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increase the rotationSensitivity by 0.1 every time the score increases by +1
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increase velocityX by +1 every time the score increase by 1
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increase the velocityXby 0.1 every second
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increase the movementSensitivity by 1 every second
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optmize the code to remove redundant code that is duplicatre
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increase the movementSensitivity by 0.1 every second
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once every second increase the rotationSensitivity by 0.00025
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the ball currently has a flipping animation, that only flips the asset based on the ball's position relative to it's center. replace this animation to ensure this flipping happens once every second, regardless of the ball's position
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add a black outline to the score with a thickness of 10
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stretch the background over the entire screen
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add a background to the game that strecthes across the entire screen
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the score needs to remain at 0 until the platform starts moving, only start counting after the platform mvoes for the first time
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add +1 to the score once every second. only start counting after the player moves the platform, until then keep the score to 0
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add a score to the screen
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add a score to the game. it needs to start from 0. add +1 every second. only start adding +1 after the player moves the platform, until then keep the score 0
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make the rectangle invisible
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the ball rotates a bit too fast. maintain the same values for it's movement, but the rotation should not appear as fast
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--- original.js
+++ change.js
@@ -191,8 +191,9 @@
scoreCountingStarted = true;
LK.setInterval(function () {
score += 1;
scoreText.setText(score.toString());
+ ball.velocityX += 0.1; // Increase velocityX by 0.1 every second
}, 1000);
}
// Calculate the displacement of the platform from the center of the screen
var displacement = platform.x - 1024;
@@ -209,9 +210,9 @@
// Correlate the ball's rotation with its horizontal movement
// Determine the direction of movement based on the rotation of the ball
var movementDirection = ball.rotationAngle < 0 ? 1 : -1;
// Adjust the sensitivity of the ball's movement to its rotation
- var movementSensitivity = 1; // Increase this value to enhance the ball's movement
+ var movementSensitivity = 0.01; // Increase this value to enhance the ball's movement
// Calculate movement inertia
var movementInertia = Math.abs(ball.rotationAngle) * movementSensitivity;
// Apply movement inertia to horizontal velocity
ball.velocityX = movementDirection * movementInertia;
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