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1 point is added to the score every second after the player starts moving the platform, however the first point takes a second to actually be added. instead of waiting 1 second, instantly add it as soon as the platform has moved, and only then start dding +1 every second
Code edit (1 edits merged)
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move the score 50 pixels higher
Code edit (2 edits merged)
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ensure the board appears one layer under the score text
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ensure the score text is one layer over the board, so that is appears over it
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'scoreText.x = Board.x; // Center horizontally on the board' Line Number: 119
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ensure the score text is on top of the board asset
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create a new rectangle asset and name it Board. give it an x and y position
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create a new rectangle on the screen named ScoreBoard. give it an x and y position
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there's a very slight space between the ball and the platform. reduce the ball's hitbox by 10 pixels, so that it appears the ball actually overlaps the platform by a bit, but maintain the actual graphic at teh same size
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shit the platform's animation to the left by 50 pixels. keep all the other mechanics in place as they are, just shift the graphical asset
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speed up the ball animation
===================================================================
--- original.js
+++ change.js
@@ -175,12 +175,12 @@
LK.showGameOver();
}
});
// Touch event to move the platform
-var targetX = platform.x; // Initialize targetX to the current platform position
+var targetX = platform.x - 50; // Initialize targetX to the current platform position shifted to the left by 50 pixels
game.on('move', function (obj) {
var pos = obj.event.getLocalPosition(game);
- targetX = pos.x; // Update targetX when the cursor moves
+ targetX = pos.x - 50; // Update targetX when the cursor moves, shifted to the left by 50 pixels
});
LK.on('tick', function () {
var oldPlatformX = platform.x;
var speedLimit = 20; // Set the speed limit
perfectly round basketball ball. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create an image of a basketball player's hand, focusing on the hand only without showing the entire arm. The hand should be positioned with the index finger extended upwards. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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