Code edit (6 edits merged)
Please save this source code
User prompt
fix the ball's collision with the rectangle. if any part of the ball hits any part of the rectangle, that should be considered a collision
User prompt
Ensure that the check for the `hasHitRectangle` flag is correctly implemented and occurs at the appropriate point in the logic flow. This means the check should be placed before any platform-ball interaction logic is executed, and it should effectively halt further processing of such interactions if the flag indicates the ball has hit the rectangle.
User prompt
Within the game's tick or update function, where the ball's position and velocity are updated based on its interaction with the platform, add a condition to check the `hasHitRectangle` flag before applying any platform-related physics to the ball. If the flag is set to `true`, the logic that adjusts the ball's movement based on the platform should be skipped. Ensure that the check for the `hasHitRectangle` flag is correctly implemented and occurs at the appropriate point in the logic flow. This means the check should be placed before any platform-ball interaction logic is executed, and it should effectively halt further processing of such interactions if the flag indicates the ball has hit the rectangle.
User prompt
fix it please, so the platform can no longer interact with the ball, once the ball has hit the rectangle
User prompt
fix it please, so the platform can no longer interact with the ball, once the ball has hit the rectangle
User prompt
fix it please, so the platform can no longer interact with the ball, once the ball has hit the rectangle
User prompt
fix it please, so the platform can no longer interact with the ball, once the ball has hit the rectangle
User prompt
once the ball touches the rectangle, disable the platform's contact with the ball, so that they simply can't interact anymore
Code edit (4 edits merged)
Please save this source code
User prompt
create a new rectangle asset in the center of the screen, that has the width of the entire screen, and a height of 100 pixels
Code edit (1 edits merged)
Please save this source code
User prompt
move the platform lower
User prompt
I want the ball's rotation to be correlated to it's horizontal movement. so if the ball rotates clockwise that means it must also be moving to the right
User prompt
Introduce a variable to track the oscillation state of the ball. This variable could represent the direction of the next movement (left or right) and the magnitude of the movement.
User prompt
add this pls
Code edit (3 edits merged)
Please save this source code
User prompt
the ball should never stand in perfect equilibium., if it's ever static and not moving left or right, add a default, but very subtle left and right movement, as to force the player to keep controlling the all
Code edit (7 edits merged)
Please save this source code
User prompt
the ball should never stand in perfect equilibium., if it's ever static and not moving left or right, add a default, but very subtle left and right movement, as to force the player to keep controlling the all
User prompt
there's a bug where the ball can't still travel upwards, as it get's teleported in certain contact points with the platform. it should never be able to go upwards more than 10 pixels
User prompt
disable the ball's ability to travel vertically upwards, it can only go downwards, never upwards
User prompt
disable the ball's ability to travel vertically upwards, it can only go downwards, never upwards
Code edit (2 edits merged)
Please save this source code
User prompt
I asked you to just disable the ball's interaction with the platform, but the ball simply stops moving. it needs to continue be affected by gravity and fall, just that the platform's should no longer be considered a contact point
===================================================================
--- original.js
+++ change.js
@@ -22,9 +22,9 @@
self.velocityY += self.gravity;
// Apply vertical force
self.y += self.velocityY;
// Skip platform-ball interaction if ball has hit the rectangle
- if (!self.hasHitRectangle && self.y + self.radius > platform.y - platform.height / 2 && self.velocityY > 0 && self.y < platform.y) {
+ if (!self.hasHitRectangle && self.y + self.radius > platform.y - platform.height / 2 && self.velocityY > 0) {
// Calculate the displacement of the ball from the center of the platform
var displacement = self.x - platform.x;
// If the ball is not perfectly centered, it should roll off the platform
if (Math.abs(displacement) > platform.width / 4) {
perfectly round basketball ball. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create an image of a basketball player's hand, focusing on the hand only without showing the entire arm. The hand should be positioned with the index finger extended upwards. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
basketball court background seen from the perspective of a player. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.