User prompt
the bubble got bugged aand is no longer travel forward as it should. fix that
User prompt
The bubble is initially shot in the direction the cannon is pointing at the moment of release. Due to the rotation of the cannon, the bubble inherits angular momentum, causing it to curve slightly in its trajectory. Since the cannon rotates clockwise, the bubble's trajectory curves to the right. The bubble's forward movement combines with the slight rightward curvature, resulting in a spiraling path. The physics of the curvature is such that it adds a noticeable arc to its path.
User prompt
now the bubbles are not even generated anymore, which is a bug
User prompt
ok, that fixed it, not the bubbles started moving again, but the angular curvature is still not present, which should be
User prompt
well, now the bubbles are no longer traveling at all. they do get generated, but they simply stop in the position they are spawned from
User prompt
The bubble is initially shot in the direction the cannon is pointing at the moment of release. Due to the rotation of the cannon, the bubble inherits angular momentum, causing it to curve slightly in its trajectory. If the cannon rotates clockwise, the bubble's trajectory curves to the right. The curvature of the bubble's path is more pronounced if the cannon's rotation speed is faster. The bubble's forward movement combines with the slight rightward curvature, resulting in a spiraling path. As the bubble travels further, the curvature effect continues to influence its path, albeit the effect may lessen over distance. The degree of curvature is proportional to the speed of the cannon's rotation at the time of the bubble's release. The physics of the curvature is such that it doesn't drastically alter the bubble's overall direction but adds a noticeable arc to its path.
User prompt
that didn't seem to work, the bubble is still only traveling straight forward. it must also move towards the right after being shot. this is supposed to simulate the bubble's curvature movement, as it's released from a canon that's rotating, thus the bubble is supposed to have imprinted a force that moves it sligthly towards right
User prompt
that didn't seem to work, the bubble is still only traveling straight forward. it must also move towards the right after being shot. this is supposed to simulate the bubble's curvature movement, as it's released from a canon that's rotating, thus the bubble is supposed to have imprinted a force that moves it sligthly towards right
User prompt
that didn't seem to work, the bubble is still only traveling straight forward. it must also move towards the right after being shot. this is supposed to simulate the bubble's curvature movement, as it's released from a canon that's rotating, thus the bubble is supposed to have imprinted a force that moves it sligthly towards right
User prompt
that didn't seem to work, the bubble is still only traveling straight forward. it must also move towards the right after being shot. this is supposed to simulate the bubble's curvature movement, as it's released from a canon that's rotating, thus the bubble is supposed to have imprinted a force that moves it sligthly towards right
User prompt
the bubble is currently going straight forward once shot. can you also add a slight movement towards the right? so that for each 100 pixels forward, it also goes 10 pixels to the right
User prompt
change the 1 to 15 self.x += Math.cos(self.rotation - Math.PI / 2) * self.speed + 1;
User prompt
the bubble is currently going straight forward once shot. can you also add a slight movement towards the right?
User prompt
increase the cannon size by 20%
User prompt
decrease the rotational speed of the cannon by 10%
User prompt
now also ensure that the lives UI is always aligned to the middle of the screen, for some reason right now it's attached to the left side of the screen. regardless of the nubmer of starting lives, it should always be perfectly aligned to the middle
User prompt
if 2 or more skaters are hit using the same bubble, one life should replenish, however this doesnt always works. make sure it works consistently
User prompt
Fix Bug: 'ReferenceError: bubbleUI is not defined' in this line: 'bubbleUI.updateBubbles(self.lives);' Line Number: 128
User prompt
can you update the logic of the Lives system? Right now, if I tweak the number of starting lives per level, the lives in the Ui does not update, as hat seems to be called from a different part of the code, so I have to ask the developer to make changes in multiple parts of the code. can you update the code's logic so that both the starting lives AND the UI get updated at the same time? And also, regardless of how many lives I chose to start each level with, the lives in the UI should always be aligned to the middle of the screen
User prompt
the lives UI is still only showing 3 lives instead of the 4 I have
User prompt
also update the lives UI to reflect the current 4 starting lives per level
User prompt
right now each level starts with 3 bubbles. I want each level to start with 4
User prompt
the developers introduced 2 new code tags to handle the scoring system. please update the code to include these new tags LK.setScore and LK.getScore
User prompt
increase the speed of the bubble to 30
User prompt
actually, increase the speed of the bubble to 25
===================================================================
--- original.js
+++ change.js
@@ -95,9 +95,9 @@
var bubbleGraphics = self.createAsset('bubble', 'Bubble Graphics', .5, .5);
self.speed = 30;
self.move = function () {
self.x += Math.cos(self.rotation - Math.PI / 2) * self.speed + Math.cos(self.rotation) * (self.speed / 10);
- self.y += Math.sin(self.rotation - Math.PI / 2) * self.speed;
+ self.y += Math.sin(self.rotation - Math.PI / 2) * self.speed + Math.sin(self.rotation) * (self.speed / 10);
};
});
var Shooter = Container.expand(function () {
var self = Container.call(this);
floor of an ice skating ring. top-view. seen from above. Single Game Texture. In-Game asset. 2d. High contrast. No shadows. pixelated.8 bit. game background
snowboarder. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frosty pipe tube. top-view. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8-bit
dusty snow puff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
green plus sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frost circle arena. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
angry penguin snowboarder wearing a red santa hat. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit