User prompt
cube_collapse must not occur in neighboring columns
User prompt
hitting a hero in a column where there is cube_collapse leads to an immediate collapse of this column and the two adjacent ones on the left and right
User prompt
Fix Bug: 'TypeError: poles[i].makeCubesFall is not a function' in or related to this line: 'poles[i].makeCubesFall();' Line Number: 190
User prompt
hitting a hero in a column where there is cube_collapse leads to the immediate collapse of this column and the two adjacent ones on the left and right
User prompt
Fix Bug: 'Uncaught ReferenceError: i is not defined' in or related to this line: 'var cube = (self.cubes.length + 1) % 10 === 0 && i % 2 === 0 ? new CollapsibleCube() : new Cube();' Line Number: 40
User prompt
cube_collapse should not be in neighbouring columns
User prompt
cube_collapse must not be in adjacent columns
User prompt
cube_collapse must not be in adjacent columns
User prompt
cube_collapse should not be one after the other
User prompt
cube_collapse should not be one after the other
User prompt
cube_collapse should not be one after the other
User prompt
cube_collapse should not be consecutive
User prompt
every 10th column should contain one cube_collapse instead of cube
User prompt
cube_collapse should occur more often and regularly
User prompt
cube_collapse should not be consecutive
User prompt
every 10th column should contain one cube_collapse instead of cube
User prompt
every 10th column on average should contain cube_collapse instead of cube
User prompt
cube_collapse should not be consecutive, but should occur regularly
User prompt
cube_collapse should not be consecutive, but should occur regularly
User prompt
cube_collapse should not be consecutive, but should occur regularly
User prompt
Instead of cube, place cube_collapse randomly at the top of some columns
User prompt
Fix Bug: 'TypeError: poles[i].cubes[j].update is not a function' in or related to this line: 'poles[i].cubes[j].update();' Line Number: 179
User prompt
Fix Bug: 'TypeError: poles[i].cubes[j].update is not a function' in or related to this line: 'poles[i].cubes[j].update();' Line Number: 179
User prompt
Fix Bug: 'TypeError: poles[i].cubes[j].update is not a function' in or related to this line: 'poles[i].cubes[j].update();' Line Number: 179
User prompt
Fix Bug: 'TypeError: poles[i].cubes[j].update is not a function' in or related to this line: 'poles[i].cubes[j].update();' Line Number: 180
===================================================================
--- original.js
+++ change.js
@@ -10,9 +10,9 @@
self.isFalling = false;
self.velocityY = 0; // Initial vertical velocity for falling cubes
self.update = function () {
if (self.isFalling) {
- self.velocityY += 0.75; // Acceleration due to gravity increased by 50%
+ self.velocityY += 0.75; // Acceleration due to gravity
self.y += self.velocityY; // Fall speed with acceleration
}
};
});
@@ -36,9 +36,9 @@
var Pole = Container.expand(function () {
var self = Container.call(this);
self.cubes = [];
self.addCube = function () {
- var cube = new Cube();
+ var cube = (self.cubes.length + 1) % 10 === 0 ? new CollapsibleCube() : new Cube();
cube.y = -(self.cubes.length * 100) - (self.cubes.length - 1) * 2;
self.addChild(cube);
self.cubes.push(cube);
};
@@ -46,9 +46,9 @@
for (var i = self.cubes.length - 1; i >= 0; i--) {
(function (index) {
LK.setTimeout(function () {
self.cubes[index].isFalling = true;
- }, index * 100); // Reduced delay between each cube falling
+ }, index * 250); // Delay between each cube falling
})(i);
}
};
self.isSliding = false;
girl sitting on Wrecking Ball, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
construction cranes on the sides of the frame, depth of field blur, cartoon style, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble, comic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is gray, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wrecking Ball with eyes, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is red, concrete with a black square in the center.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble yellow, comic book style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is yellow, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.