Code edit (5 edits merged)
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once the ball falls under a certain point, disable it's interaction with the platform. this point is relative to the bottom of the screen
Code edit (6 edits merged)
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once the ball falls under a certain point, disable it's interaction with the platform. this point is relative to the bottom of the screen
Code edit (4 edits merged)
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after the ball fall's bellow a certain point, it should disable it's interaction with the platform, so that the platform's can't accidentally bring the ball back
Code edit (1 edits merged)
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right now, if the hand moves ti it's right most limit, the ball rotates clockwise but it doesn't move to the right which mean's it's perfectly balanced so it never falls. the perfect balance should only be achieved when the hand's center is placed directly in the screen's center. this is a bug, so make sure the ball reacts correctly to the hands position
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right now, if the hand moves ti it's right most limit, the ball rotates clockwise but it doesn't move to the right which mean's it's perfectly balanced so it never falls. the perfect balance should only be achieved when the hand's center is placed directly in the screen's center
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make the ball's rotation correlated to it's horizontal movement. if the ball rotates counterclockwise, it should also have a movement to the left, and when rotating clockwise it should move to the right
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make the ball's rotation correlated to it's horizontal movement. if the ball rotates counterclockwise, it should also have a movement to the left, and when rotating clockwise it should move to the right
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after the ball falls after a certain point, it should stop reacting to he platform, but this point is currently too large. reduce it
Code edit (4 edits merged)
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make the ball's reaction to the subtle changes of the platform even more. increase it's snsitivity to the platforms movement
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increase gravity
Code edit (3 edits merged)
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after the ball falls after a certain point, it should stop reacting to he platform, but this point is currently too large. reduce it
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reduce the point after which the ball can no longer be controlled by the platform even more
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the game enter game over before the ball actually touches the ground. wait for it to fall to the bottom before going to game over
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after the ball falls after a certain point, it should stop reacting to he platform, but this point is currently too large. reduce it
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the ball's contact point with the platform is too large. reduce the contact point of the platform
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after the balls falls off, the rotation currently stops, but that looks unnatural, as based on physics, it's rotation should continue due to inertia, so keep the ball's rotation even after it falls
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now you made the ball be more sensitive, but the ball's rotation is too much, so while you should keep this sensitivy, the ball's visual rotation should be lower, so it doesn't rotate as much as it looks unnatural
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the ball stays too balanced on the finger, so if I only slightly move the platform it's still very balanced. the whole idea is that the player needs to move the platform to keep the ball balanced, but since the ball stays too balanced it never falls. make the ball be more sensitive to the subtle changes in the platform's movement, to that it moves left and right even at slight changes in the platforms movment
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--- original.js
+++ change.js
@@ -109,9 +109,9 @@
if (ball.y - ball.radius < 0) {
ball.y = ball.radius;
ball.velocityY = 0;
}
- if (ball.y + ball.radius > 2732) {
+ if (ball.y + ball.radius > 2000) {
LK.showGameOver();
}
});
// Touch event to move the platform
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