User prompt
the player should be able to "paint" the beats on the grid, s when holding the finger down it can add more beats on empty cells if sliding the finger on the empty cell, and likewise when sliding the finger on an occupied cell it should make it empty again
User prompt
and now, imagine each of the 8 beats, as being iamginary extended upwards. this imaginary grid allows patterns of coins to emerge from the top part of the screen, so they are perfectly aligned with the same 8 grid based player moving area. a coin pattern is composed of a 8 columns and 4 rows structure, where only around 25% of the grid is filled with coins, the other cells are empty. once every 8 beats are done, a new coin pattern is released from the top and starts traveling down and is destroyed when the coins hit the beat grid, or the first row compsoed of the jump assets
User prompt
please swap the position of the layers so the jump layer is the first on top and the left layer is the second in the middle
User prompt
please make the character jump higher when jumping
User prompt
each layer should show a different asset. keep the cellActive for the jump layer, but for the left layer create a cellLeft and for the right layer create a cellRight asset so that each layer displays it's own custom active tile. and also move the moving dot beat indicator at the bottom of the grid instead of at the top
User prompt
can you fit the beat grid and the character invisble grid area to the whole width of the screen? enlarge everything so they fit nicely withing the entire width of the screen and not be as small as they are now. you can also remove the text marking each row and the tutorial text as well
User prompt
ensure the jump function can also work when a left or right beat is also on the same layer, since right now only a standstill jump can be performed. the jump should blend with the other laer so if t's a right beat, it jumps towards right, or if left is jumps rowards left maintaining the momentum. if a layer has both left and right beats, their actions are canceled out thus the character would stop. if a jump is also present on that layer it would only peform a standstill jump as if neither right or left beats were applied
User prompt
the character should be able to teleport through walls, like if it hits the right edge, instead of stopping it, making it teleport from the first grid cell, so it continues moving, sort of like pacman going through portals
User prompt
set the win codnition to 1000 points
User prompt
please move everything lower so it's at the base of the screen. and also include a text on the left of each row to represent it's action like left, jump, right.
Code edit (1 edits merged)
Please save this source code
User prompt
BeatBox Sync: Rhythm Grid Adventure
Initial prompt
an experimental beat box machine that combines the beats the players places on the grid, directly correlating to an action of the main player on the board. the player creates the beat and the character reacts
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
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4-panel comic strip, no text, cute cartoon style, bright colors, black outlines. Characters: Penguin Hero (small, determined) + Penguin Princess (elegant, crown) + Village Penguins Central Theme: Music connects hearts, piano mastery wins love. Hero sees Princess's beautiful piano playing, falls in love Panel 1: Hero living normal life in penguin village Panel 2: Hears beautiful piano music from Princess's ice palace Panel 3: Sees Princess playing gracefully, hearts float around Hero Panel 4: Hero determined but nervous, looking at his flippers. In-Game asset. 2d. High contrast. No shadows
4-panel comic strip, no text, cute cartoon style, bright colors, black outlines. Characters: Penguin Hero (small, determined) + Penguin Princess (elegant, crown) + Village Penguins Central Theme: Music connects hearts, piano mastery wins love. Hero doubts himself, thinks he's not good enough Panel 1: Hero tries to approach Princess's palace but stops Panel 2: Sees other talented penguins playing instruments near Princess Panel 3: Hero looks at his flippers sadly, musical notes are wobbly/off-key Panel 4: Hero walks away discouraged, head down. In-Game asset. 2d. High contrast. No shadows
4-panel comic strip, no text, cute cartoon style, bright colors, black outlines. Characters: Penguin Hero (small, determined) + Penguin Princess (elegant, crown) + Village Penguins Central Theme: Music connects hearts, piano mastery wins love. Story: Old wise penguin teaches Hero about music and courage Panel 1: Hero meets old penguin with small piano on ice floe Panel 2: Old penguin demonstrates simple piano scales, notes are warm/golden Panel 3: Hero tries playing, makes mistakes but old penguin encourages Panel 4: Hero practices with determination, musical notes getting brighter. In-Game asset. 2d. High contrast. No shadows
4-panel comic strip, no text, cute cartoon style, bright colors, black outlines. Characters: Penguin Hero (small, determined) + Penguin Princess (elegant, crown) + Village Penguins Central Theme: Music connects hearts, piano mastery wins love. Story: Hero commits to learning piano seriously Panel 1: Hero finds small piano and sets up practice space Panel 2: Hero practicing at sunrise, warm golden morning light Panel 3: Musical notes gradually improve from wobbly to steady Panel 4: Hero still practicing under moonlight, showing dedication through full day In-Game asset. 2d. High contrast. No shadows
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4-panel comic strip, no text, cute cartoon style, bright colors, black outlines. Characters: Penguin Hero (small, determined) + Penguin Princess (elegant, crown) + Village Penguins Central Theme: Music connects hearts, piano mastery wins love. Story: Hero's biggest challenge - public performance disaster Panel 1: Hero attempts to play for Princess at village gathering Panel 2: Makes terrible mistakes, wrong red notes everywhere, crowd looks shocked Panel 3: Princess looks disappointed, Hero devastated and embarrassed Panel 4: Hero runs away, hiding behind ice block, feeling defeated In-Game asset. 2d. High contrast. No shadows
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4-panel comic strip, no text, cute cartoon style, bright colors, black outlines. Characters: Penguin Hero (small, determined) + Penguin Princess (elegant, crown) + Village Penguins Central Theme: Music connects hearts, piano mastery wins love. Story: Hero's grand performance wins Princess's heart and village's admiration Panel 1: Hero plays grand piano on large ice stage, whole village watching Panel 2: Beautiful music fills the air, all penguins are enchanted, notes sparkle Panel 3: Princess approaches Hero, heart symbols floating between them Panel 4: Hero and Princess together at piano, playing duet, village celebrates with hearts/music notes everywhere. In-Game asset. 2d. High contrast. No shadows
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cold water splash 2d illustration. top-view perspective. In-Game asset. 2d. High contrast. No shadows