User prompt
when the hero hits cube_fast the cube drop starts before the middle of the screen
User prompt
when a hero hits cube_fast the cube drop starts earlier by 25 percent
User prompt
when a hero hits cube_fast the cube drop starts earlier by 25 percent
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'onComplete')' in or related to this line: 'LK.loader.onComplete.add(function () {});' Line Number: 251
User prompt
don't start the game until all the assets are loaded.
User prompt
redo alarm and alarm2 blinks, make them blink three times, with a period of 1 time per second.
User prompt
Between cube_fast and cube_collapse there should be a gap of at least two columns
User prompt
put one cube_collapse in every 22 columns in front of the hero
User prompt
Between cube_fast and cube_collapse there should be a gap of at least two columns
User prompt
cube_fast and cube_collapse must not be in neighboring columns
User prompt
cube_fast and cube_collapse must not be in neighboring columns
User prompt
don't put cube_fast and cube_collapse next to each other.
User prompt
don't put cube_fast and cube_collapse next to each other.
User prompt
cube_fast and cube_collapse should always be placed at the very top of the posts
User prompt
cube_fast and cube_collapse should always be placed on top
User prompt
make the mutual arrangement of cube_fast and cube_collapse more randomized
User prompt
Alarm2 down 300
User prompt
Alarm2 blinks 2 times once per second
User prompt
put one cube_collapse in every 17 columns in front of the hero
User prompt
put one cube_collapse in every 17 columns in front of the hero
User prompt
display Alarm2 in the upper right corner of the screen when the hero hits cube_fast
User prompt
Fix Bug: 'Uncaught ReferenceError: AlarmDisplay is not defined' in or related to this line: 'var alarmDisplay = game.addChild(new AlarmDisplay());' Line Number: 219
User prompt
display Alarm2 in the upper right corner of the screen when the hero hits cube_fast
User prompt
there should be no cube_fast and cube_collapse in the first 100 columns
User prompt
place one cube_fast in every 10 column in front of the player
===================================================================
--- original.js
+++ change.js
@@ -57,10 +57,10 @@
var cube;
if (poleCounter >= 100) {
if (isCollapsing) {
cube = new CollapsingCube();
- } else if (poleCounter % 10 === 0) {
- // Every tenth pole has a fast cube in front of the player
+ } else if (poleCounter % 12 === 0) {
+ // Every twelfth pole has a fast cube in front of the player
cube = new FastCube();
} else {
cube = new Cube();
}
@@ -260,9 +260,9 @@
pole.x = i * poleWidth;
pole.y = 2732 - 50; // Align base of pole with bottom of the screen and raise by 50 pixels
for (var j = 0; j < 10; j++) {
// Add 9 cubes to each pole and one collapsing cube every 50 poles
- var isCollapsing = poleCounter % 22 === 0 && j === 9; // Make the top cube a collapsing cube every 50 poles
+ var isCollapsing = poleCounter % 17 === 0 && j === 9; // Make the top cube a collapsing cube every 50 poles
pole.addCube(isCollapsing);
}
poleCounter++;
poles.push(pole);
girl sitting on Wrecking Ball, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
construction cranes on the sides of the frame, depth of field blur, cartoon style, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble, comic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is gray, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wrecking Ball with eyes, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is red, concrete with a black square in the center.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble yellow, comic book style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is yellow, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.