User prompt
insert one cube_collapse every 50 columns all the time
User prompt
insert one cube_collapse in every 10 columns
User prompt
insert one cube_collapse in every 10 columns
User prompt
insert one cube_collapse in every 50 columns
User prompt
insert one cube_collapse in every 50 columns
User prompt
insert one cube_collapse in every 50 columns
User prompt
Insert one cube_collapse every 50 columns.
User prompt
Insert one cube_collapse every 50 columns.
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse may appear 15 seconds after the game starts
User prompt
cube_collapse võib ilmuda 15 sekundit pärast mängu algust.
User prompt
cube_collapse võib ilmuda 15 sekundit pärast mängu algust.
User prompt
frequency of appearance of cube_collapse in columns in front of the hero 1 time every 30 seconds of the game
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds in the columns in front of the hero.
User prompt
cube_collapse must appear once every 30 seconds of the game.
User prompt
insert cube_collapse into some columns
User prompt
Put cube_collapse in some columns instead of cube
===================================================================
--- original.js
+++ change.js
@@ -36,8 +36,9 @@
// Class for the poles consisting of cubes
var Pole = Container.expand(function () {
var self = Container.call(this);
self.cubes = [];
+ self.lastCollapseTime = 0;
self.addCube = function (isCollapsing) {
var cube;
if (isCollapsing) {
cube = new CollapsingCube();
@@ -118,10 +119,8 @@
// Initialize assets used in the game.
// Initialize important asset arrays
var poles = [];
var hero;
-// Timestamp for the last collapsing cube addition
-var lastCollapsingCubeTime = 0;
// Create the hero
hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 150; // Start above the bottom of the screen
@@ -184,22 +183,16 @@
if (poles[i].x < 2048 / 2 && !poles[i].hasMadeCubesFall) {
poles[i].makeCubesFall();
poles[i].hasMadeCubesFall = true;
}
+ // Check if it's time to add a collapsing cube
+ var currentTime = Date.now();
+ if (currentTime - poles[i].lastCollapseTime >= 30000) {
+ poles[i].addCube(true);
+ poles[i].lastCollapseTime = currentTime;
+ }
// Update each cube in the pole
for (var j = 0; j < poles[i].cubes.length; j++) {
poles[i].cubes[j].update();
}
}
- // Check if 30 seconds have passed to add a collapsing cube
- var currentTime = Date.now();
- if (currentTime - lastCollapsingCubeTime >= 30000) {
- lastCollapsingCubeTime = currentTime;
- // Find the pole in front of the hero and add a collapsing cube
- for (var i = poles.length - 1; i >= 0; i--) {
- if (poles[i].x > hero.x) {
- poles[i].addCube(true);
- break;
- }
- }
- }
});
\ No newline at end of file
girl sitting on Wrecking Ball, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
construction cranes on the sides of the frame, depth of field blur, cartoon style, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble, comic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is gray, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wrecking Ball with eyes, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is red, concrete with a black square in the center.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble yellow, comic book style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is yellow, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.