User prompt
change the background color to this 86A789
User prompt
change the background color to this 88AB8E
User prompt
change the background color to this 436850.
User prompt
change the background color to this CDFADB
User prompt
Stones should constantly appear from the top edge of the screen in random order, but not more often than 3 stones per 10 seconds.
User prompt
make rocks appear from the top edge of the screen in random places. there should not be more than 3 rocks on the screen at the same time.
User prompt
make the baa appear three times more often.
User prompt
increase the frequency of baa by 3 times.
User prompt
the amount of grass in the frame should never exceed 20
User prompt
the amount of grass increases over time, make the process of grass emergence more uniform
User prompt
the amount of grass increases over time, make the process of grass emergence more uniform
User prompt
Fix Bug: 'Uncaught TypeError: self.addGrass is not a function' in or related to this line: 'self.addGrass();' Line Number: 125
User prompt
the amount of grass within the screen should always be the same
User prompt
the amount of grass within the screen should always be the same
User prompt
grass should be born in random places, but its quantity should be constant
User prompt
the amount of grass increases over time, fix it.
User prompt
the amount of grass should not increase over time
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'grassInstances')' in or related to this line: 'var index = self.parent.grassInstances.indexOf(self);' Line Number: 157
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'grassInstances')' in or related to this line: 'var index = self.parent.grassInstances.indexOf(self);' Line Number: 157
User prompt
there must not be more than 11 grasses on the screen and less than 5
User prompt
there must not be more than 11 grasses on the screen
User prompt
reduce the amount of grass by a factor of three
User prompt
Fix Bug: 'Uncaught TypeError: self.addGrass is not a function' in or related to this line: 'self.addGrass();' Line Number: 124
User prompt
make the amount of grass in the frame always the same on average
User prompt
there should be a gap of at least 10 pixels between the grass
/**** * Classes ****/ // Sheep class var Sheep = Container.expand(function () { var self = Container.call(this); var sheepGraphics = self.attachAsset('sheep', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1; self.direction = Math.random() * Math.PI * 2; self.move = function () { self.x += Math.cos(self.direction) * self.speed; self.y += Math.sin(self.direction) * self.speed; }; self.avoidWalls = function () { if (self.x < 300 || self.x > 1748 || self.y < 300 || self.y > 2432) { self.direction += Math.PI; } }; self.avoidDog = function (dog, targetPosition) { if (self.intersects(dog)) { var dx = targetPosition.x - self.x; var dy = targetPosition.y - self.y; self.direction = Math.atan2(dy, dx); } }; self.avoidSheep = function (sheepArray) { var personalSpace = 150; // Define a personal space radius for each sheep for (var i = 0; i < sheepArray.length; i++) { var otherSheep = sheepArray[i]; if (self !== otherSheep) { var dx = otherSheep.x - self.x; var dy = otherSheep.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < personalSpace) { var avoidanceForce = 1; var avoidanceAngle = Math.atan2(dy, dx) + Math.PI; // Opposite direction self.direction = avoidanceAngle; self.x += Math.cos(self.direction) * self.speed * avoidanceForce; self.y += Math.sin(self.direction) * self.speed * avoidanceForce; } } } }; }); // Baa class var Baa = Container.expand(function () { var self = Container.call(this); var baaGraphics = self.attachAsset('baa', { anchorX: 0.5, anchorY: 0.5 }); self.visible = false; self.currentSheep = null; self.show = function (sheep) { self.currentSheep = sheep; self.visible = true; LK.setTimeout(function () { self.visible = false; self.currentSheep = null; }, 1000); }; self.tick = function () { if (self.visible && self.currentSheep) { self.x = self.currentSheep.x; self.y = self.currentSheep.y - self.currentSheep.height / 2 - self.height / 2; } }; }); // Shepherd dog class with two states var Dog = Container.expand(function () { var self = Container.call(this); var dogGraphics = self.attachAsset('dog', { anchorX: 0.5, anchorY: 0.5 }); var dog2Graphics = self.attachAsset('dog2', { anchorX: 0.5, anchorY: 0.5 }); dog2Graphics.visible = false; // Initially hide the dog2 self.targetPosition = { x: 1024, y: 1366 }; // Default target position in the middle self.move = function (pos, lastPos) { self.x = pos.x; self.y = pos.y; if (pos.x > lastPos.x) { dogGraphics.visible = true; dog2Graphics.visible = false; } else if (pos.x < lastPos.x) { dogGraphics.visible = false; dog2Graphics.visible = true; } }; self.lastPos = { x: self.x, y: self.y }; // Store the last position self.setTargetPosition = function (pos) { self.targetPosition = pos; }; }); // GrassLayer class var GrassLayer = Container.expand(function () { var self = Container.call(this); self.grassInstances = []; self.addGrass = function () { var grass = new Grass(); self.addChild(grass); self.grassInstances.push(grass); }; self.moveGrass = function () { for (var j = 0; j < self.grassInstances.length; j++) { self.grassInstances[j].move(); } }; }); // Grass class var Grass = Container.expand(function () { var self = Container.call(this); var grassGraphics = self.attachAsset('grass', { anchorX: 0.5, anchorY: 0.5 }); self.resetPosition = function () { self.x = Math.random() * 2048; self.y = -self.height; }; self.move = function () { self.y += 2; // Move down at a constant speed if (self.y > 2732) { // If grass is below the screen self.resetPosition(); // Reset to the top } }; self.resetPosition(); // Initialize position }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x90EE90 // Light green background }); /**** * Game Code ****/ // Initialize grass layer and add it to the game var grassLayer = game.addChild(new GrassLayer()); // Initialize sheep array // Sheep asset // Shepherd dog asset var sheepArray = []; // Create 20 sheep and add them to the game and sheepArray for (var i = 0; i < 20; i++) { var sheep = new Sheep(); sheep.x = 300 + Math.random() * (2048 - 600); sheep.y = 300 + Math.random() * (2732 - 600); game.addChild(sheep); sheepArray.push(sheep); } // Create shepherd dog and add it to the game var shepherdDog = new Dog(); shepherdDog.x = 1024; // Start in the middle of the game area shepherdDog.y = 1366; game.addChild(shepherdDog); // Event listener for touch move to move the shepherd dog and handle direction game.on('move', function (obj) { var pos = obj.event.getLocalPosition(game); shepherdDog.move(pos, shepherdDog.lastPos); shepherdDog.lastPos = pos; // Update the last position }); // Main game tick event var baaInstance = game.addChild(new Baa()); LK.setInterval(function () { var randomSheepIndex = Math.floor(Math.random() * sheepArray.length); var randomSheep = sheepArray[randomSheepIndex]; baaInstance.show(randomSheep); }, 3000); LK.on('tick', function () { // Move each sheep, handle collisions, update Baa position, and move grass instances baaInstance.tick(); grassLayer.moveGrass(); for (var i = 0; i < sheepArray.length; i++) { var sheep = sheepArray[i]; sheep.move(); sheep.avoidWalls(); sheep.avoidDog(shepherdDog, shepherdDog.targetPosition); sheep.avoidSheep(sheepArray); } }); // Ensure the game is touchscreen compatible game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); shepherdDog.setTargetPosition(pos); shepherdDog.move(pos, shepherdDog.lastPos); shepherdDog.lastPos = pos; // Update the last position }); game.on('up', function (obj) { var pos = obj.event.getLocalPosition(game); shepherdDog.setTargetPosition(pos); });
===================================================================
--- original.js
+++ change.js
sheep, top view, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sheep, top view, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Collie shepherd dog, top view, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white text bubble that says "baa," comic book style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
double-sided blue arrow in the form of a semicircle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
computer mouse top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
angry big bear, lying down and sleeping, top view, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
erase