User prompt
cancel the automatic movement of the hero to the top, the hero must fall down if he does not get to the top as a result of a jump
User prompt
cancel the automatic movement of the hero to the top, the hero must fall down if he does not get to the top as a result of a jump
User prompt
the hero must fall down if he does not get to the top as a result of a jump
User prompt
direct the hero's jump forwards and upwards
User prompt
the hero must move horizontally in sync with the cubes.
User prompt
cancel the automatic movement of the hero to the top, the hero must fall down if he does not get to the top as a result of a jump
User prompt
cancel the automatic movement of the hero to the top, the hero must fall down if he does not get to the top as a result of a jump
User prompt
direct the hero's jump forwards and upwards
User prompt
the hero must move horizontally in sync with the cubes
User prompt
the hero must move horizontally in sync with the cubes
User prompt
direct the hero's jump forwards and upwards
User prompt
direct the hero's jump forwards and upwards
User prompt
direct the hero's jump forwards and upwards
User prompt
the hero must move horizontally in sync with the cubes.
User prompt
the hero must move horizontally in sync with the cubes.
User prompt
After passing 10 percent of the screen, the cubes should fall one after another, starting with the bottom ones.
User prompt
The cubes should start falling immediately
User prompt
The falling of cubes should begin after the pillars have passed 90 percent of the screen
User prompt
The falling of cubes should begin after the pillars have passed 10 percent of the screen
User prompt
The cubes should start falling after passing 10 percent of the screen
User prompt
The cubes should start falling after passing 90 percent of the screen
User prompt
The cubes should start falling after passing 70 percent of the screen
User prompt
The cubes should start falling after passing 30 percent of the screen
User prompt
The cubes should start falling after passing 30 percent of the screen
User prompt
the hero must collide with the left side edge of the cube if it has no adjacent cubes to the left
===================================================================
--- original.js
+++ change.js
@@ -75,8 +75,9 @@
self.velocityX = 0; // Initialize horizontal velocity
self.jump = function () {
if (self.isOnGround) {
self.velocityY = -15;
+ self.velocityX = 5; // Add horizontal velocity
self.isOnGround = false;
}
};
self.update = function () {
girl sitting on Wrecking Ball, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
construction cranes on the sides of the frame, depth of field blur, cartoon style, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble, comic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is gray, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wrecking Ball with eyes, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is red, concrete with a black square in the center.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble yellow, comic book style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is yellow, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.