User prompt
to make the poles 200 higher
User prompt
to make the poles 200 higher
User prompt
raise the poles by 200
User prompt
the hero must stop in front of the sides of the cubes.
User prompt
the sides of the cubes should be a hindrance to the hero.
User prompt
add a hero collision with all sides of the cubes
User prompt
to add a hero with all sides of the cubes.
User prompt
The hero must move forward, but he must not jump.
User prompt
the hero must also interact with the sides of the cubes.
User prompt
the hero doesn't have to jump on the pillars by himself.
User prompt
the hero must move on the lowest cubes.
User prompt
add a collision with cubes to the hero
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < poles.length; i++) {' Line Number: 87
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < poles.length; i++) {' Line Number: 87
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < poles.length; i++) {' Line Number: 87
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < poles.length; i++) {' Line Number: 87
User prompt
add a hero collision with the cubes.
User prompt
the hero must move on the surface of the pillars
User prompt
the hero must move on the surface of the pillars
User prompt
the hero must not pass through the cubes
User prompt
the hero jumps by himself. Fix it.
User prompt
cancel automatic jump, jump only on mouse click
User prompt
cancel automatic jump, jump only on mouse click
User prompt
raise the poles by 50
User prompt
lower the poles by 50
===================================================================
--- original.js
+++ change.js
@@ -62,20 +62,47 @@
self.getHeight = function () {
return self.cubes.length * 100 + (self.cubes.length - 1) * 2;
};
});
+// Class for the cubes attached to the hero
+var HeroCube = Container.expand(function () {
+ var self = Container.call(this);
+ self.attachAsset('cube', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+});
// Class for the player's hero
var Hero = Container.expand(function () {
var self = Container.call(this);
+ self.heroCubes = [];
+ for (var i = 0; i < 4; i++) {
+ var cube = new HeroCube();
+ cube.rotation = i * Math.PI / 2; // Rotate each cube to a different side
+ self.heroCubes.push(cube);
+ self.addChild(cube);
+ }
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.isOnGround = false;
self.velocityY = 0;
+ self.jump = function () {
+ if (self.isOnGround) {
+ self.velocityY = -15;
+ self.isOnGround = false;
+ }
+ };
self.update = function () {
self.y += self.velocityY;
self.velocityY += 0.5; // Gravity effect
+ // Update the position of hero cubes
+ for (var i = 0; i < self.heroCubes.length; i++) {
+ var cube = self.heroCubes[i];
+ cube.x = self.x + Math.cos(cube.rotation) * (self.width / 2 + cube.width / 2);
+ cube.y = self.y + Math.sin(cube.rotation) * (self.height / 2 + cube.height / 2);
+ }
};
});
/****
@@ -112,8 +139,12 @@
poles.push(pole);
}
}
createInitialPoles();
+// Event listener for jump action
+game.on('down', function (obj) {
+ hero.jump();
+});
// Game tick update
LK.on('tick', function () {
hero.update();
// Collision detection with poles
girl sitting on Wrecking Ball, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
construction cranes on the sides of the frame, depth of field blur, cartoon style, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble, comic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is gray, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wrecking Ball with eyes, cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is red, concrete with a black square in the center.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ALARM" text bubble yellow, comic book style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the surface is yellow, concrete with a black square in the center. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.