User prompt
half the travel speed of the bubble
User prompt
start the first level with 5 skaters. then as levels prorgess. continue to add one extra skater per level
User prompt
change this to 500 LK.setTimeout(function () { self.destroy(); }, 800); };
User prompt
decrease the display time of the liferistoration asset by 20%
User prompt
align the 3 lives to the middle of the screen
User prompt
increase the display size of the lives in the ui by 50%
User prompt
the UI is still showing 5 lives, make sure only 3 are displayed
User prompt
the game should still advance to the next level after there's no more skaters on the board, why is that not happening anymore?
User prompt
actually start level 1 with 1 skater, then add an extra skater per each advanced level
User prompt
each new advanced level should still add one extra skater, so level 1 has 3 skaters, level 2 has 4, level 3 has 5 and so on
User prompt
start level 1 with only 3 skaters on the map
User prompt
apply those suggestions to start all levels with 3 lives
User prompt
after this last change, sometimes the Lives dont update correctly. I shoot a bubble but a live is not deducted, so I effectively have more than 3 lives per level
User prompt
the UI should also only show 3 lives, it still shows 5
User prompt
all levels should start with 3 lives instead of 5
User prompt
the asset that appears over the restored asset is still offset, it needs to appear 5 pixels lower
User prompt
the asset that appears over the restored asset is still offset, it needs to appear 10 pixels lower
User prompt
the asset that appears over the restored asset is still offset, it needs to appear 10 pixels lower
User prompt
the asset that appears over the restored asset is still offset, it needs to appear 10 pixels lower
User prompt
the asset that appears over the restored asset is still offset, it needs to appear 30 pixels lower
User prompt
the asset that appears over the restored life is offset. it has to be perfectly centered over the life's asset
User prompt
when restoring a life, display an asset for 1 second over the restored live
User prompt
if 2 or more skaters get destroyed by the same bubble, restore a live
User prompt
half the speed of the bubble
User prompt
make the cannon's height double the size of it's width
===================================================================
--- original.js
+++ change.js
@@ -30,9 +30,9 @@
self.bubbles[i].tint = 0xFFFFFF;
if (!self.bubbles[i].restored) {
var lifeRestoration = new LifeRestorationAsset();
self.addChild(lifeRestoration);
- lifeRestoration.show(self.bubbles[i].x + self.bubbles[i].width / 2, self.bubbles[i].y - lifeRestoration.height / 2 + 40);
+ lifeRestoration.show(self.bubbles[i].x + self.bubbles[i].width / 2, self.bubbles[i].y - lifeRestoration.height / 2 + 50);
self.bubbles[i].restored = true;
}
} else {
self.bubbles[i].tint = 0x000000;
floor of an ice skating ring. top-view. seen from above. Single Game Texture. In-Game asset. 2d. High contrast. No shadows. pixelated.8 bit. game background
snowboarder. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frosty pipe tube. top-view. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8-bit
dusty snow puff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
green plus sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frost circle arena. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
angry penguin snowboarder wearing a red santa hat. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit