User prompt
Ensure that the logic that checks for level completion (such as all skaters being hit or bubbles hitting the edge) is consolidated and only triggers a level transition if the flag is not set.
User prompt
If you are using `setTimeout` or any other timer to delay the execution of the `levelUp` function, ensure that the level transition flag is checked both before setting the timer and within the timer's callback function before actually calling `levelUp`
User prompt
Once the level transition is complete, reset the flag to `false`. This should be done at the end of the `levelUp` function after all the new skaters have been created and any other level transition logic has been executed.
User prompt
Before calling the `levelUp` function from anywhere in the code, check if the level transition flag is already set to `true`. If it is, do not call the `levelUp` function again.
User prompt
When the level transition begins, set this flag to `true`. This should be done at the start of the `levelUp` function to indicate that a level transition has been initiated.
User prompt
Implement a flag within the `Game` class that indicates whether a level transition is currently in progress. This flag will be used to prevent multiple invocations of the level transition logic.
User prompt
If you are using `LK.setTimeout` to delay the spawning of skaters, ensure that the timeout function also checks the state variable before proceeding. This will prevent delayed calls from spawning skaters if the level has already progressed.
User prompt
Consolidate the logic that handles level progression into a single method or section of the code. This method should handle incrementing the level, updating lives, resetting the state variable, and calling `self.spawnSkaters(self.level)`. By having a single entry point for level progression, you can avoid duplicate calls and make the code easier to manage.
User prompt
Once the new level starts and the `spawnSkaters` function has been called, reset the state variable to `false` to allow for the spawning of skaters when the next level is completed.
User prompt
Before calling `self.spawnSkaters(self.level)` anywhere in the code, check if the state variable is `false`. If it is `true`, it means the skaters for the next level have already been spawned, and you should not call the function again.
User prompt
When the condition that checks for no remaining skaters is met, and before calling `self.spawnSkaters(self.level)`, set the state variable to `true` to indicate that the level has been completed and the skaters for the next level are being spawned.
User prompt
Create a boolean variable within the `Game` class that tracks whether the level has been completed and the new skaters for the next level have already been spawned. This variable will prevent the `spawnSkaters` function from being called again until the game progresses to the next level.
User prompt
the game logic should ensure that `self.spawnSkaters(self.level)` is only called once when transitioning from one level to the next. This could be managed by setting a flag or state variable that indicates whether the level transition has already been initiated and checking this flag before spawning new skaters.
User prompt
can you implement the above steps to fix the problem with the game over state?
User prompt
ensure that the check for remaining skaters is performed before the check for the player's remaining lives when a bubble hits the edge
User prompt
now, you last change broke the game even more, as it not adds infinit skaters even from the start of the game, which freezes my entire PC. the game should start with 5 skaters, then add 1 per each advanced level
User prompt
that last implementation fixed the game over state, but it created a new bug. instead of correctly adding 1 extra skater per level, after finishing the first level, the next level add skaters one at a time for infinity, which is a bug
User prompt
now the game ends even though I killed the last skater. this only happens if the last skater was destroyed using the last bubble, which is a bug
User prompt
now the game doesn't end after consuming all my bubbles. if I have no more bubbles left but there are still 1 or more skaters on the board, it should be game over
User prompt
now the game ends before it even begins, even though I have 4 bubbles available
User prompt
now the game doesn't end after consuming all my bubbles. if I have no more bubbles left but there's still 1 or mroe skaters on the board, it should be game over
User prompt
now the game doesn't end after consuming all my bubbles. if I have no more bubbles left but there's still 1 or mroe skaters on the board, it should be game over
User prompt
ensure that the check for remaining skaters is performed before the check for the player's remaining lives when a bubble hits the edge
User prompt
After eliminating a skater, there's a check to see if the number of skaters (excluding `Snowboarder`) is 0, which triggers the next level. If there's a bug in the logic that incorrectly counts the skaters, the game might not properly transition to the next level, and shooting a bubble could erroneously trigger a game over due to a miscount. ensure this is fixed
User prompt
the game logic should ensure that the check for advancing to the next level (i.e., when no skaters are left on the board) is performed before the check that triggers a game over when the last bubble hits the edge. This would prevent the game from ending prematurely and allow the player to progress to the next level as expected
===================================================================
--- original.js
+++ change.js
@@ -217,8 +217,9 @@
}
};
isGameOver = false;
self.spawnSkaters(self.level);
+ skaters = [];
var backgroundLayer2 = self.createAsset('backgroundLayer2', 'Background Layer 2', 0.5, 0.5);
backgroundLayer2.width = 2048;
backgroundLayer2.height = 2732;
backgroundLayer2.x = 2048 / 2;
floor of an ice skating ring. top-view. seen from above. Single Game Texture. In-Game asset. 2d. High contrast. No shadows. pixelated.8 bit. game background
snowboarder. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frosty pipe tube. top-view. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8-bit
dusty snow puff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
green plus sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frost circle arena. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
angry penguin snowboarder wearing a red santa hat. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit