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add this pls
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the ball should never stand in perfect equilibium., if it's ever static and not moving left or right, add a default, but very subtle left and right movement, as to force the player to keep controlling the all
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the ball should never stand in perfect equilibium., if it's ever static and not moving left or right, add a default, but very subtle left and right movement, as to force the player to keep controlling the all
User prompt
there's a bug where the ball can't still travel upwards, as it get's teleported in certain contact points with the platform. it should never be able to go upwards more than 10 pixels
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disable the ball's ability to travel vertically upwards, it can only go downwards, never upwards
User prompt
disable the ball's ability to travel vertically upwards, it can only go downwards, never upwards
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I asked you to just disable the ball's interaction with the platform, but the ball simply stops moving. it needs to continue be affected by gravity and fall, just that the platform's should no longer be considered a contact point
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once the ball falls under a certain point, disable it's interaction with the platform. this point is relative to the bottom of the screen and expressed in pixels
Code edit (1 edits merged)
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Code edit (5 edits merged)
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once the ball falls under a certain point, disable it's interaction with the platform. this point is relative to the bottom of the screen
Code edit (6 edits merged)
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once the ball falls under a certain point, disable it's interaction with the platform. this point is relative to the bottom of the screen
Code edit (4 edits merged)
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after the ball fall's bellow a certain point, it should disable it's interaction with the platform, so that the platform's can't accidentally bring the ball back
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right now, if the hand moves ti it's right most limit, the ball rotates clockwise but it doesn't move to the right which mean's it's perfectly balanced so it never falls. the perfect balance should only be achieved when the hand's center is placed directly in the screen's center. this is a bug, so make sure the ball reacts correctly to the hands position
User prompt
right now, if the hand moves ti it's right most limit, the ball rotates clockwise but it doesn't move to the right which mean's it's perfectly balanced so it never falls. the perfect balance should only be achieved when the hand's center is placed directly in the screen's center
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make the ball's rotation correlated to it's horizontal movement. if the ball rotates counterclockwise, it should also have a movement to the left, and when rotating clockwise it should move to the right
User prompt
make the ball's rotation correlated to it's horizontal movement. if the ball rotates counterclockwise, it should also have a movement to the left, and when rotating clockwise it should move to the right
User prompt
after the ball falls after a certain point, it should stop reacting to he platform, but this point is currently too large. reduce it
===================================================================
--- original.js
+++ change.js
@@ -109,9 +109,9 @@
if (ball.y - ball.radius < 0) {
ball.y = ball.radius;
ball.velocityY = 0;
}
- if (ball.y + ball.radius > 2732 - 1500) {
+ if (ball.y + ball.radius > 2732 - 1600) {
// 100 pixels from the bottom of the screen
if (ball.y + ball.radius > 2732) {
LK.showGameOver();
}
perfectly round basketball ball. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create an image of a basketball player's hand, focusing on the hand only without showing the entire arm. The hand should be positioned with the index finger extended upwards. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
basketball court background seen from the perspective of a player. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.