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Put cube_collapse in some columns instead of cube
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var collapseGraphics = self.attachAsset('cube_collapse', {' Line Number: 23
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Put cube_collapse in some columns
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'var originalUpdate = self.update;' Line Number: 23
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('cube_collapse', {' Line Number: 23
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Put cube_collapse in some columns
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('cube_collapse', {' Line Number: 89
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('cube_collapse', {' Line Number: 89
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Put cube_collapse in some columns, cube_collapse must appear once every 30 seconds of the game.
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cube_collapse must necessarily appear once every 30 seconds of the game
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cube_collapse should appear once every 30 seconds of the game.
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cube_collapse should appear once every 30 seconds of the game.
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cube_collapse should appear once every 30 seconds of the game.
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cube_collapse should never occur in neighboring columns
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cube_collapse should never occur in neighboring columns
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modulus condition 13
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the appearance of cube_collapse should be more regular
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make the appearance of cube_collapse more rare but regular.
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Fix Bug: 'Uncaught ReferenceError: i is not defined' in or related to this line: 'game.lastCollapsiblePoleIndex = i;' Line Number: 44
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cube_collapse should never occur in neighboring columns
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Fix Bug: 'Uncaught ReferenceError: i is not defined' in or related to this line: 'game.lastCollapsiblePoleIndex = i;' Line Number: 44
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cube_collapse should never occur in neighboring columns
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Fix Bug: 'Uncaught ReferenceError: lastCollapsiblePoleIndex is not defined' in or related to this line: 'if (lastCollapsiblePoleIndex === -1 || lastCollapsiblePoleIndex !== poles.length - 1) {' Line Number: 41
User prompt
cube_collapse should never occur in neighboring columns
User prompt
cube_collapse must not occur in neighboring columns
===================================================================
--- original.js
+++ change.js
@@ -42,13 +42,16 @@
if (game.lastCollapsiblePoleIndices === undefined) {
game.lastCollapsiblePoleIndices = [];
}
var canBeCollapsible = game.lastCollapsiblePoleIndices.length < 2 || self.index > game.lastCollapsiblePoleIndices[game.lastCollapsiblePoleIndices.length - 1] + 1 && self.index > game.lastCollapsiblePoleIndices[game.lastCollapsiblePoleIndices.length - 2] + 1;
- var currentTime = Date.now();
- if (canBeCollapsible && currentTime - gameStartTime >= 30000) {
+ var timeSinceLastCollapse = game.elapsedTime - game.lastCollapseTime;
+ if (canBeCollapsible && timeSinceLastCollapse >= 30) {
cube = new CollapsibleCube();
- gameStartTime = currentTime; // Reset the timer for the next 30-second interval
game.lastCollapsiblePoleIndices.push(self.index);
+ game.lastCollapseTime = game.elapsedTime; // Update the last collapse time
+ if (game.lastCollapsiblePoleIndices.length > 2) {
+ game.lastCollapsiblePoleIndices.shift();
+ }
} else {
cube = new Cube();
}
cube.y = -(self.cubes.length * 100) - (self.cubes.length - 1) * 2;
@@ -115,20 +118,22 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000,
+ // Init game with black background
+ elapsedTime: 0,
+ // Track elapsed time in the game
+ lastCollapseTime: 0 // Track the last time a 'cube_collapse' was added
});
/****
* Game Code
****/
-// Initialize important asset arrays
// Initialize assets used in the game.
+// Initialize important asset arrays
var poles = [];
var hero;
-var gameStartTime = Date.now();
-var lastCollapsibleCubeTime = gameStartTime;
// Create the hero
hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 150; // Start above the bottom of the screen
@@ -154,8 +159,10 @@
hero.jump();
});
// Game tick update
LK.on('tick', function () {
+ // Increment the elapsed time by the time since the last tick (1/60th of a second)
+ game.elapsedTime += 1 / 60;
hero.update();
// Collision detection with poles
for (var i = 0; i < poles.length; i++) {
var pole = poles[i];
girl sitting on Wrecking Ball, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
construction cranes on the sides of the frame, depth of field blur, cartoon style, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble, comic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is gray, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wrecking Ball with eyes, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is red, concrete with a black square in the center.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble yellow, comic book style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is yellow, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.