User prompt
make the font size of the time counter smaller
User prompt
make the font size of the time counter smaller by half.
User prompt
make the time counter half as long
User prompt
in the upper right part of the screen make a counter of time spent in the game, font color - white, on top of all layers
User prompt
there's no time counter, fix it.
User prompt
in the upper right part of the screen make a counter of time spent in the game, font color - white
User prompt
in the upper right part of the screen make a counter of time spent in the game, font color - white
User prompt
in the upper right part of the screen make a counter of the time spent in the game
User prompt
in the upper right corner, make the time spent in the game count.
User prompt
Fix Bug: 'TypeError: timerText.setText is not a function' in or related to this line: 'timerText.setText(timeElapsed + 's'); // Update the timer text' Line Number: 32
User prompt
in the upper right corner, make the time spent in the game count.
User prompt
in the upper right corner, make the time spent in the game count.
User prompt
at the end of the game, do a yellow special effect.
User prompt
when the hero disappears from the screen, game over.
User prompt
the place where the cubes started to fall should return to the original point after 20 seconds
User prompt
Fix Bug: 'ReferenceError: resetFallPositionTimeout is not defined' in or related to this line: 'if (!resetFallPositionTimeout) {' Line Number: 347
User prompt
Fix Bug: 'ReferenceError: resetFallPositionTimeout is not defined' in or related to this line: 'if (!resetFallPositionTimeout) {' Line Number: 347
User prompt
the place where the cubes started to fall should return to the original point after 20 seconds
User prompt
Each time the hero hits cube_fast, the place where the cubes start to fall should shift 250 pixels to the right.
User prompt
Each time the hero hits cube_fast, the place where the cubes start to fall should shift 250 pixels to the right.
User prompt
Each time the hero hits cube_fast, the place where the cubes start to fall should shift 250 pixels to the right.
User prompt
Each time the hero hits cube_fast, the place where the cubes start to fall should shift 250 pixels to the right.
User prompt
Each time the hero hits cube_fast, the place where the cubes start to fall should shift 500 pixels to the right.
User prompt
Each time the hero hits cube_fast, the place where the cubes start to fall should shift 500 pixels to the right.
===================================================================
--- original.js
+++ change.js
@@ -239,22 +239,21 @@
****/
// Instantiate AlarmDisplay
var alarmDisplay = game.addChild(new AlarmDisplay());
// Set the zIndex to ensure it's on top
+// Create a time counter display
+var timeCounter = new Text2('0', {
+ size: 150,
+ fill: "#ffffff"
+});
+timeCounter.anchor.set(1, 0); // Anchor to the top right
+timeCounter.x = 2048; // Position at the right edge of the screen
+timeCounter.y = 0; // Position at the top of the screen
+LK.gui.topRight.addChild(timeCounter);
alarmDisplay.zIndex = 1;
// Instantiate AlarmDisplay2
var alarmDisplay2 = game.addChild(new AlarmDisplay2());
// Set the zIndex to ensure it's on top
-// Create a timer display
-var timerDisplay = new Text2('0', {
- size: 100,
- fill: "#ffffff",
- anchorX: 1.0,
- // Anchor to the right
- anchorY: 0.0 // Anchor to the top
-});
-timerDisplay.x = 2048 - 20; // Position to the right
-LK.gui.topRight.addChild(timerDisplay);
alarmDisplay2.zIndex = 1;
// Create the second background
var background2 = game.addChild(new Background2());
background2.zIndex = -1;
@@ -271,17 +270,8 @@
// Create the hero
hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 150; // Start above the bottom of the screen
-// Initialize elapsed time variable
-var elapsedTime = 0;
-// Create a function to update the timer display every second
-function updateTimerDisplay() {
- elapsedTime++; // Increment the elapsed time by 1 second
- timerDisplay.setText(elapsedTime.toString()); // Update the timer display text
-}
-// Set an interval to call updateTimerDisplay every 1000 milliseconds (1 second)
-LK.setInterval(updateTimerDisplay, 1000);
// Create initial poles
function createInitialPoles() {
var poleSpacing = 2;
var poleWidth = 100 + poleSpacing;
@@ -358,8 +348,11 @@
fallStartPositionShift = 0;
resetFallPositionTimeoutSet = false;
}, 20000);
}
+ // Update the time counter every tick
+ var gameTimeInSeconds = Math.floor(LK.ticks / 60);
+ timeCounter.setText(gameTimeInSeconds.toString());
// End the game if the hero falls off the bottom of the screen
if (hero.y > 2732) {
LK.showGameOver();
}
girl sitting on Wrecking Ball, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
construction cranes on the sides of the frame, depth of field blur, cartoon style, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble, comic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is gray, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wrecking Ball with eyes, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is red, concrete with a black square in the center.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble yellow, comic book style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is yellow, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.