User prompt
Please fix the bug: 'ReferenceError: playerGraphics is not defined' in or related to this line: 'if (player.y - playerGraphics.height / 2 == 0 || player.y + playerGraphics.height / 2 == 2732) {' Line Number: 101
User prompt
the score should only increase by 1 when the player touches the edge of the screen. start the score from 0
User prompt
add a score
User prompt
increase the enemy speed
Code edit (1 edits merged)
Please save this source code
User prompt
ensure the enemies can't spawn in the 400 pixels bottom part of the screen, so they are always 400 pixels above the bottom part of the screen
Code edit (1 edits merged)
Please save this source code
User prompt
add more enemies
Code edit (1 edits merged)
Please save this source code
User prompt
ensure the enemy padding for the enemies works both at the bottom and top part of the screen. so the lowest part of the enemies spawning at the bottom is always at least 200 pixels above the bottom part of the screen and the highest point of the enemies is below 200 pixels lower than the top part o the screen
Code edit (3 edits merged)
Please save this source code
User prompt
increase the nemies speed
User prompt
add a 200 padding to the top and bottom parts of the screen where the enemies canspawn, so they can't spawn 200 pixels at the top and bottom of the screen
User prompt
right now the player's contact point with the edges of the screen is at the center of the player. the contact point should be on the entirety of the player
Code edit (1 edits merged)
Please save this source code
User prompt
increase the player speed
Initial prompt
Up - Down. reverse direction
===================================================================
--- original.js
+++ change.js
@@ -1,81 +1,85 @@
-/****
+/****
* Classes
-****/
+****/
// Obstacle class
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -5;
- self.move = function () {
- self.x += self.speed;
- // Destroy obstacle when it moves off screen
- if (self.x < -100) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5;
+ self.move = function () {
+ self.x += self.speed;
+ // Destroy obstacle when it moves off screen
+ if (self.x < -100) {
+ self.destroy();
+ }
+ };
});
// Assets will be automatically generated based on usage in the code.
// Player class
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.gravity = -1; // Start with gravity pulling upwards
- self.flipGravity = function () {
- self.gravity *= -1;
- };
- self.update = function () {
- self.y += 10 * self.gravity;
- // Prevent player from going out of bounds
- if (self.y < 0) self.y = 0;
- if (self.y > 2732) self.y = 2732;
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.gravity = -1; // Start with gravity pulling upwards
+ self.flipGravity = function () {
+ self.gravity *= -1;
+ };
+ self.update = function () {
+ self.y += 20 * self.gravity;
+ // Prevent player from going out of bounds
+ if (self.y < 0) {
+ self.y = 0;
+ }
+ if (self.y > 2732) {
+ self.y = 2732;
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
var obstacles = []; // Array to keep track of obstacles
// Create obstacles at intervals
var obstacleTimer = LK.setInterval(function () {
- var obstacle = new Obstacle();
- obstacle.x = 2048; // Start from the right edge
- obstacle.y = Math.random() * 2732; // Random height
- obstacles.push(obstacle);
- game.addChild(obstacle);
+ var obstacle = new Obstacle();
+ obstacle.x = 2048; // Start from the right edge
+ obstacle.y = Math.random() * 2732; // Random height
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
}, 2000); // Create an obstacle every 2 seconds
// Listen for touch events to flip gravity
game.on('down', function () {
- player.flipGravity();
+ player.flipGravity();
});
// Update game state on each tick
LK.on('tick', function () {
- player.update();
- obstacles.forEach(function (obstacle) {
- obstacle.move();
- // Check for collision with player
- if (player.intersects(obstacle)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- });
- // Remove obstacles that have been destroyed
- obstacles = obstacles.filter(function (obstacle) {
- return !obstacle._destroyed;
- });
+ player.update();
+ obstacles.forEach(function (obstacle) {
+ obstacle.move();
+ // Check for collision with player
+ if (player.intersects(obstacle)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ });
+ // Remove obstacles that have been destroyed
+ obstacles = obstacles.filter(function (obstacle) {
+ return !obstacle._destroyed;
+ });
});
\ No newline at end of file