User prompt
insert one cube_collapse every 50 columns all the time
User prompt
insert one cube_collapse in every 10 columns
User prompt
insert one cube_collapse in every 10 columns
User prompt
insert one cube_collapse in every 50 columns
User prompt
insert one cube_collapse in every 50 columns
User prompt
insert one cube_collapse in every 50 columns
User prompt
Insert one cube_collapse every 50 columns.
User prompt
Insert one cube_collapse every 50 columns.
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse võib ilmuda 15 sekundit pärast mängu algust.
User prompt
cube_collapse võib ilmuda 15 sekundit pärast mängu algust.
User prompt
frequency of appearance of cube_collapse in columns in front of the hero 1 time every 30 seconds of the game
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds of the game.
User prompt
insert cube_collapse into some columns
User prompt
Put cube_collapse in some columns instead of cube
===================================================================
--- original.js
+++ change.js
@@ -46,11 +46,8 @@
}
cube.y = -(self.cubes.length * 100) - (self.cubes.length - 1) * 2;
self.addChild(cube);
self.cubes.push(cube);
- if (isCollapsing) {
- self.makeCubesFall();
- }
};
self.makeCubesFall = function () {
for (var i = self.cubes.length - 1; i >= 0; i--) {
(function (index) {
@@ -121,8 +118,10 @@
// Initialize assets used in the game.
// Initialize important asset arrays
var poles = [];
var hero;
+// Timestamp for the last collapsing cube addition
+var lastCollapsingCubeTime = 0;
// Create the hero
hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 150; // Start above the bottom of the screen
@@ -143,15 +142,8 @@
poles.push(pole);
}
}
createInitialPoles();
-// Add a timer to create a collapsing cube every 30 seconds
-var collapseCubeTimer = LK.setInterval(function () {
- if (poles.length > 0) {
- var lastPole = poles[poles.length - 1];
- lastPole.addCube(true);
- }
-}, 30000);
// Event listener for jump action
game.on('down', function (obj) {
hero.jump();
});
@@ -196,6 +188,11 @@
// Update each cube in the pole
for (var j = 0; j < poles[i].cubes.length; j++) {
poles[i].cubes[j].update();
}
+ // Add a collapsing cube every 30 seconds to the pole in front of the hero
+ if (Date.now() - lastCollapsingCubeTime >= 30000 && poles[i].x > hero.x) {
+ poles[i].addCube(true);
+ lastCollapsingCubeTime = Date.now();
+ }
}
});
\ No newline at end of file
girl sitting on Wrecking Ball, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
construction cranes on the sides of the frame, depth of field blur, cartoon style, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble, comic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is gray, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wrecking Ball with eyes, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is red, concrete with a black square in the center.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble yellow, comic book style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is yellow, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.