User prompt
Put cube_collapse in some columns instead of cube
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var collapseGraphics = self.attachAsset('cube_collapse', {' Line Number: 23
User prompt
Put cube_collapse in some columns
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'var originalUpdate = self.update;' Line Number: 23
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('cube_collapse', {' Line Number: 23
User prompt
Put cube_collapse in some columns
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('cube_collapse', {' Line Number: 89
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('cube_collapse', {' Line Number: 89
User prompt
Put cube_collapse in some columns, cube_collapse must appear once every 30 seconds of the game.
User prompt
cube_collapse must necessarily appear once every 30 seconds of the game
User prompt
cube_collapse should appear once every 30 seconds of the game.
User prompt
cube_collapse should appear once every 30 seconds of the game.
User prompt
cube_collapse should appear once every 30 seconds of the game.
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cube_collapse should never occur in neighboring columns
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cube_collapse should never occur in neighboring columns
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modulus condition 13
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the appearance of cube_collapse should be more regular
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make the appearance of cube_collapse more rare but regular.
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Fix Bug: 'Uncaught ReferenceError: i is not defined' in or related to this line: 'game.lastCollapsiblePoleIndex = i;' Line Number: 44
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cube_collapse should never occur in neighboring columns
User prompt
Fix Bug: 'Uncaught ReferenceError: i is not defined' in or related to this line: 'game.lastCollapsiblePoleIndex = i;' Line Number: 44
User prompt
cube_collapse should never occur in neighboring columns
User prompt
Fix Bug: 'Uncaught ReferenceError: lastCollapsiblePoleIndex is not defined' in or related to this line: 'if (lastCollapsiblePoleIndex === -1 || lastCollapsiblePoleIndex !== poles.length - 1) {' Line Number: 41
User prompt
cube_collapse should never occur in neighboring columns
User prompt
cube_collapse must not occur in neighboring columns
===================================================================
--- original.js
+++ change.js
@@ -38,16 +38,9 @@
self.index = index;
self.cubes = [];
self.addCube = function () {
var cube;
- if (game.lastCollapsiblePoleIndex === undefined || game.lastCollapsiblePoleIndex < self.index - 1) {
- cube = (self.cubes.length + 1) % 15 === 0 ? new CollapsibleCube() : new Cube();
- if ((self.cubes.length + 1) % 15 === 0) {
- game.lastCollapsiblePoleIndex = self.index;
- }
- } else {
- cube = new Cube();
- }
+ cube = (self.cubes.length + 1) % 10 === 0 ? new CollapsibleCube() : new Cube();
cube.y = -(self.cubes.length * 100) - (self.cubes.length - 1) * 2;
self.addChild(cube);
self.cubes.push(cube);
};
girl sitting on Wrecking Ball, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
construction cranes on the sides of the frame, depth of field blur, cartoon style, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble, comic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is gray, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wrecking Ball with eyes, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is red, concrete with a black square in the center.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble yellow, comic book style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is yellow, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.