User prompt
when the hero hits cube_fast the cube drop starts before the middle of the screen
User prompt
when a hero hits cube_fast the cube drop starts earlier by 25 percent
User prompt
when a hero hits cube_fast the cube drop starts earlier by 25 percent
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'onComplete')' in or related to this line: 'LK.loader.onComplete.add(function () {});' Line Number: 251
User prompt
don't start the game until all the assets are loaded.
User prompt
redo alarm and alarm2 blinks, make them blink three times, with a period of 1 time per second.
User prompt
Between cube_fast and cube_collapse there should be a gap of at least two columns
User prompt
put one cube_collapse in every 22 columns in front of the hero
User prompt
Between cube_fast and cube_collapse there should be a gap of at least two columns
User prompt
cube_fast and cube_collapse must not be in neighboring columns
User prompt
cube_fast and cube_collapse must not be in neighboring columns
User prompt
don't put cube_fast and cube_collapse next to each other.
User prompt
don't put cube_fast and cube_collapse next to each other.
User prompt
cube_fast and cube_collapse should always be placed at the very top of the posts
User prompt
cube_fast and cube_collapse should always be placed on top
User prompt
make the mutual arrangement of cube_fast and cube_collapse more randomized
User prompt
Alarm2 down 300
User prompt
Alarm2 blinks 2 times once per second
User prompt
put one cube_collapse in every 17 columns in front of the hero
User prompt
put one cube_collapse in every 17 columns in front of the hero
User prompt
display Alarm2 in the upper right corner of the screen when the hero hits cube_fast
User prompt
Fix Bug: 'Uncaught ReferenceError: AlarmDisplay is not defined' in or related to this line: 'var alarmDisplay = game.addChild(new AlarmDisplay());' Line Number: 219
User prompt
display Alarm2 in the upper right corner of the screen when the hero hits cube_fast
User prompt
there should be no cube_fast and cube_collapse in the first 100 columns
User prompt
place one cube_fast in every 10 column in front of the player
===================================================================
--- original.js
+++ change.js
@@ -179,15 +179,19 @@
self.y = 400; // Position down by 400
self.visible = false; // Initially not visible
self.show = function () {
self.visible = true;
+ var blinkCount = 0;
var flashInterval = LK.setInterval(function () {
self.visible = !self.visible;
- }, 500);
- LK.setTimeout(function () {
- LK.clearInterval(flashInterval);
- self.hide();
- }, 5000);
+ if (self.visible) {
+ blinkCount++;
+ }
+ if (blinkCount >= 3) {
+ LK.clearInterval(flashInterval);
+ self.hide();
+ }
+ }, 1000);
};
self.hide = function () {
self.visible = false;
};
@@ -203,15 +207,19 @@
self.y = 350; // Position down by 350
self.visible = false; // Initially not visible
self.show = function () {
self.visible = true;
+ var blinkCount = 0;
var flashInterval = LK.setInterval(function () {
self.visible = !self.visible;
- }, 500);
- LK.setTimeout(function () {
- LK.clearInterval(flashInterval);
- self.hide();
- }, 5000);
+ if (self.visible) {
+ blinkCount++;
+ }
+ if (blinkCount >= 3) {
+ LK.clearInterval(flashInterval);
+ self.hide();
+ }
+ }, 1000);
};
self.hide = function () {
self.visible = false;
};
girl sitting on Wrecking Ball, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
construction cranes on the sides of the frame, depth of field blur, cartoon style, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble, comic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is gray, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wrecking Ball with eyes, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is red, concrete with a black square in the center.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble yellow, comic book style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is yellow, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.