User prompt
If the ball moves to the right at birth, replace it with ball2.
User prompt
make it randomly spawn either ball or ball2 every time a spawn occurs.
User prompt
make it randomly spawn either ball or ball2 every time a spawn occurs.
User prompt
make it randomly spawn either ball or ball2 every time a spawn occurs.
User prompt
make it randomly spawn either ball or ball2 every time a spawn occurs.
User prompt
make it randomly spawn either ball or ball2.
User prompt
only one of the balls is always born. Fix it.
User prompt
only one of the balls is always born. Fix it.
User prompt
make it randomly spawn either ball or ball2.
User prompt
make it randomly spawn either ball or ball2.
User prompt
limit the rebirth, either the ball or the ball2 must be randomly born.
User prompt
if the birth process is repeated, either a ball or a ball2 must be randomly born.
User prompt
only one of the balls is born. Fix it.
User prompt
only one of the balls is born. Fix it.
User prompt
if the birth process is repeated, either a ball or a ball2 must be randomly born.
User prompt
limit the birth process completely, either a ball or a ball2 should be randomly born
User prompt
limit the birth process completely, either a ball or a ball2 should be randomly born
User prompt
limit the birth process completely, either a ball or a ball2 should be randomly born
User prompt
make it randomly spawn either ball or ball2.
User prompt
make it randomly spawn either ball or ball2.
User prompt
make it randomly spawn either ball or ball2.
User prompt
make it randomly spawn either ball or ball2 every time.
User prompt
Fix Bug: 'Uncaught ReferenceError: ballGraphics is not defined' in or related to this line: 'self.removeChild(ballGraphics);' Line Number: 47
User prompt
make it randomly spawn either ball or ball2 every time.
User prompt
make it so that every time either ball2 or ball2 is randomly born with equal probability.
/****
* Classes
****/
// RightPaddle class
var RightPaddle = Container.expand(function () {
var self = Container.call(this);
var paddleGraphics = self.attachAsset('rightPaddle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.moveUp = function () {
self.y -= self.speed;
};
self.moveDown = function () {
self.y += self.speed;
};
});
// LeftPaddle class
var LeftPaddle = Container.expand(function () {
var self = Container.call(this);
var paddleGraphics = self.attachAsset('leftPaddle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.moveUp = function () {
self.y -= self.speed;
};
self.moveDown = function () {
self.y += self.speed;
};
});
// Ball class
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballType = Math.random() < 0.5 ? 'ball' : 'ball2';
var ballGraphics = self.attachAsset(ballType, {
anchorX: 0.5,
anchorY: 0.5
});
self.velocity = {
x: 5,
y: 5
};
self.move = function () {
self.x += self.velocity.x;
self.y += self.velocity.y;
};
self.reset = function () {
self.x = 2048 / 2;
self.y = 2732 / 2;
var randomDirection = Math.random() < 0.5 ? -1 : 1;
self.velocity = {
x: 8 * randomDirection,
y: Math.random() * 12 - 6
};
};
});
// Background class
var Background = Container.expand(function () {
var self = Container.call(this);
var backgroundGraphics = self.attachAsset('background', {
anchorX: 0.5,
anchorY: 0.5
});
// Set background to cover the entire game area
backgroundGraphics.width = 2048;
backgroundGraphics.height = 2732;
// Position the background in the center
self.x = 2048 / 2;
self.y = 2732 / 2;
});
/****
* Initialize Game
****/
// Initialize paddles and ball
// Define the paddle asset
// Define the ball asset
var game = new LK.Game({
backgroundColor: 0x92c7f3 // Init game with blue background
});
/****
* Game Code
****/
// Instantiate and add background to the game
var background = game.addChild(new Background());
// Define the ball asset
// Define the paddle asset
// Initialize paddles
var leftPaddle = game.addChild(new LeftPaddle());
var rightPaddle = game.addChild(new RightPaddle());
var ball = game.addChild(new Ball());
// Set initial positions
leftPaddle.x = 50;
leftPaddle.y = 2732 / 2;
rightPaddle.x = 2048 - 50;
rightPaddle.y = 2732 / 2;
ball.reset();
// Game tick event
LK.on('tick', function () {
// Move the ball
ball.move();
// Ball collision with top and bottom
if (ball.y <= 0 || ball.y >= 2732) {
ball.velocity.y *= -1;
}
// Ball collision with paddles
if (ball.intersects(leftPaddle) && ball.velocity.x < 0 || ball.intersects(rightPaddle) && ball.velocity.x > 0) {
ball.velocity.x *= -1;
}
// Ball out of bounds
if (ball.x <= 0 || ball.x >= 2048) {
ball.reset();
}
// Paddle movement logic
// This should be replaced with touch/mouse event logic for mobile compatibility
// For now, paddles will move automatically for demonstration purposes
// Keep paddles within game bounds
});
// Touch event listeners for paddles
game.on('down', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(game);
// Determine which paddle to control based on touch position
if (pos.x < 2048 / 2) {
leftPaddle.y = pos.y;
} else {
rightPaddle.y = pos.y;
}
});
game.on('move', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(game);
// Update paddle position based on touch movement
if (pos.x < 2048 / 2) {
leftPaddle.y = pos.y;
} else {
rightPaddle.y = pos.y;
}
});
ancient nautical chart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
head of the wind god that blows wind on ancient maps, Middle Ages, black and white, wind from the mouth. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
scrub
pirate treasure chest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
anchor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cannonball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
explosion, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.