User prompt
The game logic is supposed to reset the lives to 4 at the start of each level. However, if there's a bug in the `self.setLives(4)` call or in the `updateBubbles` method that incorrectly sets the lives count, shooting a bubble could incorrectly decrement the lives to 0, leading to a game over. check to ensure there's no bug
User prompt
There's a check to see if a bubble has hit the edge of the screen (`bubbleHitEdge`). If the bubble is destroyed because it's off-screen or has no parent, and the lives count is 0, the game ends. If the bubble is incorrectly flagged as off-screen or without a parent, this could cause an unexpected game over. check this logic again to ensure it works correctly
User prompt
now when generating either skaters or snowboarders in the board when starting a new level, ensure they are not generated inside the circle area, similar to how they are not generated inside the outer padding area
User prompt
well, now the cannon is correctly following my finger's position, but not the bubble is not. it has the same problem, i nthe sense that the bubble is shooting 90 degrees to the left of where my figner actually is. ensure it's shooting direction is rotated 90 degrees to the right, so that is shoots towards my figner location
User prompt
everything seems to work great, with one exception. although the cannon does follow my finger and rotates, it seems to not correctly target my finger's position. imagine the cannon is positioned around a clock. if the cannon is pointing towards 12, it follows my finger as if it's touching the 3 o clock point, so it's shifted by an angle of 90 degrees to the right. If my finger is at the 3 o clock position, the cannon's hand should also be at that position as well, instead of pointing at 12
User prompt
instead of auto rotating the cannon, I want to make it follow my finger. when I tap my finger on the screen, the cannon's external edge should follow my finger's location. the cannon sshould still be anchored to it's current point but it should now rotate around it based on my finger's location instead of automatically. once I remove my finger, it stops and only then the bubble is shot from the cannon, towards the location of where my finger was removed from
User prompt
Fix Bug: 'TypeError: shooter.rotate is not a function' in this line: 'shooter.rotate();' Line Number: 242
User prompt
instead of auto rotating the cannon, I want to make it follow my finger. when I tap my finger on the screen, the cannon's external edge should follow my finger's location. the cannon sshould still be anchored to it's current point but it should now rotate around it based on my finger's location instead of automatically. once I remove my finger, it stops and only then the bubble is shot from the cannon, towards the location of where my finger was removed from
User prompt
that didn't seem to work. afetr finishing the first starting level, which is level 1, I should go to level 2, which should spawn the first snowboarder, yet that doesnt happen
User prompt
✅ Change the spawning logic for Snowboarders to spawn none on level 1 and one every two levels thereafter. consider the starting level as level one, thus level 2 would be the one right nnext after
User prompt
now, let's change how Snowboarders are spawned. During the first level there should be none, a new snowboarder is only added once every 2 levels. so level 1 has none, level 2 & 3 has just 1 snowboarder, level 4 & 5 has 2 snoaboarders and so on
User prompt
The `isGameOver` flag is used to determine if the game should end. If this flag is not properly reset at the start of a new level, any subsequent actions (like shooting a bubble) could trigger the game over sequence. check to ensure it works correctly
User prompt
since the snowboarders are obstacles to be avoided, they are not required to be removed in order to advance the level. thus after all the skaters have been removed from the level, advance to the next level. also remove any remaining snowboarders from the board, so that the next level starts with it's pre-programmed rules
User prompt
the snowboarder is an obstacle to be avoided. if destroyed, it's game over
User prompt
now create another asset called Snowboarder, which behaves identically to the skaters. create a single one of these in addition to the 5 skaters
User prompt
the skaters are coiding with the circle a bit too much, intersecting it. add a padding of 150 pixels so they bounce off it sooner
User prompt
the skaters are coiding with the circle a bit too much, intersecting it. add a padding of 50 pixels so they bounce off it sooner
User prompt
I can't see the circle anymore, it's because it's under the background layer, it has to appear over the background but under the cannon
User prompt
ensure the circle appears under the cannon and the bubble
User prompt
ensure the circle appears under all other asses, but just above the background
User prompt
make the circle visible again
User prompt
increase the size of the bubble by 25%
User prompt
as I said, the bubble should not travel just straight forward, but it should also travel towards the right after being shot, as ti have a spiral effect to it. I currently cant see that
User prompt
as I said, the bubble should not travel just straight forward, but it should also travel towards the right after being shot, as ti have a spiral effect to it. I currently cant see that
User prompt
I cant notice if the bubble has an angular momentum. if it does, increase that property by 10 so it's more obvious
===================================================================
--- original.js
+++ change.js
@@ -156,27 +156,20 @@
skaters.push(skater);
}
};
self.spawnSkaters(self.level);
- var background = self.createAsset('background', 'Background Image', 0.5, 0.5);
- background.width = 2048;
- background.height = 2732;
- background.x = 2048 / 2;
- background.y = 2732 / 2;
- self.addChild(background);
- var circle = self.createAsset('circle', 'Red Circle', 0.5, 0.5);
- circle.width = 600;
- circle.height = 600;
- circle.alpha = 1;
- circle.x = 2048 / 2;
- circle.y = 2732 / 2;
- self.addChild(circle);
var backgroundLayer2 = self.createAsset('backgroundLayer2', 'Background Layer 2', 0.5, 0.5);
backgroundLayer2.width = 2048;
backgroundLayer2.height = 2732;
backgroundLayer2.x = 2048 / 2;
backgroundLayer2.y = 2732 / 2;
- self.addChild(backgroundLayer2);
+ self.addChildAt(backgroundLayer2, 0);
+ var background = self.createAsset('background', 'Background Image', 0.5, 0.5);
+ background.width = 2048;
+ background.height = 2732;
+ background.x = 2048 / 2;
+ background.y = 2732 / 2;
+ self.addChildAt(background, 1);
var bubbles = [];
var bubbleHitEdge = false;
var shooter = self.addChild(new Shooter());
shooter.x = 2048 / 2;
@@ -186,9 +179,9 @@
circle.height = 600;
circle.alpha = 1;
circle.x = 2048 / 2;
circle.y = 2732 / 2;
- self.addChild(circle);
+ self.addChildAt(circle, 0);
var isGameOver = false;
var tickOffset = 0;
LK.on('tick', function () {
shooter.rotate();
floor of an ice skating ring. top-view. seen from above. Single Game Texture. In-Game asset. 2d. High contrast. No shadows. pixelated.8 bit. game background
snowboarder. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frosty pipe tube. top-view. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8-bit
dusty snow puff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
green plus sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frost circle arena. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
angry penguin snowboarder wearing a red santa hat. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit