/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Maze class to handle maze structure and logic var Maze = Container.expand(function () { var self = Container.call(this); self.grid = []; self.cellSize = 100; // Initialize a simple maze structure self.initMaze = function (rows, cols) { for (var i = 0; i < rows; i++) { self.grid[i] = []; for (var j = 0; j < cols; j++) { self.grid[i][j] = Math.random() > 0.2 ? 0 : 1; // 0 for path, 1 for wall } } // Ensure start and end are paths self.grid[0][0] = 0; self.grid[rows - 1][cols - 1] = 0; }; // Render the maze self.renderMaze = function () { for (var i = 0; i < self.grid.length; i++) { for (var j = 0; j < self.grid[i].length; j++) { var cell = LK.getAsset('box', { width: self.cellSize, height: self.cellSize, color: self.grid[i][j] === 0 ? 0xffffff : 0x000000 }); cell.x = j * self.cellSize; cell.y = i * self.cellSize; self.addChild(cell); } } }; }); // Player class to handle player movement and logic var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Move player based on direction self.move = function (direction) { switch (direction) { case 'up': self.y -= self.speed; break; case 'down': self.y += self.speed; break; case 'left': self.x -= self.speed; break; case 'right': self.x += self.speed; break; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize maze and player var maze = new Maze(); maze.initMaze(10, 10); maze.renderMaze(); game.addChild(maze); var player = new Player(); player.x = 50; player.y = 50; game.addChild(player); // Handle player movement game.down = function (x, y, obj) { var game_position = game.toLocal(obj.global); if (game_position.x < player.x) { player.move('left'); } else if (game_position.x > player.x) { player.move('right'); } if (game_position.y < player.y) { player.move('up'); } else if (game_position.y > player.y) { player.move('down'); } }; // Update game logic game.update = function () { // Check for collision with maze walls var playerGridX = Math.floor(player.x / maze.cellSize); var playerGridY = Math.floor(player.y / maze.cellSize); if (maze.grid[playerGridY][playerGridX] === 1) { // Collision detected, reset player position player.x = 50; player.y = 50; } // Check for reaching the exit if (playerGridX === maze.grid[0].length - 1 && playerGridY === maze.grid.length - 1) { LK.showGameOver(); // Player reached the exit } };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Maze class to handle maze structure and logic
var Maze = Container.expand(function () {
var self = Container.call(this);
self.grid = [];
self.cellSize = 100;
// Initialize a simple maze structure
self.initMaze = function (rows, cols) {
for (var i = 0; i < rows; i++) {
self.grid[i] = [];
for (var j = 0; j < cols; j++) {
self.grid[i][j] = Math.random() > 0.2 ? 0 : 1; // 0 for path, 1 for wall
}
}
// Ensure start and end are paths
self.grid[0][0] = 0;
self.grid[rows - 1][cols - 1] = 0;
};
// Render the maze
self.renderMaze = function () {
for (var i = 0; i < self.grid.length; i++) {
for (var j = 0; j < self.grid[i].length; j++) {
var cell = LK.getAsset('box', {
width: self.cellSize,
height: self.cellSize,
color: self.grid[i][j] === 0 ? 0xffffff : 0x000000
});
cell.x = j * self.cellSize;
cell.y = i * self.cellSize;
self.addChild(cell);
}
}
};
});
// Player class to handle player movement and logic
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('character', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
// Move player based on direction
self.move = function (direction) {
switch (direction) {
case 'up':
self.y -= self.speed;
break;
case 'down':
self.y += self.speed;
break;
case 'left':
self.x -= self.speed;
break;
case 'right':
self.x += self.speed;
break;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize maze and player
var maze = new Maze();
maze.initMaze(10, 10);
maze.renderMaze();
game.addChild(maze);
var player = new Player();
player.x = 50;
player.y = 50;
game.addChild(player);
// Handle player movement
game.down = function (x, y, obj) {
var game_position = game.toLocal(obj.global);
if (game_position.x < player.x) {
player.move('left');
} else if (game_position.x > player.x) {
player.move('right');
}
if (game_position.y < player.y) {
player.move('up');
} else if (game_position.y > player.y) {
player.move('down');
}
};
// Update game logic
game.update = function () {
// Check for collision with maze walls
var playerGridX = Math.floor(player.x / maze.cellSize);
var playerGridY = Math.floor(player.y / maze.cellSize);
if (maze.grid[playerGridY][playerGridX] === 1) {
// Collision detected, reset player position
player.x = 50;
player.y = 50;
}
// Check for reaching the exit
if (playerGridX === maze.grid[0].length - 1 && playerGridY === maze.grid.length - 1) {
LK.showGameOver(); // Player reached the exit
}
};