffff"
+ });
+ scoreText.anchor.set(0.5, 0);
+ self.addChild(scoreText);
+ self.updateScore = function (newScore) {
+ scoreText.setText(newScore.toString());
+ };
+ // Position the score display at the top center of the screen
+ self.x = 2048 / 2;
+ self.y = 50;
+});
// RightPaddle class
var RightPaddle = Container.expand(function () {
var self = Container.call(this);
var paddleGraphics = self.attachAsset('rightPaddle', {
@@ -150,8 +166,10 @@
* Game Code
****/
// Instantiate and add background to the game
var background = game.addChild(new Background());
+// Instantiate and add score display to the GUI layer
+var scoreDisplay = LK.gui.top.addChild(new ScoreDisplay());
// Define the ball asset
// Define the paddle asset
// Initialize paddles
var leftPaddle = game.addChild(new LeftPaddle());
@@ -175,11 +193,14 @@
// Ball collision with top and bottom
if (ball.y <= 0 || ball.y >= 2732) {
ball.velocity.y *= -1;
}
- // Ball collision with paddles and initiate a smoother ball asset transition
+ // Ball collision with paddles, update score and initiate a smoother ball asset transition
if (ball.intersects(leftPaddle) && ball.velocity.x < 0 || ball.intersects(rightPaddle) && ball.velocity.x > 0) {
ball.velocity.x *= -1;
+ // Update the score display
+ LK.setScore(LK.getScore() + 1);
+ scoreDisplay.updateScore(LK.getScore());
// Initiate fade out of the current ball asset
ball.ballGraphics.alpha = 1;
var fadeOutDuration = 15; // Duration in ticks for fade out
var fadeStep = 1 / fadeOutDuration;
ancient nautical chart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
head of the wind god that blows wind on ancient maps, Middle Ages, black and white, wind from the mouth. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
scrub
pirate treasure chest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
anchor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cannonball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
explosion, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.