User prompt
insert one cube_collapse every 50 columns all the time
User prompt
insert one cube_collapse in every 10 columns
User prompt
insert one cube_collapse in every 10 columns
User prompt
insert one cube_collapse in every 50 columns
User prompt
insert one cube_collapse in every 50 columns
User prompt
insert one cube_collapse in every 50 columns
User prompt
Insert one cube_collapse every 50 columns.
User prompt
Insert one cube_collapse every 50 columns.
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse võib ilmuda 15 sekundit pärast mängu algust.
User prompt
cube_collapse võib ilmuda 15 sekundit pärast mängu algust.
User prompt
frequency of appearance of cube_collapse in columns in front of the hero 1 time every 30 seconds of the game
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds of the game.
User prompt
insert cube_collapse into some columns
User prompt
Put cube_collapse in some columns instead of cube
===================================================================
--- original.js
+++ change.js
@@ -36,22 +36,21 @@
// Class for the poles consisting of cubes
var Pole = Container.expand(function () {
var self = Container.call(this);
self.cubes = [];
- self.lastCollapsingCubeTimestamp = 0; // Timestamp of the last collapsing cube addition
self.addCube = function (isCollapsing) {
var cube;
- var currentTime = Date.now();
- // Check if 30 seconds have passed since the last collapsing cube was added
- if (currentTime - self.lastCollapsingCubeTimestamp >= 30000 || isCollapsing) {
+ if (isCollapsing) {
cube = new CollapsingCube();
- self.lastCollapsingCubeTimestamp = currentTime;
} else {
cube = new Cube();
}
cube.y = -(self.cubes.length * 100) - (self.cubes.length - 1) * 2;
self.addChild(cube);
self.cubes.push(cube);
+ if (isCollapsing) {
+ self.makeCubesFall();
+ }
};
self.makeCubesFall = function () {
for (var i = self.cubes.length - 1; i >= 0; i--) {
(function (index) {
@@ -144,8 +143,15 @@
poles.push(pole);
}
}
createInitialPoles();
+// Add a timer to create a collapsing cube every 30 seconds
+var collapseCubeTimer = LK.setInterval(function () {
+ if (poles.length > 0) {
+ var lastPole = poles[poles.length - 1];
+ lastPole.addCube(true);
+ }
+}, 30000);
// Event listener for jump action
game.on('down', function (obj) {
hero.jump();
});
@@ -175,11 +181,9 @@
var minCubes = Math.max(6, prevPoleHeight - 1);
var maxCubes = Math.min(14, prevPoleHeight + 1);
var cubesCount = Math.floor(Math.random() * (maxCubes - minCubes + 1)) + minCubes;
for (var j = 0; j < cubesCount; j++) {
- // Pass true to addCube for the last cube if the time interval has passed
- var isCollapsing = j === cubesCount - 1 && Date.now() - newPole.lastCollapsingCubeTimestamp >= 30000;
- newPole.addCube(isCollapsing);
+ newPole.addCube();
}
poles.push(newPole);
}
// Move poles to the left to simulate hero running and make cubes fall after passing the middle
girl sitting on Wrecking Ball, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
construction cranes on the sides of the frame, depth of field blur, cartoon style, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble, comic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is gray, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wrecking Ball with eyes, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is red, concrete with a black square in the center.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble yellow, comic book style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is yellow, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.