User prompt
start the towers cost from 100 instead of 50
User prompt
when it's game over, reset all enemies back to their original starting speed
User prompt
enemy 2 should have the speed at 6 and enemy 3 speed at 8
User prompt
after game over, reset the tower's cost back to their original cost, right now they maintain their higest cost
User prompt
enemies are supposed to gain extra speed after each upgrade, but that no longer happens. fix this bug
User prompt
after game over, reset the tower's cost back to their original cost
User prompt
upon starting a new sessions, all data is stored, except for the enemies speed. enemies gain extra speed with each upgrade, and this speed needs to be persistent across sessions, so store it as well
User prompt
the speedup banner no longer shows when an upgrade is made, fix this bug
User prompt
Please fix the bug: 'The supplied DisplayObject must be a child of the caller' in or related to this line: 'self.gameInstance.addChildAt(snowball, self.gameInstance.getChildIndex(self.BuyBtn));' Line Number: 222
User prompt
consolidate each tower's logic into it's own class, so that each individual tower contains it's data in it's own container. a tower has it's own level which dictates it's firing rate and cost. when I restart the game and return to the game, I should have these data stored, so if I upgraded a tower to level 2, it should retain it's level, and also it's firing speed and associated cost. right now, upon reseting, these informtion gets lost
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'indexOf')' in or related to this line: 'tower.upgradeCost = storage.towerCosts[game.towers.indexOf(tower)] || 50;' Line Number: 455
User prompt
optimize the coe to remove duplicate or unused code
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'indexOf')' in or related to this line: 'tower.upgradeCost = storage.towerCosts[game.towers.indexOf(tower)] || 50;' Line Number: 465
User prompt
when I return to the game, the coins, kills and towers levels are stored, but the tower's cost is not. ensure the tower cost is also storred, so if a tower has been upgraded, it's associated higehr cost is also stored
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting '0')' in or related to this line: 'storage.towerCosts[index] = tower.upgradeCost; // Store current tower costs in storage' Line Number: 394
User prompt
when storing the game settings, also store the current towers levels as well as their current cost
User prompt
when storing the game settings, also store the current towers levels
User prompt
when storing the game settings after a reset, also store the current tower levels
User prompt
✅ Increase the falling speed of enemy 2
User prompt
increase the falling speed of enemy 3
Code edit (2 edits merged)
Please save this source code
User prompt
increase the towers upgrade cost by 100 instead of 50
User prompt
upon reseting the game, reset all towers back to level 0
Code edit (1 edits merged)
Please save this source code
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1", { coins: 0, score: 0, towerLevels: [1, 1, 1, 1, 1] }); /**** * Classes ****/ var Base = Container.expand(function () { var self = Container.call(this); self.health = 100; self.updateHealth = function () {}; }); var Enemy = Container.expand(function (spawnerInstance, gameInstance) { var self = Container.call(this); self.showExplosion = function () { self.gameInstance.showExplosion(self.x, self.y); self.destroy(); }; self.gameInstance = gameInstance; var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.tiltDirection = 1; self._move_migrated = function () { self.y += self.speed; self.rotation += 0.005 * self.tiltDirection; if (self.rotation > 0.15 || self.rotation < -0.15) { self.tiltDirection *= -1; } }; self.on('down', function () { self.destroyEnemy(); }); self.destroyEnemy = function () { self.showExplosion(); LK.getSound('Hit').play(); self.gameInstance.updateCoins(10 + self.gameInstance.enemyRewardIncrement); self.gameInstance.removeEnemy(self); self.gameInstance.incrementScore(); }; }); var Enemy_2 = Container.expand(function (spawnerInstance, gameInstance) { var self = Container.call(this); self.showExplosion = function () { self.gameInstance.showExplosion(self.x, self.y); self.destroy(); }; self.gameInstance = gameInstance; var enemyGraphics = self.attachAsset('enemy_2', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.tiltDirection = 1; self._move_migrated = function () { self.y += self.speed; self.rotation += 0.005 * self.tiltDirection; if (self.rotation > 0.15 || self.rotation < -0.15) { self.tiltDirection *= -1; } }; self.on('down', function () { self.destroyEnemy(); }); self.destroyEnemy = function () { self.showExplosion(); LK.getSound('Hit').play(); self.gameInstance.updateCoins(20 + self.gameInstance.enemyRewardIncrement); self.gameInstance.removeEnemy(self); self.gameInstance.incrementScore(); }; }); var Enemy_3 = Container.expand(function (spawnerInstance, gameInstance) { var self = Container.call(this); self.showExplosion = function () { self.gameInstance.showExplosion(self.x, self.y); self.destroy(); }; self.gameInstance = gameInstance; var enemyGraphics = self.attachAsset('enemy_3', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.tiltDirection = 1; self._move_migrated = function () { self.y += self.speed; self.rotation += 0.005 * self.tiltDirection; if (self.rotation > 0.15 || self.rotation < -0.15) { self.tiltDirection *= -1; } }; self.on('down', function () { self.destroyEnemy(); }); self.destroyEnemy = function () { self.showExplosion(); LK.getSound('Hit').play(); self.gameInstance.updateCoins(30 + self.gameInstance.enemyRewardIncrement); self.gameInstance.removeEnemy(self); self.gameInstance.incrementScore(); }; }); var Snowball = Container.expand(function (speed) { var self = Container.call(this); self.x = arguments[1]; self.y = arguments[2]; self.speed = speed; self.rotationSpeed = 0.05; var snowballGraphics = self.attachAsset('snowball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = speed; self._move_migrated = function () { self.rotation += self.rotationSpeed; }; }); var Spawner = Container.expand(function (x, y) { var self = Container.call(this); var spawnerGraphics = self.attachAsset('spawner', { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; self.enemyWeights = { 'Enemy': 70, 'Enemy_2': 21, 'Enemy_3': 9, 'total': 100, 'bucket': [] }; self.resetEnemyBucket = function () { for (var key in self.enemyWeights) { if (key !== 'total' && key !== 'bucket') { for (var i = 0; i < self.enemyWeights[key]; i++) { self.enemyWeights.bucket.push(key); } } } }; self.resetEnemyBucket(); self.spawnEnemy = function () { if (self.enemyWeights.bucket.length === 0) { self.resetEnemyBucket(); } var randomIndex = Math.floor(Math.random() * self.enemyWeights.bucket.length); var chosenEnemy = self.enemyWeights.bucket.splice(randomIndex, 1)[0]; var enemy; switch (chosenEnemy) { case 'Enemy': enemy = new Enemy(self, self.parent); enemy.speed += self.parent.enemySpeedIncrement; break; case 'Enemy_2': enemy = new Enemy_2(self, self.parent); enemy.speed += self.parent.enemySpeedIncrement; break; case 'Enemy_3': enemy = new Enemy_3(self, self.parent); enemy.speed += self.parent.enemySpeedIncrement; break; } if (!enemy) { throw new Error('Invalid enemy type: ' + chosenEnemy); } enemy.x = self.x + 20; enemy.y = self.y + 250; self.parent.enemyLayer.addChild(enemy); self.parent.enemies.push(enemy); }; }); var Tower = Container.expand(function (gameInstance) { var self = Container.call(this); self.createAndShootSnowball = function () { var snowball = new Snowball(self.snowballSpeed); var towerBounds = self.getBounds(); snowball.x = self.x + towerBounds.width / 2 + 15; snowball.y = self.y + towerBounds.height / 2 + 15; self.activeSnowball = snowball; snowball.on('destroyed', self.onSnowballDestroyed); self.gameInstance.bullets.push(snowball); self.gameInstance.addChildAt(snowball, self.gameInstance.getChildIndex(self.BuyBtn)); }; self.activeSnowball = null; self.gameInstance = gameInstance; self.isActive = false; self.level = 1; self.upgradeCost = 50; self.snowballSpeed = 5; self.activationCost = 5; self.BuyBtn = null; self.alpha = 1; self.x = 1024; self.y = 1366; self.shootSnowball = function () { if (self.isActive && !self.gameInstance.isGameOver && self.activeSnowball === null) { self.createAndShootSnowball(); } }; self.scheduleNextSnowball = function () { if (this.isActive) { self.shootSnowball(); LK.setTimeout(this.scheduleNextSnowball.bind(this), 2000); } }; self.onSnowballDestroyed = function () { self.activeSnowball = null; self.scheduleNextSnowball(); }; self.upgrade = function () { if (this.gameInstance.coins >= this.upgradeCost) { this.gameInstance.coins -= this.upgradeCost; LK.getSound('Buy').play(); // Play the Buy sound this.gameInstance.updateCoins(0); this.level++; if (this.level === 2) { this.isActive = true; this.scheduleNextSnowball(); } if (this.level > 2) { this.snowballSpeed += 2; this.gameInstance.bullets.forEach(function (bullet) { if (bullet instanceof Snowball && bullet.speed < this.snowballSpeed) { bullet.speed = this.snowballSpeed; } }.bind(this)); } var speedUpAsset = this.gameInstance.createAsset('SpeedUp', 'SpeedUp Graphics', 0.5, 0.5); speedUpAsset.x = 1150; speedUpAsset.y = 1200; this.gameInstance.addChildAt(speedUpAsset, 1); LK.setTimeout(function () { speedUpAsset.destroy(); }, 1000); this.upgradeCost += 100; this.towerCostText.setText(this.upgradeCost.toString()); storage.towerLevels[game.towers.indexOf(this)] = this.level; this.gameInstance.increaseEnemySpeed(0.5); this.gameInstance.enemyRewardIncrement += 1; } if (this.BuyBtn) { this.BuyBtn.visible = this.gameInstance.coins >= this.upgradeCost; this.towerCostText.alpha = this.gameInstance.coins >= this.upgradeCost ? 1 : 0.5; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ game.showExplosion = function (x, y) { var explosion = game.attachAsset('explosion', { anchorX: 0.5, anchorY: 0.5 }); explosion.x = x; explosion.y = y; game.addChild(explosion); LK.setTimeout(function () { explosion.destroy(); }, 150); }; game.increaseEnemySpeed = function (speedIncrement) { game.enemies.forEach(function (enemy) { enemy.speed += 1; }); game.enemySpeedIncrement += 0.1; }; game.updateTowerButtons = function () { game.towers.forEach(function (tower) { var canAffordUpgrade = game.coins >= tower.upgradeCost; if (tower.BuyBtn) { tower.BuyBtn.visible = canAffordUpgrade; } tower.towerCostText.alpha = canAffordUpgrade ? 1 : 0.5; console.log('Current coin count: ' + game.coins + ', Upgrade cost for tower: ' + tower.upgradeCost); }); }; game.removeEnemy = function (enemy) { game.enemies = game.enemies.filter(function (e) { return e !== enemy; }); game.updateTowerButtons(); }; var background = game.attachAsset('background', {}); background.width = 2048; background.height = 2732; var GUI = game.attachAsset('GUI', { anchorX: 0.5, anchorY: 0.5 }); GUI.x = 1024; GUI.y = 3650; game.addChild(GUI); var Kills = game.attachAsset('kills', { anchorX: 0.5, anchorY: 0.5 }); Kills.x = 1024; Kills.y = 1366; game.addChild(Kills); game.Kills = Kills; game.Kills.x = 1940; game.Kills.y = 2620; var Coin = game.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); Coin.x = 124; Coin.y = 2620; game.addChild(Coin); game.GUI = GUI; game.coins = storage.coins || 0; game.coinDisplay = new Text2(game.coins.toString(), { size: 100, fill: 0xFFFFFF, align: 'center', stroke: '#000000', strokeThickness: 10 }); game.coinDisplay.anchor.set(0, 1); game.coinDisplay.x = 150; game.coinDisplay.y = -5; LK.gui.bottomLeft.addChild(game.coinDisplay); game.scoreDisplay = new Text2('0', { size: 100, fill: '#ffffff', align: 'center', stroke: '#000000', strokeThickness: 10 }); game.scoreDisplay.anchor.set(1, 1); game.scoreDisplay.x = 1290; game.scoreDisplay.y = -5; LK.gui.bottomLeft.addChild(game.scoreDisplay); game.removeCoinDisplay = function () { LK.gui.removeChild(game.coinDisplay); }; game.incrementScore = function () { game.score++; LK.setScore(game.score); game.scoreDisplay.setText(LK.getScore().toString()); storage.score = game.score; }; var towerCost = 10; game.updateCoins = function (coinIncrement) { game.coins += coinIncrement; game.coinDisplay.setText(game.coins.toString()); storage.coins = game.coins; game.towers.forEach(function (tower) { var canAffordUpgrade = game.coins >= tower.upgradeCost; if (canAffordUpgrade && !tower.BuyBtn.visible) { LK.getSound('BuyReady').play(); } tower.BuyBtn.visible = canAffordUpgrade; tower.towerCostText.alpha = canAffordUpgrade ? 1 : 0.5; }); if (game.tower) { game.towerButton.alpha = 1; } }; game.enemies = []; var base = game.addChild(new Base()); game.bullets = []; game.enemySpeedIncrement = 0; game.enemyRewardIncrement = 0; game.score = storage.score || 0; game.scoreDisplay.setText(game.score.toString()); game.snowballSpeed = 7; game.initializeTower = function (x, y) { var tower = game.addChild(new Tower(game)); tower.x = x; tower.y = y; tower.scale.x = 1; tower.scale.y = 1; tower.alpha = 1; if (tower.x < 0) { tower.x = 0; } if (tower.y < 0) { tower.y = 0; } if (tower.x > 2048) { tower.x = 2048 - tower.width; } if (tower.y > 2732) { tower.y = 2732 - tower.height; } tower.BuyBtn = LK.getAsset('buyButton', { anchorX: 0.5, anchorY: 0.5 }); tower.BuyBtn.x = tower.x - 140; tower.BuyBtn.y = tower.y + tower.height / 2 + 80; var towerButton = LK.getAsset('towerButton', { anchorX: 0.5, anchorY: 0.5 }); towerButton.x = tower.BuyBtn.x; towerButton.y = tower.BuyBtn.y; tower.BuyBtn.visible = false; var towerButton = LK.getAsset('towerButton', { anchorX: 0.5, anchorY: 0.5 }); towerButton.x = tower.BuyBtn.x; towerButton.y = tower.BuyBtn.y; game.addChild(towerButton); game.addChild(tower.BuyBtn); tower.BuyBtn.on('down', function () { this.upgrade(); }.bind(tower)); var towerCostText = new Text2(tower.upgradeCost.toString(), { size: 100, fill: 0xFFFFFF, align: 'center', stroke: '#000000', strokeThickness: 10 }); towerCostText.anchor.set(0.5, 0.5); towerCostText.x = tower.BuyBtn.x; towerCostText.y = tower.BuyBtn.y; towerCostText.alpha = 0.5; tower.towerCostText = towerCostText; game.addChild(towerCostText); return tower; }; var towerCenterX = 2048 / 2; var towerCenterY = 2732 / 2 + 200; game.towers = [game.initializeTower(towerCenterX - 700, towerCenterY + 650), game.initializeTower(towerCenterX - 700, towerCenterY + 250), game.initializeTower(towerCenterX - 700, towerCenterY - 150), game.initializeTower(towerCenterX - 700, towerCenterY - 550), game.initializeTower(towerCenterX - 700, towerCenterY - 950)]; // Load tower levels from storage game.towers.forEach(function (tower, index) { tower.level = storage.towerLevels[index] || 1; if (tower.level > 1) { tower.isActive = true; tower.scheduleNextSnowball(); } }); base.x = 2048 / 2; base.y = 2732 - base.height / 2; game.enemyLayer = new Container(); game.addChild(game.enemyLayer); var spawner1 = new Spawner(2048 / 6 + 200, -200); var spawner2 = new Spawner(2048 / 2 + 100, -200); var spawner3 = new Spawner(2048 / 6 * 5, -200); game.addChild(spawner1); game.addChild(spawner2); game.addChild(spawner3); var spawner1Timer = LK.setInterval(function () { spawner1.spawnEnemy(); }, 3000); spawner1.spawnEnemy(); var spawner2Timer = LK.setInterval(function () { spawner2.spawnEnemy(); }, 2500); spawner2.spawnEnemy(); var spawner3Timer = LK.setInterval(function () { spawner3.spawnEnemy(); }, 2000); spawner3.spawnEnemy(); LK.on('tick', function () { game.enemies.forEach(function (enemy) { enemy._move_migrated(); if (enemy.y >= game.GUI.y - 1250) { game.removeCoinDisplay(); LK.showGameOver(); game.coins = 0; game.coinDisplay.setText(game.coins.toString()); storage.coins = game.coins; game.score = 0; game.scoreDisplay.setText(game.score.toString()); storage.score = game.score; game.killedEnemies = 0; // Reset killed enemies count game.towers.forEach(function (tower, index) { tower.level = 0; tower.isActive = false; tower.snowballSpeed = 5; tower.upgradeCost = 50; storage.towerLevels[index] = tower.level; tower.towerCostText.setText(tower.upgradeCost.toString()); tower.BuyBtn.visible = false; tower.towerCostText.alpha = 0.5; }); } }); game.bullets.forEach(function (snowball) { snowball._move_migrated(); snowball.x += snowball.speed; game.enemies.forEach(function (enemy) { if (snowball.intersects(enemy)) { enemy.destroyEnemy(); var tower = game.towers.find(function (t) { return t.activeSnowball === snowball; }); if (tower) { tower.onSnowballDestroyed(snowball); } game.bullets = game.bullets.filter(function (b) { return b !== snowball; }); snowball.destroy(); } }); if (snowball.x > 2048) { var tower = game.towers.find(function (t) { return t.activeSnowball === snowball; }); if (tower) { tower.onSnowballDestroyed(snowball); } game.bullets = game.bullets.filter(function (b) { return b !== snowball; }); snowball.destroy(); } }); });
===================================================================
--- original.js
+++ change.js
@@ -87,9 +87,9 @@
var enemyGraphics = self.attachAsset('enemy_3', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 7;
+ self.speed = 10;
self.tiltDirection = 1;
self._move_migrated = function () {
self.y += self.speed;
self.rotation += 0.005 * self.tiltDirection;
Create a pixel rendition of a winter skyline for a pixel game. The image should feature a light blue sky dominating the scene, with subtle pixelated outlines of mountain crests at the bottom. The sky needs to be clear and bright, showcasing the crispness of a winter day in a pixel art style. Use a gradient of light blue near the pixelated mountain silhouettes, gradually transitioning to a deeper blue towards the top of the image, all in a charming, pixelated format to evoke a serene, wintry atmosphere.. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cute chubby angry parachuting penguin wearing a santa hat. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
frosty tube. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
game coin with a snowflake symbol. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green plain UI button. pixelated. 8 bit. rectangular. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
puff of snowy smoke. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
round snowball. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
frosty text saying (SPEED UP).wings on the edges. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cute fat chubby parachuting penguin wearing a santa hat. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
plain frosty user interface panel. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.
cute angry parachuting penguin wearing a santa hat. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.