User prompt
insert one cube_collapse every 50 columns all the time
User prompt
insert one cube_collapse in every 10 columns
User prompt
insert one cube_collapse in every 10 columns
User prompt
insert one cube_collapse in every 50 columns
User prompt
insert one cube_collapse in every 50 columns
User prompt
insert one cube_collapse in every 50 columns
User prompt
Insert one cube_collapse every 50 columns.
User prompt
Insert one cube_collapse every 50 columns.
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse võib ilmuda 15 sekundit pärast mängu algust.
User prompt
cube_collapse võib ilmuda 15 sekundit pärast mängu algust.
User prompt
frequency of appearance of cube_collapse in columns in front of the hero 1 time every 30 seconds of the game
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds of the game.
User prompt
insert cube_collapse into some columns
User prompt
Put cube_collapse in some columns instead of cube
===================================================================
--- original.js
+++ change.js
@@ -36,22 +36,18 @@
// Class for the poles consisting of cubes
var Pole = Container.expand(function () {
var self = Container.call(this);
self.cubes = [];
- self.hasCollapsingCube = false; // Flag to track if a collapsing cube has been added
self.addCube = function (isCollapsing) {
var cube;
- if (isCollapsing && !self.hasCollapsingCube) {
+ if (isCollapsing) {
cube = new CollapsingCube();
- self.hasCollapsingCube = true;
- } else if (!isCollapsing) {
+ } else {
cube = new Cube();
}
- if (cube) {
- cube.y = -(self.cubes.length * 100) - (self.cubes.length - 1) * 2;
- self.addChild(cube);
- self.cubes.push(cube);
- }
+ cube.y = -(self.cubes.length * 100) - (self.cubes.length - 1) * 2;
+ self.addChild(cube);
+ self.cubes.push(cube);
};
self.makeCubesFall = function () {
for (var i = self.cubes.length - 1; i >= 0; i--) {
(function (index) {
@@ -135,17 +131,13 @@
for (var i = 0; i < numPoles; i++) {
var pole = game.addChild(new Pole());
pole.x = i * poleWidth;
pole.y = 2732 - 50; // Align base of pole with bottom of the screen and raise by 50 pixels
- for (var j = 0; j < 9; j++) {
- // Add 9 cubes to each pole
- pole.addCube(false);
+ for (var j = 0; j < 10; j++) {
+ // Add 9 cubes to each pole and one collapsing cube to make them higher
+ var isCollapsing = j === 9; // Make the top cube a collapsing cube
+ pole.addCube(isCollapsing);
}
- // Add a collapsing cube after 15 seconds
- LK.setTimeout(function () {
- pole.addCube(true);
- pole.hasCollapsingCube = true;
- }, 15000);
poles.push(pole);
}
}
createInitialPoles();
@@ -179,9 +171,10 @@
var minCubes = Math.max(6, prevPoleHeight - 1);
var maxCubes = Math.min(14, prevPoleHeight + 1);
var cubesCount = Math.floor(Math.random() * (maxCubes - minCubes + 1)) + minCubes;
for (var j = 0; j < cubesCount; j++) {
- newPole.addCube();
+ var isCollapsing = (poles.length + 1) % 50 === 0 && j === cubesCount - 1; // Insert cube_collapse every 50 poles at the top
+ newPole.addCube(isCollapsing);
}
poles.push(newPole);
}
// Move poles to the left to simulate hero running and make cubes fall after passing the middle
girl sitting on Wrecking Ball, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
construction cranes on the sides of the frame, depth of field blur, cartoon style, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble, comic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is gray, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wrecking Ball with eyes, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is red, concrete with a black square in the center.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble yellow, comic book style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is yellow, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.