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move the visiblehoop 50 pixels lower. since this is attached to the foreground container, make sure it updates correctly
Code edit (5 edits merged)
Please save this source code
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move the visiblehoop lower
Code edit (2 edits merged)
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moev the score higher
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attach the score text to the panel
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after reset the ball, also reset it's rotation, so it doesnt maintain the rotation that it had after touching the ground
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after dropping the ball. ensure the ball rotates clockwise
Code edit (1 edits merged)
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I can no longer see the score text, ensure it's attached to the midground container
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the score text is missaligned. it needs to be perfectly aligned to the middle of the screen. maintain it's y position, but align it's x to the middle of the screen
Code edit (1 edits merged)
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add a black outline to the score with a thikness of 20
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there's a bug where the ball is released EXACTLY at the finger's contact point with the screen. the ball needs to track the finger's position, but it should only move horizontally. so while the ball should track the finger, it only needs to track the x axis
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perfect, the ball now drops, but the bug is that it drops EXACTLY at the position of the finger. it needs to remain on it's original X axis, and drop from that point
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now, since this game can be played on mobile, ensure the ball tracks the player''s finger alongside the screen, and it's only dropped when the finger is removed
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the visible hoop has been moved to the foreground container, but it only moves when I move my cursor on the screen. it should follow the panel regardless if I move my cursor or not
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the visible hoop has been moved to the foreground container, but it only moves when I move my cursor on the screen. it should follow the panel regardless if I move my cursor or not
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move the visiblehoop to the foregroundcontrainer, but ensure it remains attached to the panel so that it moves alongside it regardless if the cursor moves on the screen
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move the visiblehoop to the foregroundcontrainer, but ensure it remains attached to the panel so that it moves alongside it
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move the visiblehoop to the foregroundcontrainer
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move the visiblehoop to the foregroundlayer while keeping it attached to the panel
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move the visiblehoop to the foregroundlayer and the ball to the midground layer
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make the hoop invisible. not the visible hoop, but the original hoop asset
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make the hoop invisible
/**** * Classes ****/ // BackgroundContainer class var BackgroundContainer = Container.expand(function () { var self = Container.call(this); var backgroundGraphics = self.attachAsset('background', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 1000, scaleY: 2732 / 1000 }); }); // Assets will be automatically created based on usage in the code. // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedY = 0; self.gravity = 1; self.bounce = -0.7; self.update = function () { if (!isStuck) { self.speedY += self.gravity; self.y += self.speedY; if (self.y > 2732 - self.height / 2) { self.speedY *= self.bounce; self.y = 2732 - self.height / 2; } self.rotation += 0.1; // Add rotation to the ball } else { self.x = cursorX; } }; }); // ForegroundContainer class var ForegroundContainer = Container.expand(function () { var self = Container.call(this); }); // Hoop class var Hoop = Container.expand(function () { var self = Container.call(this); var hoopGraphics = self.attachAsset('hoop', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); }); // MidgroundContainer class var MidgroundContainer = Container.expand(function () { var self = Container.call(this); }); // Panel class var Panel = Container.expand(function () { var self = Container.call(this); var panelGraphics = self.attachAsset('panel', { anchorX: 0.5, anchorY: 0.5 }); self.direction = 1; // 1 for moving right, -1 for moving left self.move = function () { self.x += panelSpeed * self.direction; if (self.x > 2048 - self.width / 2) { self.direction = -1; } else if (self.x < self.width / 2) { self.direction = 1; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate sky }); /**** * Game Code ****/ game.on('up', function (obj) { isStuck = false; }); var ball; var hoop; var score = 0; var isStuck = true; var cursorX = 1024; // Initialize cursorX to the center of the screen var scoreTxt; var panel; var panelSpeed = 10; // Initialize panel's speed var backgroundContainer = game.addChild(new BackgroundContainer()); backgroundContainer.x = 1024; // Center horizontally backgroundContainer.y = 1366; // Center vertically var midgroundContainer = game.addChild(new MidgroundContainer()); var foregroundContainer = game.addChild(new ForegroundContainer()); function initGame() { ball = foregroundContainer.addChild(new Ball()); ball.x = 1024; // Center horizontally ball.y = 350; // Starting height panel = midgroundContainer.addChild(new Panel()); panel.x = 1024; // Center horizontally panel.y = 700; // Position from bottom hoop = panel.addChild(new Hoop()); hoop.x = 0; // Center horizontally hoop.y = 130; // Position from bottom var visibleHoop = foregroundContainer.attachAsset('visibleHoop', { anchorX: 0.5, anchorY: 0.5, x: panel.x, y: panel.y + hoop.height + 150 // Position 100 pixels below the hoop }); scoreTxt = panel.addChild(new Text2(score.toString(), { size: 200, fill: "#ffffff", stroke: "#000000", strokeThickness: 15 })); scoreTxt.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text. scoreTxt.x = 0; // Position score text in the middle of the panel game.on('move', function (obj) { var event = obj.event; var pos = event.getLocalPosition(game); cursorX = pos.x; }); game.on('down', function (obj) { var event = obj.event; var pos = event.getLocalPosition(game); ball.x = pos.x; isStuck = true; }); LK.on('tick', function () { if (isStuck) { ball.x = cursorX; } ball.update(); panel.move(); visibleHoop.x = panel.x; visibleHoop.y = panel.y + hoop.height + 150; checkScore(); if (ball.y >= 2732 - ball.height / 2 && !isStuck && !ball.scoring) { LK.showGameOver(); } }); } function checkScore() { if (ball.intersects(hoop) && !ball.scoring) { score += 1; scoreTxt.setText(score.toString()); ball.scoring = true; // Mark the ball as having scored ball.x = hoop.x + hoop.parent.x; // Move the ball's horizontal position to match the center of the hoop } // Handle ball reset if it has scored if (ball.y >= 2732 - ball.height / 2 && ball.scoring) { // Reset ball position for another drop ball.x = 1024; ball.y = 350; ball.speedY = 0; ball.rotation = 0; // Reset ball's rotation isStuck = true; ball.scoring = false; // Reset scoring status for the next drop var panelLowerLimit = 2400; // Define the lowest point the panel can move to if (panel.y < panelLowerLimit) { // Check if the panel is above the bottom of the screen panel.y += 100; // Move the panel 100 pixels lower } panelSpeed *= 1.05; // Increase the panel's speed by 20% } } initGame();
===================================================================
--- original.js
+++ change.js
@@ -112,16 +112,16 @@
anchorY: 0.5,
x: panel.x,
y: panel.y + hoop.height + 150 // Position 100 pixels below the hoop
});
- scoreTxt = midgroundContainer.addChild(new Text2(score.toString(), {
+ scoreTxt = panel.addChild(new Text2(score.toString(), {
size: 200,
fill: "#ffffff",
stroke: "#000000",
strokeThickness: 15
}));
scoreTxt.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text.
- scoreTxt.x = 1024; // Position score text in the middle of the screen horizontally
+ scoreTxt.x = 0; // Position score text in the middle of the panel
game.on('move', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(game);
cursorX = pos.x;