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add acceleration to the boat. reset it whenever it hits a screen edge
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actually recycle coins. after a coin is destroyed, insteadf of creating a new one, recycle one that has exited the screen, so tryo to minimize the amount of created coins, by recycling them with ones that have exited the screen
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the game starts lagging after a while, ensure the coins get destroyed after going off screen
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stretch the background across the entire screen. override the asset's properties
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ensure the background image is strectehed across teh entire screen. override the image's properties
Code edit (1 edits merged)
Please save this source code
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increase the player speed
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Determine the distance the player has moved from the starting position and use this distance to calculate the rotation angle. This calculation should ensure that the player completes a 360-degree rotation by the time it reaches the opposite edge of the screen. The rotation should be proportional to the distance moved.
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When the player starts moving from one edge (top or bottom), record the starting position and the direction of the movement (upwards or downwards).
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you didn't understand me correctly. when the player is moving from the top edge of the screen towards the bottom, it should do a complete 360 degreed clockwise rotation
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decrease the speed of the player
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when traveling from the top edge of the screen to the bottom one, the pklayer should do a full 360 clockwise rotation
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the player should stand still while touching an edge of the screen. it only needs to rotate while it's traveling either up or down
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when the player moves from top to bottom, it should rotate clockwise. do a complete 360 circular rotation around it's own axis. when moving upwards, it should do the same but coutnerclockwise
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when an enemy touches the player, don't destroy the enemy
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flip the x axis of enemies spawning from left. ensure the x axis is flipped in the game logic before spawning the enemy
Code edit (1 edits merged)
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instead of adding a new enemy once every 10 points, add it once every 20 points
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after the last updates enemies stopped spawning alltogether which is a bug,. fix it
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Please fix the bug: 'ReferenceError: enemyGraphics is not defined' in or related to this line: 'enemyGraphics.scale.x = 1; // Keep the x axis as is' Line Number: 198
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flip the x axis of the enemies spawning from the left side of the screen
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the score bump only works when the player hits the edge of the screen, but it should work from collecting coins as well
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add a small bump to the score whenever it increments by 1
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add a small bump to the score whenever it increments
Code edit (1 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -79,10 +79,12 @@
};
self.touchingEdge = false;
self.update = function () {
self.y += playerSpeed * self.gravity;
- // Add rotation to the player
- playerGraphics.rotation += self.gravity == -1 ? -0.01 : 0.01;
+ // Add rotation to the player only when it's not touching the edge
+ if (!self.touchingEdge) {
+ playerGraphics.rotation += self.gravity == -1 ? -0.01 : 0.01;
+ }
// Prevent player from going out of bounds
if (self.y - playerGraphics.height / 2 <= 0) {
self.y = playerGraphics.height / 2;
if (self.gravity == -1 && !self.touchingEdge) {