User prompt
cube_collapse must not occur in neighboring columns
User prompt
hitting a hero in a column where there is cube_collapse leads to an immediate collapse of this column and the two adjacent ones on the left and right
User prompt
Fix Bug: 'TypeError: poles[i].makeCubesFall is not a function' in or related to this line: 'poles[i].makeCubesFall();' Line Number: 190
User prompt
hitting a hero in a column where there is cube_collapse leads to the immediate collapse of this column and the two adjacent ones on the left and right
User prompt
Fix Bug: 'Uncaught ReferenceError: i is not defined' in or related to this line: 'var cube = (self.cubes.length + 1) % 10 === 0 && i % 2 === 0 ? new CollapsibleCube() : new Cube();' Line Number: 40
User prompt
cube_collapse should not be in neighbouring columns
User prompt
cube_collapse must not be in adjacent columns
User prompt
cube_collapse must not be in adjacent columns
User prompt
cube_collapse should not be one after the other
User prompt
cube_collapse should not be one after the other
User prompt
cube_collapse should not be one after the other
User prompt
cube_collapse should not be consecutive
User prompt
every 10th column should contain one cube_collapse instead of cube
User prompt
cube_collapse should occur more often and regularly
User prompt
cube_collapse should not be consecutive
User prompt
every 10th column should contain one cube_collapse instead of cube
User prompt
every 10th column on average should contain cube_collapse instead of cube
User prompt
cube_collapse should not be consecutive, but should occur regularly
User prompt
cube_collapse should not be consecutive, but should occur regularly
User prompt
cube_collapse should not be consecutive, but should occur regularly
User prompt
Instead of cube, place cube_collapse randomly at the top of some columns
User prompt
Fix Bug: 'TypeError: poles[i].cubes[j].update is not a function' in or related to this line: 'poles[i].cubes[j].update();' Line Number: 179
User prompt
Fix Bug: 'TypeError: poles[i].cubes[j].update is not a function' in or related to this line: 'poles[i].cubes[j].update();' Line Number: 179
User prompt
Fix Bug: 'TypeError: poles[i].cubes[j].update is not a function' in or related to this line: 'poles[i].cubes[j].update();' Line Number: 179
User prompt
Fix Bug: 'TypeError: poles[i].cubes[j].update is not a function' in or related to this line: 'poles[i].cubes[j].update();' Line Number: 180
===================================================================
--- original.js
+++ change.js
@@ -1,34 +1,35 @@
/****
* Classes
****/
-var CollapsibleCube = Container.expand(function () {
+// Class for individual cubes that can fall
+var Cube = Container.expand(function () {
var self = Container.call(this);
- self.attachAsset('cube_collapse', {
+ self.attachAsset('cube', {
anchorX: 0.5,
anchorY: 0.5
});
self.isFalling = false;
self.velocityY = 0; // Initial vertical velocity for falling cubes
self.update = function () {
if (self.isFalling) {
- self.velocityY += 0.75; // Acceleration due to gravity
+ self.velocityY += 0.75; // Acceleration due to gravity increased by 50%
self.y += self.velocityY; // Fall speed with acceleration
}
};
});
-// Class for individual cubes that can fall
-var Cube = Container.expand(function () {
+// Class for individual collapsible cubes
+var CollapsibleCube = Container.expand(function () {
var self = Container.call(this);
- self.attachAsset('cube', {
+ self.attachAsset('cube_collapse', {
anchorX: 0.5,
anchorY: 0.5
});
self.isFalling = false;
self.velocityY = 0; // Initial vertical velocity for falling cubes
self.update = function () {
if (self.isFalling) {
- self.velocityY += 0.75; // Acceleration due to gravity increased by 50%
+ self.velocityY += 0.75; // Acceleration due to gravity
self.y += self.velocityY; // Fall speed with acceleration
}
};
});
@@ -113,10 +114,10 @@
/****
* Game Code
****/
-// Initialize assets used in the game.
// Initialize important asset arrays
+// Initialize assets used in the game.
var poles = [];
var hero;
// Create the hero
hero = game.addChild(new Hero());
@@ -131,10 +132,11 @@
var pole = game.addChild(new Pole());
pole.x = i * poleWidth;
pole.y = 2732 - 50; // Align base of pole with bottom of the screen and raise by 50 pixels
for (var j = 0; j < 10; j++) {
- // Add 9 cubes to each pole and randomly add a CollapsibleCube at the top
- var isCollapsible = j % 5 === 0; // Add a CollapsibleCube every 5 cubes
+ // Add 10 cubes to each pole to make them higher
+ // Every 10th pole on average should have a collapsible cube
+ var isCollapsible = Math.random() < 0.1;
pole.addCube(isCollapsible);
}
poles.push(pole);
}
girl sitting on Wrecking Ball, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
construction cranes on the sides of the frame, depth of field blur, cartoon style, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble, comic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is gray, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wrecking Ball with eyes, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is red, concrete with a black square in the center.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble yellow, comic book style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is yellow, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.