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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'parent')' in this line: 'self.parent.parent.coins += 1;' Line Number: 18
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'coins')' in this line: 'self.parent.coins += 1;' Line Number: 18
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Tapping a enemy should destroy it. Destroyed enemies award 1 oins, which must be reflected in the Coins UI
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remove the bullet from the code, as I don't need it.
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Update the coins UI when an enemy is destroyed. each killed enemy should award 1 coin when killed
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the coins UI doesn't seem to reflect the collected coins from killing enemies. the UI needs to update by increasing it's value when an enemy is destroyed
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each killed enemy should award 1 coin and add it to the UI to reflect that
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'enemies')' in this line: 'var index = self.parent.enemies.indexOf(self);' Line Number: 16
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when tapping an enemy, it should be able to destroy it
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I don't need the bullet class, remove it completely from the game
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I can't see the Tower asset, make suree you create it so I can see and manipulate it
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'push')' in this line: 'self.parent.enemies.push(enemy);' Line Number: 30
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remove the extra self line before self.enemies = [];
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I asked you to create a tower asset but it's not visible in the assets I have available . ensure it it created as an Asset just like the other elements, such as the enemy or the spawner
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I asked you to create a tower asset but it's not visible in the assets I have available
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you just added a Tower button but it's not present in the game. ensure it it positioned in the center of the screen and above all other elements so I can see it
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Tower_1 must be a button with it's own visual asset
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in the center of the screen, add a button named Tower_1
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remove the base asset
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move the 1st spawner 200 pixels to the right
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move the 2nd spawner 100 pixels to the right
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after the game resets, the old coins UI is still displayed on the screen, overlapping the new one. ensure it resets correctly
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there's a bug with the Coins UI. it correctly starts from 0, but afetr killing the first enemy, it increases to 2 instead of 1
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the coins text should start from 0, then update as coins are collected
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add a black outline to the coins UI
var Base = Container.expand(function () { var self = Container.call(this); self.health = 100; self.updateHealth = function () {}; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.createAsset('enemy', 'Enemy Graphics', .5, .5); self.speed = 2; self.move = function () { self.y += self.speed; }; self.attack = function () {}; self.on('down', function () { self.destroy(); var gameInstance = self.parent; if (gameInstance && gameInstance.enemies) { var index = gameInstance.enemies.indexOf(self); if (index > -1) { gameInstance.enemies.splice(index, 1); gameInstance.coins += 1; gameInstance.coinDisplay.setText('Coins: ' + gameInstance.coins); } } }); }); var Spawner = Container.expand(function (x, y) { var self = Container.call(this); var spawnerGraphics = self.createAsset('spawner', 'Spawner Graphics', .5, .5); self.x = x; self.y = y; self.spawnEnemy = function () { var enemy = new Enemy(); enemy.x = self.x; enemy.y = self.y; self.parent.enemies.push(enemy); self.parent.addChild(enemy); }; }); var Tower = Container.expand(function () { var self = Container.call(this); var towerGraphics = self.createAsset('tower', 'Tower Graphics', 0.5, 0.5); self.x = 2048 / 2; self.y = 2732 / 2 - towerGraphics.height / 2; self.addChild(towerGraphics); self.on('down', function (obj) {}); }); var Game = Container.expand(function () { var self = Container.call(this); self.enemies = []; var background = self.createAsset('background', 'Game Background', 0, 0); background.width = LK.stage.width; background.height = LK.stage.height; self.coins = 0; self.coinDisplay = new Text2('Coins: 0', { size: 100, fill: "#ffffff", align: 'center', stroke: '#000000', strokeThickness: 6 }); self.coinDisplay.anchor.set(0.5, 0.5); self.coinDisplay.x = 2048 / 2; self.coinDisplay.y = 1600; LK.gui.addChild(self.coinDisplay); self.resetCoins = function () { self.coins = 0; }; self.resetCoins(); var base = self.addChild(new Base()); var bullets = []; base.x = 2048 / 2; base.y = 2732 - base.height / 2; var spawner1 = self.addChild(new Spawner(2048 / 6 + 200, 200)); var spawner2 = self.addChild(new Spawner(2048 / 2 + 100, 200)); var spawner3 = self.addChild(new Spawner(2048 / 6 * 5, 200)); var spawner1Timer = LK.setInterval(function () { spawner1.spawnEnemy(); }, 3000); spawner1.spawnEnemy(); var spawner2Timer = LK.setInterval(function () { spawner2.spawnEnemy(); }, 4000); spawner2.spawnEnemy(); var spawner3Timer = LK.setInterval(function () { spawner3.spawnEnemy(); }, 5000); spawner3.spawnEnemy(); self.on('down', function (obj) {}); LK.on('tick', function () { for (var i = 0; i < self.enemies.length; i++) { self.enemies[i].move(); if (self.enemies[i].intersects(base)) { self.enemies[i].attack(); self.enemies[i].destroy(); self.enemies.splice(i, 1); i--; } } if (base.health <= 0 || self.enemies.some(enemy => enemy.y >= 2732 - enemy.height / 2)) { LK.gui.removeChild(self.coinDisplay); self.resetCoins(); LK.showGameOver(); } }); });
===================================================================
--- original.js
+++ change.js
@@ -18,10 +18,10 @@
var index = gameInstance.enemies.indexOf(self);
if (index > -1) {
gameInstance.enemies.splice(index, 1);
gameInstance.coins += 1;
+ gameInstance.coinDisplay.setText('Coins: ' + gameInstance.coins);
}
- gameInstance.coinDisplay.setText('Coins: ' + gameInstance.coins);
}
});
});
var Spawner = Container.expand(function (x, y) {
Create a pixel rendition of a winter skyline for a pixel game. The image should feature a light blue sky dominating the scene, with subtle pixelated outlines of mountain crests at the bottom. The sky needs to be clear and bright, showcasing the crispness of a winter day in a pixel art style. Use a gradient of light blue near the pixelated mountain silhouettes, gradually transitioning to a deeper blue towards the top of the image, all in a charming, pixelated format to evoke a serene, wintry atmosphere.. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cute chubby angry parachuting penguin wearing a santa hat. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
frosty tube. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
game coin with a snowflake symbol. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green plain UI button. pixelated. 8 bit. rectangular. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
puff of snowy smoke. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
round snowball. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
frosty text saying (SPEED UP).wings on the edges. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cute fat chubby parachuting penguin wearing a santa hat. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
plain frosty user interface panel. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.
cute angry parachuting penguin wearing a santa hat. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.