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increase the animation speed for the enemy_rower
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enemy_rower needs to have an animation comprised of 2 frames. the second frame is enemy_rower_1. alternate between these frames once every 500 miliseconds
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move the enemy_rower 50 pixels lower
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attack the asset Enemy_Rower to the Obstacle similar to how you attached the rower to the player. the enemy_rower needs to overlap the obstacle
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attack the asset Enemy_Rower to the Obstacle similar to how you attached the rower to the player
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attack the asset Enemy_Rower to the Obstacle
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I dont see the 2 instances of the enemy_rower attached to the obstacle. this is a bug, attach them to the obstacle
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attack the asset Enemy_Rower to the Obstacle. but attach 2 of them with a 50 pixels distance between them
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spawn even more coins
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===================================================================
--- original.js
+++ change.js
@@ -47,9 +47,9 @@
});
self.acceleration = 0;
self.move = function () {
self.acceleration += 0.1;
- if (LK.ticks % 30 == 0) {
+ if (LK.ticks % 15 == 0) {
self.enemyRowerGraphics[self.enemyRowerFrame].visible = false;
self.enemyRowerFrame = (self.enemyRowerFrame + 1) % 2;
self.enemyRowerGraphics[self.enemyRowerFrame].visible = true;
}