User prompt
there should be no cube_fast and cube_collapse in the first 100 columns
User prompt
there should be no cube_fast and cube_collapse in the first 100 columns
User prompt
there should be no cube_fast and cube_collapse in the first 100 columns
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'cubes')' in or related to this line: 'fastCube1.y = -(self.cubes.length * 100) - (self.cubes.length - 1) * 2;' Line Number: 242
User prompt
insert two cube_fast between cube_collapse
User prompt
If the hero falls on a column with a cube_fast, then display Alarm2 in the upper right corner on top of all layers
User prompt
Ensure cube_fast is on top of the column, or in the next column if cube_collapse is on top.
User prompt
Ensure cube_fast is on top of the column, or in the next column if cube_collapse is on top.
User prompt
cube_fast must be on the top of the column, if the top of the column is occupied by cube_collapse, then insert it into the next column.
User prompt
If the hero gets on the column where there is cube_fast, then display Alarm2 in the upper right corner.
User prompt
If the hero gets on the column where there is cube_fast, then display Alarm2 in the upper right corner.
User prompt
there should be no cube_fast and cube_collapse in the first 100 columns
User prompt
there should be no cube_fast and cube_collapse in the first 50 columns
User prompt
put one cube_collapse in every 17 columns in front of the hero
User prompt
if cube_fast and cube_collapse are simultaneously in the same column move cube_fast one column further to the right
User prompt
if cube_fast and cube_collapse are in the same column, move cube_fast one column to the right.
User prompt
if cube_fast and cube_collapse are in the same column move cube_fast to the neighboring column
User prompt
cube_fast and cube_collapse must not be in the same column
User prompt
there should be no cube_fast and cube_collapse in the first 50 columns
User prompt
put one cube_collapse in every 16 columns in front of the hero
User prompt
put one cube_collapse in every 15 columns in front of the hero
User prompt
place one cube_fast in every tenth column in front of the player
User prompt
one cube_fast must be in every tenth column in front of the player
User prompt
one cube_fast must be in every tenth column in front of the player
User prompt
cube_fast must be in every tenth column in front of the player
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,32 @@
/****
* Classes
****/
+// Class for the Alarm2 display
+var AlarmDisplay2 = Container.expand(function () {
+ var self = Container.call(this);
+ self.attachAsset('Alarm2', {
+ anchorX: 1.0,
+ // Anchor to the right
+ anchorY: 0.0 // Anchor to the top
+ });
+ self.x = 2048 - 300; // Position to the left by 300
+ self.y = 100; // Position down by 100
+ self.visible = false; // Initially not visible
+ self.show = function () {
+ self.visible = true;
+ var flashInterval = LK.setInterval(function () {
+ self.visible = !self.visible;
+ }, 500);
+ LK.setTimeout(function () {
+ LK.clearInterval(flashInterval);
+ self.hide();
+ }, 5000);
+ };
+ self.hide = function () {
+ self.visible = false;
+ };
+});
// Class for individual cubes that can fall
var Cube = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('cube', {
@@ -117,9 +142,9 @@
};
self.update = function () {
self.y += self.velocityY;
self.velocityY += 0.5; // Gravity effect
- // Check for collision with collapsing cubes and display Alarm if hit
+ // Check for collision with special cubes and display Alarm if hit
for (var i = 0; i < poles.length; i++) {
var pole = poles[i];
for (var j = 0; j < pole.cubes.length; j++) {
var cube = pole.cubes[j];
@@ -130,8 +155,12 @@
});
// Display the Alarm
alarmDisplay.show();
break;
+ } else if (cube instanceof FastCube && self.intersects(cube) && !cube.isFalling) {
+ // Display the Alarm2
+ alarmDisplay2.show();
+ break;
}
}
}
};
@@ -195,8 +224,12 @@
// Instantiate AlarmDisplay
var alarmDisplay = game.addChild(new AlarmDisplay());
// Set the zIndex to ensure it's on top
alarmDisplay.zIndex = 1;
+// Instantiate AlarmDisplay2
+var alarmDisplay2 = game.addChild(new AlarmDisplay2());
+// Set the zIndex to ensure it's on top
+alarmDisplay2.zIndex = 1;
// Create the second background
var background2 = game.addChild(new Background2());
background2.zIndex = -1;
// Create the background
girl sitting on Wrecking Ball, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
construction cranes on the sides of the frame, depth of field blur, cartoon style, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble, comic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is gray, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wrecking Ball with eyes, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is red, concrete with a black square in the center.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble yellow, comic book style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is yellow, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.