User prompt
there should be no cube_fast and cube_collapse in the first 100 columns
User prompt
there should be no cube_fast and cube_collapse in the first 100 columns
User prompt
there should be no cube_fast and cube_collapse in the first 100 columns
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'cubes')' in or related to this line: 'fastCube1.y = -(self.cubes.length * 100) - (self.cubes.length - 1) * 2;' Line Number: 242
User prompt
insert two cube_fast between cube_collapse
User prompt
If the hero falls on a column with a cube_fast, then display Alarm2 in the upper right corner on top of all layers
User prompt
Ensure cube_fast is on top of the column, or in the next column if cube_collapse is on top.
User prompt
Ensure cube_fast is on top of the column, or in the next column if cube_collapse is on top.
User prompt
cube_fast must be on the top of the column, if the top of the column is occupied by cube_collapse, then insert it into the next column.
User prompt
If the hero gets on the column where there is cube_fast, then display Alarm2 in the upper right corner.
User prompt
If the hero gets on the column where there is cube_fast, then display Alarm2 in the upper right corner.
User prompt
there should be no cube_fast and cube_collapse in the first 100 columns
User prompt
there should be no cube_fast and cube_collapse in the first 50 columns
User prompt
put one cube_collapse in every 17 columns in front of the hero
User prompt
if cube_fast and cube_collapse are simultaneously in the same column move cube_fast one column further to the right
User prompt
if cube_fast and cube_collapse are in the same column, move cube_fast one column to the right.
User prompt
if cube_fast and cube_collapse are in the same column move cube_fast to the neighboring column
User prompt
cube_fast and cube_collapse must not be in the same column
User prompt
there should be no cube_fast and cube_collapse in the first 50 columns
User prompt
put one cube_collapse in every 16 columns in front of the hero
User prompt
put one cube_collapse in every 15 columns in front of the hero
User prompt
place one cube_fast in every tenth column in front of the player
User prompt
one cube_fast must be in every tenth column in front of the player
User prompt
one cube_fast must be in every tenth column in front of the player
User prompt
cube_fast must be in every tenth column in front of the player
===================================================================
--- original.js
+++ change.js
@@ -56,11 +56,15 @@
self.addCube = function (isCollapsing) {
var cube;
if (isCollapsing) {
cube = new CollapsingCube();
- } else if (poleCounter % 10 === 9) {
- // Every tenth pole is a fast cube
- cube = new FastCube();
+ } else if (self.cubes.length === 9) {
+ // Every tenth column in front of the player should have a fast cube
+ if ((poleCounter + 1) % 10 === 0) {
+ cube = new FastCube();
+ } else {
+ cube = new Cube();
+ }
} else {
cube = new Cube();
}
cube.y = -(self.cubes.length * 100) - (self.cubes.length - 1) * 2;
girl sitting on Wrecking Ball, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
construction cranes on the sides of the frame, depth of field blur, cartoon style, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble, comic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is gray, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wrecking Ball with eyes, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is red, concrete with a black square in the center.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble yellow, comic book style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is yellow, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.