User prompt
great, the ball now responds to the platform moving, as it moves left and right, but the gravity doesn't seem to work, it also needs to have a vertical force being applied to it, allowing it to fall down around the platform
User prompt
The Ball's Behavior: The ball, affected by an invisible force we call "gravity," always wants to fall straight down. When it's resting on the finger, this downward force is counteracted. However, the ball isn't glued to the finger. It can roll off to either side if it's not perfectly balanced. make this happen
User prompt
ball Rotation Mechanic: Introduce a variable to track the rotation angle of the ball around its bottom point. Adjust this angle based on the ball's displacement from the center of the finger to visually represent the balance state. The further from the center, the faster the rotation.
User prompt
remove any bouncing properties off the ball, it should never bounce off the plaform
User prompt
Add a CircleCollider2D (or equivalent) to the ball to detect collisions with the finger object.
Code edit (1 edits merged)
Please save this source code
User prompt
now make the platform track the player's cursor on the screen. the platform should be fixed on the y position, only moving left and right
Code edit (1 edits merged)
Please save this source code
Initial prompt
Ball balancing on ball
===================================================================
--- original.js
+++ change.js
@@ -16,15 +16,25 @@
self.velocityY = 0;
self.rotationAngle = 0; // Rotation angle of the ball
// Ball update method
self.update = function () {
+ // Apply gravity
self.velocityY += self.gravity;
self.y += self.velocityY;
- // Bounce off the bottom of the screen
- if (self.y + self.radius > 2732) {
- self.y = 2732 - self.radius;
- self.velocityY *= self.bounce;
+ // Check if the ball is on the platform
+ if (self.y + self.radius > platform.y - platform.height / 2) {
+ // Reset the ball's vertical position and velocity
+ self.y = platform.y - platform.height / 2 - self.radius;
+ self.velocityY = 0;
+ // Calculate the displacement of the ball from the center of the platform
+ var displacement = self.x - platform.x;
+ // If the ball is not perfectly centered, it should roll off the platform
+ self.velocityX = displacement * 0.05; // The constant 0.05 determines the speed of rolling
}
+ // Apply horizontal velocity
+ self.x += self.velocityX;
+ // Apply friction to gradually stop the ball from rolling
+ self.velocityX *= 0.95;
};
});
// Platform class
var Platform = Container.expand(function () {
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