User prompt
the chest should appear in a random place on the map every 10 seconds of the game and disappear after 10 seconds.
User prompt
the chest should appear in a random place on the map every 30 seconds of the game and disappear after 30 seconds.
User prompt
add the chest to the map.
User prompt
Every 30 seconds, a chest should appear at a random place on the screen on top of all layers and disappear after 30 seconds.
User prompt
Every 30 seconds a chest should appear in a random place on the screen on top of the background and disappear after 30 seconds
User prompt
A chest should appear at a random place on the screen on top of the background and disappear after 30 seconds
User prompt
A chest should appear at a random place on the screen and disappear after 30 seconds.
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'ballGraphics')' in or related to this line: 'self.ballGraphics.alpha -= fadeStep;' Line Number: 188
User prompt
when ball and ball2 go over the edge of the screen, let the opacity gradually decrease
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'ballGraphics')' in or related to this line: 'self.ballGraphics.alpha -= fadeStep;' Line Number: 188
User prompt
when ball and ball2 go over the edge of the screen, let the opacity gradually decrease
User prompt
when ball and ball2 go over the edge of the screen, let the opacity be lowered
User prompt
when ball and ball2 start to go off the edge of the screen, let the opacity decrease
User prompt
when ball and ball2 start to go off the edge of the screen, let the opacity decrease
User prompt
make the process of replacing balls after collisions smoother by lowering and then increasing the transparency level
User prompt
make the ball swapping process smoother by lowering and then increasing the transparency level
User prompt
make the process of changing balls smoother by using transparency
User prompt
make the process of changing balls on collisions smoother
User prompt
ball and ball2 should only be born again after they have completely disappeared from the screen boundary
User prompt
ball and ball2 should only be born again after they have completely disappeared from the screen boundary
User prompt
ball and ball2 should only be born again after they have completely disappeared from the screen boundary
User prompt
Fix Bug: 'ReferenceError: ballGraphics is not defined' in or related to this line: 'ball.removeChild(ballGraphics);' Line Number: 144
User prompt
when the ball bounces off leftPaddle, replace it with ball2. when ball2 bounces off rightPaddle, replace it with the ball
User prompt
If the ball moves to the right at birth, replace it with ball2. If the ball moves to the left at birth, replace it with a ball.
User prompt
If the ball moves to the left at birth, replace it with a ball.
===================================================================
--- original.js
+++ change.js
@@ -92,8 +92,26 @@
// Position the background in the center
self.x = 2048 / 2;
self.y = 2732 / 2;
});
+// Chest class
+var Chest = Container.expand(function () {
+ var self = Container.call(this);
+ var chestGraphics = self.attachAsset('chest', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Method to show the chest at a random position
+ self.showRandomly = function () {
+ self.x = Math.random() * (2048 - chestGraphics.width) + chestGraphics.width / 2;
+ self.y = Math.random() * (2732 - chestGraphics.height) + chestGraphics.height / 2;
+ game.addChild(self);
+ // Hide the chest after 30 seconds
+ var timeout = LK.setTimeout(function () {
+ self.destroy();
+ }, 30000);
+ };
+});
/****
* Initialize Game
****/
@@ -108,8 +126,13 @@
* Game Code
****/
// Instantiate and add background to the game
var background = game.addChild(new Background());
+// Instantiate and show the chest at a random position
+var chest = new Chest();
+chest.showRandomly();
+// Instantiate and add background to the game
+var background = game.addChild(new Background());
// Define the ball asset
// Define the paddle asset
// Initialize paddles
var leftPaddle = game.addChild(new LeftPaddle());
@@ -169,22 +192,9 @@
LK.on('tick', fadeOut);
}
// Ball out of bounds
if (ball.x <= 0 || ball.x >= 2048) {
- // Initiate fade out of the ball when out of bounds
- var fadeOutDuration = 30; // Duration in ticks for fade out
- var fadeStep = 1 / fadeOutDuration;
- var fadeOutTick = 0;
- var fadeOut = function fadeOut() {
- if (fadeOutTick < fadeOutDuration) {
- ball.ballGraphics.alpha -= fadeStep;
- fadeOutTick++;
- } else {
- LK.off('tick', fadeOut);
- ball.reset();
- }
- };
- LK.on('tick', fadeOut);
+ ball.reset();
}
// Paddle movement logic
// This should be replaced with touch/mouse event logic for mobile compatibility
// For now, paddles will move automatically for demonstration purposes
ancient nautical chart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
head of the wind god that blows wind on ancient maps, Middle Ages, black and white, wind from the mouth. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
scrub
pirate treasure chest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
anchor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cannonball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
explosion, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.