User prompt
King adlı görseli ve best skor göstergesini birazcık yukarı taşı
User prompt
King adlı görsel ve best skor göstergesinin yerlerini değiştir
User prompt
Best skor göstergesi ve king adlı görsel yan yana dursun
User prompt
King adlı görseli best skor ile aynı boyuta getir
User prompt
Ekranın alt orta kısmına king adlı görseli ekle
User prompt
Best skor göstergesini 3 kat büyüt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Best skor göstergesinde ki "Best:" yazısını sil
User prompt
Best skor göstergesini biraz daha yukarıya taşı
User prompt
Ekranın alt orta kısmında best skor yazsın ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Salt adlı görseli 1.5 kat büyüt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Salt adlı görsel ve saniye sayacı aynı hizzada dursun
User prompt
Salt adlı görsel ve saniye sayacı yan yana dursun
User prompt
Salt adlı görseli ekranın üst orta kısmına yerleştir
User prompt
Son değişikliği geri al
User prompt
Saniye sayacinin başına "Salt" görselini ekle
User prompt
Ekranın üst orta kısmına saniye sayacı ekle
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'timeText.setText(currentTime);' Line Number: 194
User prompt
Zaman sayacı silindi onu geri ekle
User prompt
Son değişikliği geri al
User prompt
"Salt" adlı görseli zaman göstergesinin başına yerleştir
User prompt
Son değişikliği geri al
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'set')' in or related to this line: 'timeContainer.anchor.set(0.5, 0); // Top-center anchor for the container' Line Number: 191
User prompt
Zaman sayicinin başına onunla aynı hizzada ve boyutta olacak şekilde "Salt" görselini ekle
User prompt
Can göstergesi ile saniye göstergesi arasında biraz daha boşluk olsun
User prompt
Can gostergesi ve başındaki görsel aynı hizzada ve yan yana olsun
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.angle = 0; self.speed = 0.02; self.ringRadius = 525; // Distance from center to ball center - positioned at center of ring edge thickness self.centerX = 2048 / 2; self.centerY = 2732 / 2; self.update = function () { if (gameStarted) { self.angle += self.speed; if (self.angle > Math.PI * 2) { self.angle -= Math.PI * 2; } } self.x = self.centerX + Math.cos(self.angle) * self.ringRadius; self.y = self.centerY + Math.sin(self.angle) * self.ringRadius; }; return self; }); var HealthPickup = Container.expand(function () { var self = Container.call(this); var healthGraphics = self.attachAsset('healthPickup', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 6; self.centerX = 2048 / 2; self.centerY = 2732 / 2; self.directionX = 0; self.directionY = 0; self.setDirection = function (targetX, targetY) { var dx = targetX - self.x; var dy = targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); self.directionX = dx / distance; self.directionY = dy / distance; }; self.update = function () { // Match ball speed magnitude var ballSpeedMagnitude = Math.abs(ball.speed); var adjustedSpeed = ballSpeedMagnitude * 300; // Scale to appropriate movement speed self.x += self.directionX * adjustedSpeed; self.y += self.directionY * adjustedSpeed; }; return self; }); var Trap = Container.expand(function () { var self = Container.call(this); var trapGraphics = self.attachAsset('trap', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 6; self.centerX = 2048 / 2; self.centerY = 2732 / 2; self.directionX = 0; self.directionY = 0; self.setDirection = function (targetX, targetY) { var dx = targetX - self.x; var dy = targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); self.directionX = dx / distance; self.directionY = dy / distance; }; self.update = function () { // Match ball speed magnitude var ballSpeedMagnitude = Math.abs(ball.speed); var adjustedSpeed = ballSpeedMagnitude * 300; // Scale to appropriate movement speed self.x += self.directionX * adjustedSpeed; self.y += self.directionY * adjustedSpeed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ // Create central ring var ring = game.addChild(LK.getAsset('ring', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 })); // Lives system var lives = 1; // Time tracking for score var gameStartTime = 0; var currentTime = 0; var gameRunning = false; var gameStarted = false; // Speed progression variables var initialSpeed = 0.02; var maxSpeed = 0.08; var speedIncreaseInterval = 300; // 5 seconds at 60 FPS var speedIncreaseTimer = 0; // Trap spawning variables var traps = []; var trapSpawnTimer = 0; var trapSpawnInterval = 480; // 8 seconds at 60 FPS var trapSpawnReductionTimer = 0; var trapSpawnReductionInterval = 600; // 10 seconds at 60 FPS // Health pickup spawning variables var healthPickups = []; var healthSpawnTimer = 0; var healthSpawnInterval = 900; // 15 seconds at 60 FPS var healthSpawnIncreaseTimer = 0; var healthSpawnIncreaseInterval = 600; // 10 seconds at 60 FPS var ringHole = game.addChild(LK.getAsset('ringHole', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 })); // Initialize rotation state ringHole.isRotating = false; // Create ball var ball = game.addChild(new Ball()); // Create lives display with healthPickup icon var livesContainer = new Container(); var livesIcon = livesContainer.addChild(LK.getAsset('healthPickup', { anchorX: 0.5, anchorY: 0.5, x: 0, // Position icon at container origin width: 80, // Match text size height: 80 // Match text size })); var livesText = new Text2(lives, { size: 80, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); livesText.anchor.set(0, 0.5); // Left-center anchor to align with icon center livesText.x = 50; // Position text to the right of icon with some spacing livesContainer.addChild(livesText); livesContainer.x = 0; livesContainer.y = 0; LK.gui.top.addChild(livesContainer); // Create container for Salt image and time display var topContainer = new Container(); // Create Salt image var saltImage = LK.getAsset('Salt', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); saltImage.x = -60; // Position to the left of center saltImage.y = 120; // Align with text baseline topContainer.addChild(saltImage); // Create time display var timeText = new Text2('0', { size: 240, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); timeText.anchor.set(0, 0.5); // Left-center aligned timeText.x = 60; // Position to the right of center timeText.y = 120; // Align with Salt image center topContainer.addChild(timeText); // Center the container at top topContainer.x = 0; topContainer.y = 0; LK.gui.top.addChild(topContainer); // Create best score display var bestScore = storage.bestScore || 0; var bestScoreText = new Text2(bestScore, { size: 360, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); bestScoreText.anchor.set(0.5, 0.5); // Center anchor bestScoreText.x = 200; bestScoreText.y = -250; LK.gui.bottom.addChild(bestScoreText); // Create king image at bottom center var kingImage = LK.getAsset('King', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); kingImage.x = -200; kingImage.y = -250; LK.gui.bottom.addChild(kingImage); // Add tap handler to reverse ball direction game.down = function (x, y, obj) { ball.speed = -ball.speed; // Start game timer on first tap if (!gameRunning) { gameStartTime = Date.now(); gameRunning = true; gameStarted = true; } }; game.update = function () { // Update time display if game is running if (gameRunning) { currentTime = Math.floor((Date.now() - gameStartTime) / 1000); timeText.setText(currentTime); LK.setScore(currentTime); } // Position lives container below top container livesContainer.y = topContainer.y + timeText.height + 40; // Ball will continue moving infinitely around the ring // Start rotation when game starts if (gameStarted && !ringHole.isRotating) { ringHole.isRotating = true; // Create continuous rotation tween tween(ringHole, { rotation: Math.PI * 2 }, { duration: 3000, // 3 seconds for full rotation easing: tween.linear, onFinish: function onFinish() { // Reset rotation to 0 and start again for continuous rotation ringHole.rotation = 0; ringHole.isRotating = false; } }); } // Increase ball speed over time (only after game has started) if (gameStarted) { speedIncreaseTimer++; if (speedIncreaseTimer >= speedIncreaseInterval) { speedIncreaseTimer = 0; // Increase speed by 10% each time, up to maximum var currentSpeedMagnitude = Math.abs(ball.speed); var newSpeed = Math.min(currentSpeedMagnitude * 1.1, maxSpeed); // Maintain direction (positive or negative) ball.speed = ball.speed > 0 ? newSpeed : -newSpeed; } // Reduce trap spawn interval by 10% every 10 seconds trapSpawnReductionTimer++; if (trapSpawnReductionTimer >= trapSpawnReductionInterval) { trapSpawnReductionTimer = 0; // Reduce spawn interval by 10% (minimum 60 frames = 1 second) trapSpawnInterval = Math.max(trapSpawnInterval * 0.90, 60); } // Increase health pickup spawn interval by 5% every 10 seconds healthSpawnIncreaseTimer++; if (healthSpawnIncreaseTimer >= healthSpawnIncreaseInterval) { healthSpawnIncreaseTimer = 0; // Increase spawn interval by 5% (maximum 3600 frames = 60 seconds) healthSpawnInterval = Math.min(healthSpawnInterval * 1.05, 3600); } } // Spawn traps every 8 seconds (only after game has started) if (gameStarted) { trapSpawnTimer++; if (trapSpawnTimer >= trapSpawnInterval) { trapSpawnTimer = 0; // Spawn trap at random position on screen edge var trap = new Trap(); var side = Math.floor(Math.random() * 4); // 0=top, 1=right, 2=bottom, 3=left switch (side) { case 0: // Top edge trap.x = Math.random() * 2048; trap.y = -40; break; case 1: // Right edge trap.x = 2048 + 40; trap.y = Math.random() * 2732; break; case 2: // Bottom edge trap.x = Math.random() * 2048; trap.y = 2732 + 40; break; case 3: // Left edge trap.x = -40; trap.y = Math.random() * 2732; break; } // Set direction toward ring center trap.setDirection(2048 / 2, 2732 / 2); traps.push(trap); game.addChild(trap); } } // Spawn health pickups every 8 seconds (only after game has started) if (gameStarted) { healthSpawnTimer++; if (healthSpawnTimer >= healthSpawnInterval) { healthSpawnTimer = 0; // Spawn health pickup at random position on screen edge var healthPickup = new HealthPickup(); var side = Math.floor(Math.random() * 4); // 0=top, 1=right, 2=bottom, 3=left switch (side) { case 0: // Top edge healthPickup.x = Math.random() * 2048; healthPickup.y = -40; break; case 1: // Right edge healthPickup.x = 2048 + 40; healthPickup.y = Math.random() * 2732; break; case 2: // Bottom edge healthPickup.x = Math.random() * 2048; healthPickup.y = 2732 + 40; break; case 3: // Left edge healthPickup.x = -40; healthPickup.y = Math.random() * 2732; break; } // Set direction toward ring center healthPickup.setDirection(2048 / 2, 2732 / 2); healthPickups.push(healthPickup); game.addChild(healthPickup); } } // Check collision between ball and traps for (var i = traps.length - 1; i >= 0; i--) { var trap = traps[i]; // Check collision with ball if (ball.intersects(trap)) { lives--; livesText.setText(lives); // Remove the trap that hit the ball trap.destroy(); traps.splice(i, 1); // Check game over condition if (lives <= 0) { gameRunning = false; // Update best score if current score is higher if (currentTime > bestScore) { bestScore = currentTime; storage.bestScore = bestScore; bestScoreText.setText(bestScore); } LK.showGameOver(); } ; continue; } // Clean up traps that have moved off screen if (trap.x < -100 || trap.x > 2148 || trap.y < -100 || trap.y > 2832) { trap.destroy(); traps.splice(i, 1); } } // Check collision between ball and health pickups for (var j = healthPickups.length - 1; j >= 0; j--) { var healthPickup = healthPickups[j]; // Check collision with ball if (ball.intersects(healthPickup)) { lives++; livesText.setText(lives); // Remove the health pickup that was collected healthPickup.destroy(); healthPickups.splice(j, 1); continue; } // Clean up health pickups that have moved off screen if (healthPickup.x < -100 || healthPickup.x > 2148 || healthPickup.y < -100 || healthPickup.y > 2832) { healthPickup.destroy(); healthPickups.splice(j, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -192,9 +192,9 @@
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
bestScoreText.anchor.set(0.5, 0.5); // Center anchor
bestScoreText.x = 200;
-bestScoreText.y = -150;
+bestScoreText.y = -250;
LK.gui.bottom.addChild(bestScoreText);
// Create king image at bottom center
var kingImage = LK.getAsset('King', {
anchorX: 0.5,
@@ -202,9 +202,9 @@
scaleX: 3,
scaleY: 3
});
kingImage.x = -200;
-kingImage.y = -150;
+kingImage.y = -250;
LK.gui.bottom.addChild(kingImage);
// Add tap handler to reverse ball direction
game.down = function (x, y, obj) {
ball.speed = -ball.speed;
Circle smile face record dark color. In-Game asset. 2d. High contrast. No shadows. Cartoon
Circle smile human face. In-Game asset. 2d. High contrast. No shadows. Cartoon
Sand clock smile face. In-Game asset. 2d. High contrast. No shadows. Cartoon. Cartoon
King clock smile face. In-Game asset. 2d. High contrast. No shadows. Cartoon