Code edit (1 edits merged)
Please save this source code
User prompt
move the tower button 1500 pixels higher and 700 pixels to the left
User prompt
when 5 coins are collectd, make the towers button available
User prompt
Fix Bug: 'TypeError: self.gameInstance.updateCoins is not a function' in this line: 'self.gameInstance.updateCoins(1);' Line Number: 19
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'updateCoins')' in this line: 'self.parent.updateCoins(1);' Line Number: 18
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'parent')' in this line: 'self.parent.parent.updateCoins(1);' Line Number: 18
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'updateCoins')' in this line: 'self.parent.updateCoins(1);' Line Number: 18
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'parent')' in this line: 'self.parent.parent.updateCoins(1);' Line Number: 18
User prompt
Fix Bug: 'TypeError: self.resetCoins is not a function' in this line: 'self.resetCoins();' Line Number: 89
User prompt
When an enemy is tapped and its destruction function is called, it should call the method in the 'Game' class that updates the coin count and display.
User prompt
To keep the game logic centralized, the coin incrementing and display updating logic should be handled within the 'Game' class. You can create a method in the 'Game' class that handles updating the coin count and refreshing the coin display text.
User prompt
After incrementing the coin count, the coin display text should be updated to reflect the new total. This can be done by setting the text of the coin display to the new coin count.
User prompt
Within the enemy's destruction function, increment the player's coin count by 1 (or however many coins an enemy is worth). This function should also be responsible for updating the coin display with the new total.
User prompt
Ensure that each enemy instance has an event listener for the 'down' event. This event listener should trigger a function that handles the destruction of the enemy.
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'updateCoins')' in this line: 'self.parent.updateCoins();' Line Number: 19
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'coins')' in this line: 'self.parent.coins += 1;' Line Number: 19
User prompt
implement all the 5 fixed above, in the same suggested order
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'parent')' in this line: 'self.parent.parent.coins += 1;' Line Number: 18
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'coins')' in this line: 'self.parent.coins += 1;' Line Number: 18
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'parent')' in this line: 'self.parent.parent.coins += 1;' Line Number: 18
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'coins')' in this line: 'self.parent.coins += 1;' Line Number: 18
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'parent')' in this line: 'self.parent.parent.coins += 1;' Line Number: 18
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'coins')' in this line: 'self.parent.coins += 1;' Line Number: 18
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'parent')' in this line: 'self.parent.parent.coins += 1;' Line Number: 18
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'coins')' in this line: 'self.parent.coins += 1;' Line Number: 18
var Base = Container.expand(function () { var self = Container.call(this); self.health = 100; self.updateHealth = function () {}; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.createAsset('enemy', 'Enemy Graphics', .5, .5); self.speed = 2; self.move = function () { self.y += self.speed; }; self.on('down', function () { self.destroyEnemy(); self.parent.updateCoins(); }); self.destroyEnemy = function () { self.destroy(); self.parent.coins += 1; }; }); var Spawner = Container.expand(function (x, y) { var self = Container.call(this); var spawnerGraphics = self.createAsset('spawner', 'Spawner Graphics', .5, .5); self.x = x; self.y = y; self.spawnEnemy = function () { var enemy = new Enemy(); enemy.x = self.x; enemy.y = self.y; self.parent.enemies.push(enemy); self.parent.addChild(enemy); }; }); var Game = Container.expand(function () { var self = Container.call(this); var background = self.createAsset('background', 'Game Background', 0, 0); background.width = LK.stage.width; background.height = LK.stage.height; self.coins = 0; self.coinDisplay = new Text2('Coins: 0', { size: 100, fill: "#ffffff", align: 'center', stroke: '#000000', strokeThickness: 6 }); self.coinDisplay.anchor.set(0.5, 0.5); self.coinDisplay.x = 2048 / 2; self.coinDisplay.y = 1600; LK.gui.addChild(self.coinDisplay); self.resetCoins = function () { self.coins = 0; }; self.updateCoins = function () { self.coinDisplay.setText('Coins: ' + self.coins); }; self.resetCoins(); self.enemies = []; var base = self.addChild(new Base()); var bullets = []; base.x = 2048 / 2; base.y = 2732 - base.height / 2; var spawner1 = self.addChild(new Spawner(2048 / 6 + 200, 200)); var spawner2 = self.addChild(new Spawner(2048 / 2 + 100, 200)); var spawner3 = self.addChild(new Spawner(2048 / 6 * 5, 200)); var spawner1Timer = LK.setInterval(function () { spawner1.spawnEnemy(); }, 3000); spawner1.spawnEnemy(); var spawner2Timer = LK.setInterval(function () { spawner2.spawnEnemy(); }, 4000); spawner2.spawnEnemy(); var spawner3Timer = LK.setInterval(function () { spawner3.spawnEnemy(); }, 5000); spawner3.spawnEnemy(); LK.on('tick', function () { for (var i = 0; i < self.enemies.length; i++) { self.enemies[i].move(); if (self.enemies[i].intersects(base)) { self.enemies[i].attack(); self.enemies[i].destroy(); self.enemies.splice(i, 1); i--; } } if (base.health <= 0 || self.enemies.some(enemy => enemy.y >= 2732 - enemy.height / 2)) { LK.gui.removeChild(self.coinDisplay); self.resetCoins(); self.updateCoins(); LK.showGameOver(); } }); });
===================================================================
--- original.js
+++ change.js
@@ -11,13 +11,13 @@
self.y += self.speed;
};
self.on('down', function () {
self.destroyEnemy();
+ self.parent.updateCoins();
});
self.destroyEnemy = function () {
self.destroy();
self.parent.coins += 1;
- self.parent.coinDisplay.setText('Coins: ' + self.parent.coins);
};
});
var Spawner = Container.expand(function (x, y) {
var self = Container.call(this);
@@ -51,8 +51,11 @@
LK.gui.addChild(self.coinDisplay);
self.resetCoins = function () {
self.coins = 0;
};
+ self.updateCoins = function () {
+ self.coinDisplay.setText('Coins: ' + self.coins);
+ };
self.resetCoins();
self.enemies = [];
var base = self.addChild(new Base());
var bullets = [];
@@ -85,8 +88,9 @@
}
if (base.health <= 0 || self.enemies.some(enemy => enemy.y >= 2732 - enemy.height / 2)) {
LK.gui.removeChild(self.coinDisplay);
self.resetCoins();
+ self.updateCoins();
LK.showGameOver();
}
});
});
Create a pixel rendition of a winter skyline for a pixel game. The image should feature a light blue sky dominating the scene, with subtle pixelated outlines of mountain crests at the bottom. The sky needs to be clear and bright, showcasing the crispness of a winter day in a pixel art style. Use a gradient of light blue near the pixelated mountain silhouettes, gradually transitioning to a deeper blue towards the top of the image, all in a charming, pixelated format to evoke a serene, wintry atmosphere.. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cute chubby angry parachuting penguin wearing a santa hat. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
frosty tube. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
game coin with a snowflake symbol. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green plain UI button. pixelated. 8 bit. rectangular. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
puff of snowy smoke. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
round snowball. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
frosty text saying (SPEED UP).wings on the edges. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cute fat chubby parachuting penguin wearing a santa hat. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
plain frosty user interface panel. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.
cute angry parachuting penguin wearing a santa hat. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.