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if an enemy hits the bottom side of the screen, it's game over
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increase the enemy spawn rate to 3 seconds, and ensure the first enemy is spawned as soon as the game starts, instead of waiting for the timer to hit the spawn time before generating the first one
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decrease the enemies spawn time to 1 second
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double the move speed of the enemies
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Fix Bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'coins')' in this line: 'self.coins = 0;' Line Number: 36
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Fix Bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'coins')' in this line: 'self.coins = 0;' Line Number: 41
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the text you just added is the coutner of collected coins. when an enemy is destroyed, add +1 coin to the text, which is actually part of the UI of the game
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i cant see the text I asked you to add. make sure it's added and place it at the center of the screen
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'LK.gui.bottomCenter.addChild(coinDisplay);' Line Number: 44
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add a text iat the bottom of the screen that shows the value 0
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I still cant see the coins text. make it white
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display the coins in the very center of the screen
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'LK.gui.bottomCenter.addChild(coinDisplay);' Line Number: 46
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in this line: 'var coinDisplay = new Text2('Coins: ' + self.coins.toString(), {' Line Number: 37
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I can't see the collected coins. Add a UI element to display coins at the bottom of the screen.
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'LK.gui.bottomCenter.addChild(coinDisplay);' Line Number: 46
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in this line: 'var coinDisplay = new Text2('Coins: ' + self.coins.toString(), {' Line Number: 37
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Add a UI element to display coins at the bottom of the screen.
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'LK.gui.bottomCenter.addChild(coinDisplay);' Line Number: 45
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Display an UI at the bottom of the screen that starts from 0. every time an enemy is destroyed, it awards 1 coins
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Fix Bug: 'ReferenceError: enemies is not defined' in this line: 'if (bullets[i].intersects(enemies[j])) {' Line Number: 78
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Fix Bug: 'ReferenceError: enemies is not defined' in this line: 'for (var j = 0; j < enemies.length; j++) {' Line Number: 77
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Fix Bug: 'ReferenceError: enemies is not defined' in this line: 'if (enemies[i].intersects(base)) {' Line Number: 68
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Fix Bug: 'ReferenceError: enemies is not defined' in this line: 'enemies[i].move();' Line Number: 67
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Fix Bug: 'ReferenceError: enemies is not defined' in this line: 'for (var i = 0; i < enemies.length; i++) {' Line Number: 66
var Base = Container.expand(function () { var self = Container.call(this); var baseGraphics = self.createAsset('base', 'Base Graphics', .5, .5); self.health = 100; self.updateHealth = function () {}; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.createAsset('enemy', 'Enemy Graphics', .5, .5); self.speed = 1; self.move = function () { self.y += self.speed; }; self.attack = function () {}; }); var HeroBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.createAsset('bullet', 'Bullet Graphics', .5, .5); self.speed = 5; self.move = function () {}; }); var Spawner = Container.expand(function (x, y) { var self = Container.call(this); var spawnerGraphics = self.createAsset('spawner', 'Spawner Graphics', .5, .5); self.x = x; self.y = y; self.spawnEnemy = function () { var enemy = new Enemy(); enemy.x = self.x; enemy.y = self.y; self.parent.enemies.push(enemy); self.parent.addChild(enemy); }; }); var Game = Container.expand(function () { var self = Container.call(this); self.enemies = []; var base = self.addChild(new Base()); var bullets = []; base.x = 2048 / 2; base.y = 2732 - base.height / 2; var spawner1 = self.addChild(new Spawner(2048 / 6, 200)); var spawner2 = self.addChild(new Spawner(2048 / 2, 200)); var spawner3 = self.addChild(new Spawner(2048 / 6 * 5, 200)); var spawner1Timer = LK.setInterval(function () { spawner1.spawnEnemy(); }, 3000); var spawner2Timer = LK.setInterval(function () { spawner2.spawnEnemy(); }, 3000); var spawner3Timer = LK.setInterval(function () { spawner3.spawnEnemy(); }, 3000); var fireBullet = function (x, y) { var bullet = new HeroBullet(); bullet.x = x; bullet.y = y; bullets.push(bullet); self.addChild(bullet); }; self.on('down', function (obj) { var pos = obj.event.getLocalPosition(self); fireBullet(pos.x, pos.y); }); LK.on('tick', function () { for (var i = 0; i < self.enemies.length; i++) { self.enemies[i].move(); if (enemies[i].intersects(base)) { enemies[i].attack(); enemies[i].destroy(); enemies.splice(i, 1); i--; } } for (var i = 0; i < bullets.length; i++) { bullets[i].move(); for (var j = 0; j < enemies.length; j++) { if (bullets[i].intersects(enemies[j])) { bullets[i].destroy(); bullets.splice(i, 1); i--; enemies[j].destroy(); enemies.splice(j, 1); break; } } } if (base.health <= 0) { LK.showGameOver(); } }); });
===================================================================
--- original.js
+++ change.js
@@ -63,9 +63,9 @@
fireBullet(pos.x, pos.y);
});
LK.on('tick', function () {
for (var i = 0; i < self.enemies.length; i++) {
- enemies[i].move();
+ self.enemies[i].move();
if (enemies[i].intersects(base)) {
enemies[i].attack();
enemies[i].destroy();
enemies.splice(i, 1);
Create a pixel rendition of a winter skyline for a pixel game. The image should feature a light blue sky dominating the scene, with subtle pixelated outlines of mountain crests at the bottom. The sky needs to be clear and bright, showcasing the crispness of a winter day in a pixel art style. Use a gradient of light blue near the pixelated mountain silhouettes, gradually transitioning to a deeper blue towards the top of the image, all in a charming, pixelated format to evoke a serene, wintry atmosphere.. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cute chubby angry parachuting penguin wearing a santa hat. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
frosty tube. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
game coin with a snowflake symbol. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green plain UI button. pixelated. 8 bit. rectangular. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
puff of snowy smoke. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
round snowball. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
frosty text saying (SPEED UP).wings on the edges. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cute fat chubby parachuting penguin wearing a santa hat. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
plain frosty user interface panel. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.
cute angry parachuting penguin wearing a santa hat. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.