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there's still parts of the code that are called spawnSkaters, which should be called spawnPenguins. ensure all references to Skaters ahve been replaced with Penguins
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Fix Bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'spawnSkaters')' in this line: 'self.spawnSkaters = function (level) {};' Line Number: 162
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Fix Bug: 'Uncaught TypeError: self.spawnSkaters is not a function' in this line: 'self.spawnSkaters(self.level);' Line Number: 240
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there's still parts of the code that have the reference Skater or Skaters. all Skaters have been replaced by Penguins so ensure the code is updated to either Penguin or Penguins where necessary
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'push')' in this line: 'bubbles[a].penguinsHit.push(penguins[s]);' Line Number: 294
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Fix Bug: 'ReferenceError: skaterCount is not defined' in this line: 'if (skaterCount === 0 && bubbles.length === 0 && !self.levelTransitionInitiated && !self.levelTransitionInProgress) {' Line Number: 327
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Fix Bug: 'ReferenceError: skaterCount is not defined' in this line: 'if (skaterCount === 0 && bubbles.length === 0 && !self.levelTransitionInitiated && !self.levelTransitionInProgress) {' Line Number: 327
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Fix Bug: 'ReferenceError: skaters is not defined' in this line: 'for (var i = 0; i < skaters.length; i++) {' Line Number: 123
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Fix Bug: 'ReferenceError: skaters is not defined' in this line: 'for (var i = 0; i < skaters.length; i++) {' Line Number: 123
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Fix Bug: 'ReferenceError: skaters is not defined' in this line: 'for (var i = 0; i < skaters.length; i++) {' Line Number: 123
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rename the skaters into Penguins everyone in the code
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set the 20 to 5 self.y = 2732 - self.bubbles[0].height - 20;
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set the 100 to 20 self.y = 2732 - self.bubbles[0].height - 100;
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move the 4 UI lives 50 pixels lower toward the bottom of the screen, not higher as you just did previously
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move the 4 UI lives 50 pixels lower towards the bottom of the screen
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I asked you to move them lower, instead you moved them higer, correct this
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move the UI lives 50 pixels lower
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change both these values to 0.7 bubbleGraphics.width *= 0.9375; bubbleGraphics.height *= 0.9375;
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decrease the size of the gameplay bubble
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increase the size of the live assets displayed in the UI. the gameplay bubble should remain the same size, this change only affects the UI assets
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the UI lives size did not increase, only one bubble has increased, but it's not shown as one extra on top of the previously displayed 4 ones, which are still the same size as before
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increase the size of the UI lives
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increase the size of the bubbles in the UI by 25%
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increase the bubble speed by 50%
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Go through all event listeners that could potentially trigger a level transition, such as the 'up' event on the stage, and ensure they respect the level transition flag.
===================================================================
--- original.js
+++ change.js
@@ -62,8 +62,10 @@
var BubbleUI = Container.expand(function () {
var self = Container.call(this);
self.bubbles = [];
var bubble = self.createAsset('bubble', 'UI Bubble', 0, 0.5);
+ bubble.width *= 1.5;
+ bubble.height *= 1.5;
var totalWidth = 4 * (bubble.width + 10) - 10;
self.x = (2048 - totalWidth) / 2;
for (var i = 0; i < 4; i++) {
var bubble = self.createAsset('bubble', 'UI Bubble', 0, 0.5);
@@ -140,10 +142,10 @@
});
var Bubble = Container.expand(function () {
var self = Container.call(this);
var bubbleGraphics = self.createAsset('bubble', 'Bubble Graphics', .5, .5);
- bubbleGraphics.width *= 1.5625;
- bubbleGraphics.height *= 1.5625;
+ bubbleGraphics.width *= 1.25;
+ bubbleGraphics.height *= 1.25;
self.speed = 45;
self.move = function () {
self.x += Math.cos(self.rotation) * self.speed;
self.y += Math.sin(self.rotation) * self.speed;
floor of an ice skating ring. top-view. seen from above. Single Game Texture. In-Game asset. 2d. High contrast. No shadows. pixelated.8 bit. game background
snowboarder. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frosty pipe tube. top-view. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8-bit
dusty snow puff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
green plus sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frost circle arena. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
angry penguin snowboarder wearing a red santa hat. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit