User prompt
introduce collisions for dog
User prompt
add a collision between a sheep and a dog.
User prompt
do a collision between a sheep and a dog.
User prompt
do a collision between a sheep and a dog.
User prompt
The sheep must not touch the edges of the screen
User prompt
The sheep must not touch the edges of the screen
User prompt
The sheep must not touch the edges of the screen
User prompt
The sheep must not touch the edges of the screen
User prompt
the dog and the sheep must not come into contact
User prompt
increase the dog's pushing radius by a factor of 5.
User prompt
the speed of the sheep must drop back to the previous value at the first collision with another sheep.
User prompt
collisions between sheep and dog should increase the speed of the sheep
User prompt
make the repulsion between the dog and the sheep 5 times stronger.
User prompt
make the push-ups harder.
User prompt
make the push-ups harder.
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < sheepArray.length; i++) {' Line Number: 42
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'sheepArray.forEach(function (otherSheep) {' Line Number: 42
User prompt
the dog and the sheep must not touch, for optimisation use Particle Swarm Optimisation
User prompt
Fix Bug: 'ReferenceError: dogGraphics is not defined' in or related to this line: 'if (distance < sheepGraphics.width / 2 + dogGraphics.width / 2) {' Line Number: 39
User prompt
Fix Bug: 'ReferenceError: dogGraphics is not defined' in or related to this line: 'if (distance < sheepGraphics.width / 2 + dogGraphics.width / 2) {' Line Number: 39
User prompt
do a collision between a sheep and a dog.
User prompt
the sheep and the dog must be mutually repulsive.
User prompt
The repulsion must be stronger the closer the dog and the sheep are to each other.
User prompt
The repulsion must be stronger the closer the dog and the sheep are to each other.
User prompt
the sheep and the dog must be mutually repulsive.
/**** * Classes ****/ // Sheep class var Sheep = Container.expand(function () { var self = Container.call(this); var sheepGraphics = self.attachAsset('sheep', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1; self.direction = Math.random() * Math.PI * 2; self.move = function () { self.x += Math.cos(self.direction) * self.speed; self.y += Math.sin(self.direction) * self.speed; }; self.avoidWalls = function () { var margin = self.width / 2; if (self.x < margin || self.x > 2048 - margin || self.y < margin || self.y > 2732 - margin) { self.direction += Math.PI; } }; self.avoidDog = function (dog) { var dogAvoidanceRadius = 200; // Define a radius within which the sheep will avoid the dog var dx = dog.x - self.x; var dy = dog.y - self.y; var distanceToDog = Math.sqrt(dx * dx + dy * dy); if (distanceToDog < dogAvoidanceRadius) { var avoidanceAngle = Math.atan2(dy, dx) + Math.PI; // Opposite direction to move away from the dog self.direction = avoidanceAngle; } }; self.avoidSheep = function (sheepArray) { var personalSpace = 150; // Define a personal space radius for each sheep for (var i = 0; i < sheepArray.length; i++) { var otherSheep = sheepArray[i]; if (self !== otherSheep) { var dx = otherSheep.x - self.x; var dy = otherSheep.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < personalSpace) { var avoidanceForce = personalSpace - distance; var avoidanceAngle = Math.atan2(dy, dx) + Math.PI; // Opposite direction self.direction += (avoidanceAngle - self.direction) * avoidanceForce / personalSpace; } } } }; }); // Shepherd dog class var Dog = Container.expand(function () { var self = Container.call(this); var dogGraphics = self.attachAsset('dog', { anchorX: 0.5, anchorY: 0.5 }); self.move = function (pos) { self.x = pos.x; self.y = pos.y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x90EE90 // Light green background }); /**** * Game Code ****/ // Initialize sheep array // Sheep asset // Shepherd dog asset var sheepArray = []; // Create 20 sheep and add them to the game and sheepArray for (var i = 0; i < 20; i++) { var sheep = new Sheep(); sheep.x = Math.random() * 2048; sheep.y = Math.random() * 2732; game.addChild(sheep); sheepArray.push(sheep); } // Create shepherd dog and add it to the game var shepherdDog = new Dog(); shepherdDog.x = 1024; // Start in the middle of the game area shepherdDog.y = 1366; game.addChild(shepherdDog); // Event listener for touch move to move the shepherd dog game.on('move', function (obj) { var pos = obj.event.getLocalPosition(game); shepherdDog.move(pos); }); // Main game tick event LK.on('tick', function () { // Move each sheep and handle collisions for (var i = 0; i < sheepArray.length; i++) { var sheep = sheepArray[i]; sheep.move(); sheep.avoidWalls(); sheep.avoidDog(shepherdDog); sheep.avoidSheep(sheepArray); } }); // Ensure the game is touchscreen compatible game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); shepherdDog.move(pos); }); game.on('up', function (obj) { // This can be used for future features where the dog stops moving on touch up });
===================================================================
--- original.js
+++ change.js
@@ -20,12 +20,15 @@
self.direction += Math.PI;
}
};
self.avoidDog = function (dog) {
- if (self.intersects(dog)) {
- // Trigger game over if sheep touches the dog
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
+ var dogAvoidanceRadius = 200; // Define a radius within which the sheep will avoid the dog
+ var dx = dog.x - self.x;
+ var dy = dog.y - self.y;
+ var distanceToDog = Math.sqrt(dx * dx + dy * dy);
+ if (distanceToDog < dogAvoidanceRadius) {
+ var avoidanceAngle = Math.atan2(dy, dx) + Math.PI; // Opposite direction to move away from the dog
+ self.direction = avoidanceAngle;
}
};
self.avoidSheep = function (sheepArray) {
var personalSpace = 150; // Define a personal space radius for each sheep
sheep, top view, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sheep, top view, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Collie shepherd dog, top view, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white text bubble that says "baa," comic book style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
double-sided blue arrow in the form of a semicircle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
computer mouse top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
angry big bear, lying down and sleeping, top view, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
erase