User prompt
add background music to the game
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the game over screen should stay for less time on the screen before going to the game over state
User prompt
also call the Game over screen state if the player looses by food going to the left of the screen and reduing point. when the score goes to a negative value by this means, also trigger the game over screen. sogo to this part of the code when that happens: // Create GameOverScreen class var GameOverScreen = Container.expand(function () { var self = Container.call(this); // Attach Game_Over asset var gameOverAsset = self.attachAsset('Game_Over', { anchorX: 0.5, anchorY: 1.0, x: 2048 / 2, y: 2732 }); self.addChild(gameOverAsset); // Attach Busted asset 1000 pixels above the center of the screen var bustedAsset = self.attachAsset('Busted', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 1000 }); self.addChild(bustedAsset); // Method to show the game over screen self.show = function () { // Remove all other visual assets midgroundContainer.removeChildren(); backgroundContainer.removeChildren(); digestionSystem.removeChildren(); scoreTxt.visible = false; game.isGameOver = true; game.down = function () {}; // Change the background color to edf5f9 during the game over screen state game.setBackgroundColor(0xedf5f9); // Play the Game_Over sound LK.getSound('Game_Over').play(); // Set a timeout to show the Game_Over asset for 3 seconds before going to the actual game over state LK.setTimeout(function () { LK.showGameOver(); }, 2500); }; return self; });
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also call the Game over screen state if the player looses by food going to the left of the screen and reduing point. when the score goes to a negative value by this means, also trigger the game over screen
User prompt
also call the Game over screen state if the player looses by food going to the left of the screen and reduing point. when the score goes to a negative value by this means, also trigger the game over screen
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the Game_Over sound is playing when the game starts, but it should only play when the game over screen is displayed
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move all the Game Over related parts to it's own clas, instead of attaching it directly to the digestive system. call it from the digestive system, but the game over screen should have it's own class
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also go to the game over screen that shows the busted asset, if the game went to game over due to food deducting points by reaching the left edge of the screen
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also go to the game over screen if the player failed the game when the score reaches 0 because food that reaches the edge of the screen deducted points
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move the busted asset 100 pixels higher
Code edit (2 edits merged)
Please save this source code
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when showing the game over state play the Game_Over sound
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during the game over screen disable the player's tapping ability
Code edit (1 edits merged)
Please save this source code
User prompt
when displaying the game over screen, also display the Busted asset in the center of the screen but 300 pixels above the center
User prompt
the busted animation is now longer triggered, I cant see it on the screen. fix it
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the busted animation is now longer triggered, I cant see it on the screen. fix it
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the busted animation plays twice, ensure it only plays a single time than freezes! add a flag if necessary
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Ensure that the condition or event that triggers the busted animation does not get called multiple times inadvertently.
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now the busted animation does play at all. fix it
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now the busted animation does play at all
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Make sure the code that triggers the busted animation is only executed once. You can achieve this by setting a flag that indicates whether the animation has already been played.
===================================================================
--- original.js
+++ change.js
@@ -427,9 +427,9 @@
game.setBackgroundColor(0xedf5f9);
// Set a timeout to show the Game_Over asset for 3 seconds before going to the actual game over state
LK.setTimeout(function () {
LK.showGameOver();
- }, 3000);
+ }, 2000);
return;
}
}
// Update points display under each unit
hamburger. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
poop UI element . pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "Constipated" against a poop banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "You’re on a roll!" against a toilet paper banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "Holy Crap!" against a divine angelic poop banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelated text saying "Shit Yeah!" as a shitty newspaper headline. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
macdonalds fries but with the M letter rotated so it looks like a 3. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
large KFC bucket with the digit 5 on it. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit pixelated image of a video game character sitting with hands on a large belly, wearing a white shirt and brown pants. The setting is a simple bathroom, with the character as the main focus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.