User prompt
the left borders of the cubes should be an obstacle for the hero; when meeting an obstacle, the hero must move horizontally along with the pillars.
User prompt
the left borders of the cubes should be an obstacle for the hero; when meeting an obstacle, the hero must move horizontally along with the pillars.
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (poles[i].x < 2048 / 2 && !poles[i].hasMadeCubesFall) {' Line Number: 173
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (poles[i].x < 2048 / 2 && !poles[i].hasMadeCubesFall) {' Line Number: 173
User prompt
the left borders of the cubes should be an obstacle for the hero; when meeting an obstacle, the hero must move horizontally along with the pillars.
User prompt
The left borders of the cubes must be connected to each other for the hero, the oncoming hero must move horizontally along with the pillars.
User prompt
The left borders of the cubes must be connected to each other for the hero, the oncoming hero must move horizontally along with the pillars.
User prompt
The left borders of the cubes must be connected to each other for the hero, the oncoming hero must move horizontally along with the pillars.
User prompt
only the left edges of the cubes can be an obstacle for the hero, but not the top or right ones
User prompt
only the left edges of the cubes can be an obstacle for the hero
User prompt
the sides of the cubes should be an obstacle for the hero, having met the obstacle the hero should move horizontally together with the pillars
User prompt
auto jump hero cancel
User prompt
auto-jump cancelled
User prompt
Allow horizontal movement of the hero when he interacts with the side faces of cubes
User prompt
redo the automatic movement of the hero so that he stops before an obstacle
User prompt
If the hero falls into the gap between the columns, he must stop there.
User prompt
double the number of cubes that make up the columns.
User prompt
the hero must fall into the space between the columns and stop there.
User prompt
the hero must fall into the space between the columns and stop there.
User prompt
the hero must fall into the space between the columns and stop there.
User prompt
the hero must fall into the space between the columns.
User prompt
the hero automatically jumps onto the surface of the columns, cancel it.
User prompt
the hero must stop in front of the obstacle in the form of cubes, waiting for the player's action
User prompt
the hero must stop in front of the obstacle in the form of cubes
User prompt
to make the poles 500 higher
===================================================================
--- original.js
+++ change.js
@@ -135,11 +135,19 @@
hero.isOnGround = true;
hero.velocityY = 0;
pole.slideDownUp();
} else if (hero.y - hero.height / 2 > pole.y - pole.getHeight()) {
- hero.y = pole.y - hero.height / 2;
- hero.isOnGround = true;
- hero.velocityY = 0;
+ // Check if the hero is within the space between the poles
+ var nextPoleIndex = i + 1;
+ if (nextPoleIndex < poles.length) {
+ var nextPole = poles[nextPoleIndex];
+ if (hero.x + hero.width / 2 < nextPole.x - nextPole.width / 2) {
+ // Hero is between the current and next pole, stop the fall
+ hero.y = pole.y - hero.height / 2;
+ hero.isOnGround = true;
+ hero.velocityY = 0;
+ }
+ }
}
}
}
// Remove off-screen poles and create new ones
girl sitting on Wrecking Ball, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
construction cranes on the sides of the frame, depth of field blur, cartoon style, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble, comic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is gray, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wrecking Ball with eyes, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is red, concrete with a black square in the center.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble yellow, comic book style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is yellow, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.