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Please fix the bug: 'ReferenceError: playerGraphics is not defined' in or related to this line: 'if (player.y - playerGraphics.height / 2 == 0 || player.y + playerGraphics.height / 2 == 2732) {' Line Number: 101
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the score should only increase by 1 when the player touches the edge of the screen. start the score from 0
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add a score
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increase the enemy speed
Code edit (1 edits merged)
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ensure the enemies can't spawn in the 400 pixels bottom part of the screen, so they are always 400 pixels above the bottom part of the screen
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add more enemies
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ensure the enemy padding for the enemies works both at the bottom and top part of the screen. so the lowest part of the enemies spawning at the bottom is always at least 200 pixels above the bottom part of the screen and the highest point of the enemies is below 200 pixels lower than the top part o the screen
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increase the nemies speed
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add a 200 padding to the top and bottom parts of the screen where the enemies canspawn, so they can't spawn 200 pixels at the top and bottom of the screen
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right now the player's contact point with the edges of the screen is at the center of the player. the contact point should be on the entirety of the player
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increase the player speed
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Up - Down. reverse direction
===================================================================
--- original.js
+++ change.js
@@ -56,16 +56,14 @@
player.y = 1366; // Center vertically
var obstacles = []; // Array to keep track of obstacles
// Create obstacles at intervals
var obstacleTimer = LK.setInterval(function () {
- for (var i = 0; i < 2; i++) {
- var obstacle = new Obstacle();
- obstacle.x = 2048; // Start from the right edge
- obstacle.y = Math.random() * (2732 - 400 - 400) + 400; // Random height with 400 pixel padding at the top and bottom
- obstacles.push(obstacle);
- game.addChild(obstacle);
- }
-}, 2000); // Create two obstacles every 2 seconds
+ var obstacle = new Obstacle();
+ obstacle.x = 2048; // Start from the right edge
+ obstacle.y = Math.random() * (2732 - 800) + 400; // Random height with 200 pixel padding at the top and bottom
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
+}, 2000); // Create an obstacle every 2 seconds
// Listen for touch events to flip gravity
game.on('down', function () {
player.flipGravity();
});