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ensure the background strectes across the entire screen area
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remove the extra self line before self.enemies = [];
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when I collect coins, even though the counter increases, there's a 0 shown that overlays my score. this 0 should not be visilbe once the coins start increasing
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when I collect coins, even though the counter increases, there's a 0 shown that overlays my score. this 0 should not be visilbe once the coins start increasing
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after losing a game, the coins Ui doesn't properly reset. even though it does reset, and coins are added, I also see a 0 overlayed over the text
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move the coins UI lower by about 1500 pixels lower
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Fix Bug: 'ReferenceError: coinDisplay is not defined' in this line: 'coinDisplay.setText('Coins: ' + self.coins.toString());' Line Number: 107
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the coins UI doesn't properly reset after a game over, ensure it resets back to 0 when a new game starts, and any old text is removed
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keep the first spawner generating every 3 seconds, but increase the second spawner to 4 seconds and the 3rd spawner to 5 seconds
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ensure the game background is placed in the very center of the screen and it's visible
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I still can't see the background you just add. make it so that it's visible
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I still can't see the background you just add. make it so that it's visible
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add a new asset in the center of the screen which behaves as the game background
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I still can't see the background you just add. make it so that it's visible
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I still can't see the background you just add. make it so that it's visible
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I still can't see the background you just add. make it so that it's visible
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I still can't see the background you just add. make it so that it's visible
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why cant I see the backgroudn you just added? I want to see it
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I want to see a background stretched over the entire stage of the game
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the background is not present in the game
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add a background to the game
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i cant see the background!!!
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i cant see the background
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add a background to the game that covers theentire screen and is placed at the bottom most layer under all other elements
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keep the spawn rate of the first spawner at 3 seconds, but increase the second spawner rate to 4 seconds, and the 3rd spaers rate to 5 seconds
var Base = Container.expand(function () { var self = Container.call(this); var baseGraphics = self.createAsset('base', 'Base Graphics', .5, .5); self.health = 100; self.updateHealth = function () {}; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.createAsset('enemy', 'Enemy Graphics', .5, .5); self.speed = 2; self.move = function () { self.y += self.speed; }; self.attack = function () {}; }); var HeroBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.createAsset('bullet', 'Bullet Graphics', .5, .5); self.speed = 5; self.move = function () {}; }); var Spawner = Container.expand(function (x, y) { var self = Container.call(this); var spawnerGraphics = self.createAsset('spawner', 'Spawner Graphics', .5, .5); self.x = x; self.y = y; self.spawnEnemy = function () { var enemy = new Enemy(); enemy.x = self.x; enemy.y = self.y; self.parent.enemies.push(enemy); self.parent.addChild(enemy); }; }); var Game = Container.expand(function () { var self = Container.call(this); var background = self.createAsset('background', 'Game Background', 0, 0); background.width = 2048; background.height = 2732; self.addChildAt(background, self.children.length); self.coins = 0; var coinDisplay = new Text2('Coins: ' + self.coins, { size: 100, fill: "#ffffff", align: 'center' }); coinDisplay.anchor.set(0.5, 0.5); coinDisplay.x = 2048 / 2; coinDisplay.y = 2732 / 2; LK.gui.addChild(coinDisplay); var self = Container.call(this); self.enemies = []; var base = self.addChild(new Base()); var bullets = []; base.x = 2048 / 2; base.y = 2732 - base.height / 2; var spawner1 = self.addChild(new Spawner(2048 / 6, 200)); var spawner2 = self.addChild(new Spawner(2048 / 2, 200)); var spawner3 = self.addChild(new Spawner(2048 / 6 * 5, 200)); var spawner1Timer = LK.setInterval(function () { spawner1.spawnEnemy(); }, 3000); spawner1.spawnEnemy(); var spawner2Timer = LK.setInterval(function () { spawner2.spawnEnemy(); }, 4000); spawner2.spawnEnemy(); var spawner3Timer = LK.setInterval(function () { spawner3.spawnEnemy(); }, 5000); spawner3.spawnEnemy(); var fireBullet = function (x, y) { var bullet = new HeroBullet(); bullet.x = x; bullet.y = y; bullets.push(bullet); self.addChild(bullet); }; self.on('down', function (obj) { var pos = obj.event.getLocalPosition(self); fireBullet(pos.x, pos.y); }); LK.on('tick', function () { for (var i = 0; i < self.enemies.length; i++) { self.enemies[i].move(); if (self.enemies[i].intersects(base)) { self.enemies[i].attack(); self.enemies[i].destroy(); self.enemies.splice(i, 1); i--; } } for (var i = 0; i < bullets.length; i++) { bullets[i].move(); for (var j = 0; j < self.enemies.length; j++) { if (bullets[i].intersects(self.enemies[j])) { bullets[i].destroy(); bullets.splice(i, 1); i--; self.enemies[j].destroy(); self.enemies.splice(j, 1); self.coins++; coinDisplay.setText('Coins: ' + self.coins.toString()); break; } } } if (base.health <= 0 || self.enemies.some(enemy => enemy.y >= 2732 - enemy.height / 2)) { LK.showGameOver(); } }); });
===================================================================
--- original.js
+++ change.js
@@ -36,9 +36,9 @@
var self = Container.call(this);
var background = self.createAsset('background', 'Game Background', 0, 0);
background.width = 2048;
background.height = 2732;
- self.addChildAt(background, 0);
+ self.addChildAt(background, self.children.length);
self.coins = 0;
var coinDisplay = new Text2('Coins: ' + self.coins, {
size: 100,
fill: "#ffffff",
Create a pixel rendition of a winter skyline for a pixel game. The image should feature a light blue sky dominating the scene, with subtle pixelated outlines of mountain crests at the bottom. The sky needs to be clear and bright, showcasing the crispness of a winter day in a pixel art style. Use a gradient of light blue near the pixelated mountain silhouettes, gradually transitioning to a deeper blue towards the top of the image, all in a charming, pixelated format to evoke a serene, wintry atmosphere.. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cute chubby angry parachuting penguin wearing a santa hat. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
frosty tube. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
game coin with a snowflake symbol. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green plain UI button. pixelated. 8 bit. rectangular. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
puff of snowy smoke. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
round snowball. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
frosty text saying (SPEED UP).wings on the edges. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cute fat chubby parachuting penguin wearing a santa hat. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
plain frosty user interface panel. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.
cute angry parachuting penguin wearing a santa hat. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.