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when the player changes state from the down to the up state play the Flush sound
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when the player moves to the up state play the Flush sound
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reduce the text size of the values under the units
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move the digestion system UI 200 pixels to the right
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reduce the gap between the units
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the Food item should add 2 units instead of one and it's score should also be 2 when collected and 2 when destroyed at the left
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attach the Mouth to the player when in the up position over the player_up asset, so it overlaps it. give it x and y coordinates so I can move it relative to player_up
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attach the Mouth to the player when in the up position
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place all 3 food items in the midground container
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place the player in the foreground container
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when collecting any food item, instead of just playing the Eat sound effect, pick between Eat or Eat_2 or Eat_3, each time at random
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start all 3 foods from a slower speed
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Food_2 should actually increase by 3 units and award 3 points when collected and deduct 3 when destroyed, while Food_3 should actually increase by 5 units and award 5 points and deduct 5 when destroyed
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only show the UI_Crappy asset if the player goes to the up state while there are still filled units when he rose, otherwise dont show it
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===================================================================
--- original.js
+++ change.js
@@ -330,9 +330,9 @@
}
// Check for collision between the player and the food
// Remove a unit from the Digestion System when the player is in the Down state
if (!player.playerUp.visible) {
- if (LK.ticks % 30 == 0) {
+ if (LK.ticks % 20 == 0) {
var fullUnits = digestionSystem.units.filter(function (unit) {
return unit.alpha === digestionSystem.unitFullAlpha;
});
if (fullUnits.length > 0) {
hamburger. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
poop UI element . pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "Constipated" against a poop banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "You’re on a roll!" against a toilet paper banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "Holy Crap!" against a divine angelic poop banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelated text saying "Shit Yeah!" as a shitty newspaper headline. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
macdonalds fries but with the M letter rotated so it looks like a 3. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
large KFC bucket with the digit 5 on it. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit pixelated image of a video game character sitting with hands on a large belly, wearing a white shirt and brown pants. The setting is a simple bathroom, with the character as the main focus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.