User prompt
Put cube_collapse in some columns instead of cube
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var collapseGraphics = self.attachAsset('cube_collapse', {' Line Number: 23
User prompt
Put cube_collapse in some columns
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'var originalUpdate = self.update;' Line Number: 23
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('cube_collapse', {' Line Number: 23
User prompt
Put cube_collapse in some columns
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('cube_collapse', {' Line Number: 89
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('cube_collapse', {' Line Number: 89
User prompt
Put cube_collapse in some columns, cube_collapse must appear once every 30 seconds of the game.
User prompt
cube_collapse must necessarily appear once every 30 seconds of the game
User prompt
cube_collapse should appear once every 30 seconds of the game.
User prompt
cube_collapse should appear once every 30 seconds of the game.
User prompt
cube_collapse should appear once every 30 seconds of the game.
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cube_collapse should never occur in neighboring columns
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cube_collapse should never occur in neighboring columns
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modulus condition 13
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the appearance of cube_collapse should be more regular
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make the appearance of cube_collapse more rare but regular.
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Fix Bug: 'Uncaught ReferenceError: i is not defined' in or related to this line: 'game.lastCollapsiblePoleIndex = i;' Line Number: 44
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cube_collapse should never occur in neighboring columns
User prompt
Fix Bug: 'Uncaught ReferenceError: i is not defined' in or related to this line: 'game.lastCollapsiblePoleIndex = i;' Line Number: 44
User prompt
cube_collapse should never occur in neighboring columns
User prompt
Fix Bug: 'Uncaught ReferenceError: lastCollapsiblePoleIndex is not defined' in or related to this line: 'if (lastCollapsiblePoleIndex === -1 || lastCollapsiblePoleIndex !== poles.length - 1) {' Line Number: 41
User prompt
cube_collapse should never occur in neighboring columns
User prompt
cube_collapse must not occur in neighboring columns
===================================================================
--- original.js
+++ change.js
@@ -16,14 +16,29 @@
self.y += self.velocityY; // Fall speed with acceleration
}
};
});
+// Class for collapsible cubes that change appearance when falling
+var CollapsibleCube = Cube.expand(function () {
+ var self = Cube.call(this);
+ self.attachAsset('cube_collapse', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var originalUpdate = self.update;
+ self.update = function () {
+ if (self.isFalling) {
+ self.assetId = 'cube_collapse'; // Change the asset to the collapsing cube
+ }
+ originalUpdate.call(self);
+ };
+});
// Class for the poles consisting of cubes
var Pole = Container.expand(function () {
var self = Container.call(this);
self.cubes = [];
self.addCube = function () {
- var cube = new Cube();
+ var cube = new CollapsibleCube();
cube.y = -(self.cubes.length * 100) - (self.cubes.length - 1) * 2;
self.addChild(cube);
self.cubes.push(cube);
};
@@ -82,16 +97,8 @@
self.y += self.velocityY;
self.velocityY += 0.5; // Gravity effect
};
});
-// Class for individual collapsing cubes
-var CollapsingCube = Cube.expand(function () {
- var self = Cube.call(this);
- Cube.prototype.attachAsset.call(self, 'cube_collapse', {
- anchorX: 0.5,
- anchorY: 0.5
- });
-});
/****
* Initialize Game
****/
@@ -105,10 +112,8 @@
// Initialize important asset arrays
// Initialize assets used in the game.
var poles = [];
var hero;
-// Time tracking for cube_collapse
-var lastCollapseTime = 0;
// Create the hero
hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 150; // Start above the bottom of the screen
@@ -134,19 +139,8 @@
hero.jump();
});
// Game tick update
LK.on('tick', function () {
- // Check if 30 seconds have passed to add a collapsing cube
- if (LK.ticks - lastCollapseTime >= 1800) {
- // 30 seconds at 60FPS
- var randomPoleIndex = Math.floor(Math.random() * poles.length);
- var randomPole = poles[randomPoleIndex];
- var collapsingCube = new CollapsingCube();
- collapsingCube.y = -(randomPole.cubes.length * 100) - (randomPole.cubes.length - 1) * 2;
- randomPole.addChild(collapsingCube);
- randomPole.cubes.push(collapsingCube);
- lastCollapseTime = LK.ticks;
- }
hero.update();
// Collision detection with poles
for (var i = 0; i < poles.length; i++) {
var pole = poles[i];
girl sitting on Wrecking Ball, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
construction cranes on the sides of the frame, depth of field blur, cartoon style, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble, comic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is gray, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wrecking Ball with eyes, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is red, concrete with a black square in the center.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble yellow, comic book style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is yellow, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.