User prompt
Fix Bug: 'Timeout.tick error: enemies is not defined' in this line: 'enemies.push(enemy);' Line Number: 31
User prompt
I can't visually see the spawners. make sure they have a visual asset
User prompt
move the spawners 200 pixels lower
User prompt
increase the enemy spawn rate to 3 seconds
User prompt
enemies spawn way too fast. make them spawn once every 1 second
User prompt
the spawned enemies must move from the spawners downwards, towards the bottom of the screen
User prompt
The game will have 3 spawners located at the top of th screen, named from 1 to 3. Each spawner creates an enemy once every period. the first spawner generates an enemy every 1 second, the next one every 1.25 seconds and the last one every 1.5 seconds.
Initial prompt
Tap Defender
var Base = Container.expand(function () {
var self = Container.call(this);
var baseGraphics = self.createAsset('base', 'Base Graphics', .5, .5);
self.health = 100;
self.updateHealth = function () {};
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.createAsset('enemy', 'Enemy Graphics', .5, .5);
self.speed = 1;
self.move = function () {
self.y += self.speed;
};
self.attack = function () {};
});
var HeroBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.createAsset('bullet', 'Bullet Graphics', .5, .5);
self.speed = 5;
self.move = function () {};
});
var Spawner = Container.expand(function (x, y) {
var self = Container.call(this);
var spawnerGraphics = self.createAsset('spawner', 'Spawner Graphics', .5, .5);
self.x = x;
self.y = y;
self.spawnEnemy = function () {
var enemy = new Enemy();
enemy.x = self.x;
enemy.y = self.y;
self.parent.enemies.push(enemy);
self.parent.addChild(enemy);
};
});
var Game = Container.expand(function () {
var self = Container.call(this);
self.enemies = [];
var base = self.addChild(new Base());
var bullets = [];
base.x = 2048 / 2;
base.y = 2732 - base.height / 2;
var spawner1 = self.addChild(new Spawner(2048 / 6, 200));
var spawner2 = self.addChild(new Spawner(2048 / 2, 200));
var spawner3 = self.addChild(new Spawner(2048 / 6 * 5, 200));
var spawner1Timer = LK.setInterval(function () {
spawner1.spawnEnemy();
}, 3000);
var spawner2Timer = LK.setInterval(function () {
spawner2.spawnEnemy();
}, 3000);
var spawner3Timer = LK.setInterval(function () {
spawner3.spawnEnemy();
}, 3000);
var fireBullet = function (x, y) {
var bullet = new HeroBullet();
bullet.x = x;
bullet.y = y;
bullets.push(bullet);
self.addChild(bullet);
};
self.on('down', function (obj) {
var pos = obj.event.getLocalPosition(self);
fireBullet(pos.x, pos.y);
});
LK.on('tick', function () {
for (var i = 0; i < enemies.length; i++) {
enemies[i].move();
if (enemies[i].intersects(base)) {
enemies[i].attack();
enemies[i].destroy();
enemies.splice(i, 1);
i--;
}
}
for (var i = 0; i < bullets.length; i++) {
bullets[i].move();
for (var j = 0; j < enemies.length; j++) {
if (bullets[i].intersects(enemies[j])) {
bullets[i].destroy();
bullets.splice(i, 1);
i--;
enemies[j].destroy();
enemies.splice(j, 1);
break;
}
}
}
if (base.health <= 0) {
LK.showGameOver();
}
});
});
===================================================================
--- original.js
+++ change.js
@@ -27,16 +27,16 @@
self.spawnEnemy = function () {
var enemy = new Enemy();
enemy.x = self.x;
enemy.y = self.y;
- enemies.push(enemy);
+ self.parent.enemies.push(enemy);
self.parent.addChild(enemy);
};
});
var Game = Container.expand(function () {
var self = Container.call(this);
+ self.enemies = [];
var base = self.addChild(new Base());
- var enemies = [];
var bullets = [];
base.x = 2048 / 2;
base.y = 2732 - base.height / 2;
var spawner1 = self.addChild(new Spawner(2048 / 6, 200));
Create a pixel rendition of a winter skyline for a pixel game. The image should feature a light blue sky dominating the scene, with subtle pixelated outlines of mountain crests at the bottom. The sky needs to be clear and bright, showcasing the crispness of a winter day in a pixel art style. Use a gradient of light blue near the pixelated mountain silhouettes, gradually transitioning to a deeper blue towards the top of the image, all in a charming, pixelated format to evoke a serene, wintry atmosphere.. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cute chubby angry parachuting penguin wearing a santa hat. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
frosty tube. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
game coin with a snowflake symbol. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green plain UI button. pixelated. 8 bit. rectangular. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
puff of snowy smoke. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
round snowball. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
frosty text saying (SPEED UP).wings on the edges. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cute fat chubby parachuting penguin wearing a santa hat. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
plain frosty user interface panel. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.
cute angry parachuting penguin wearing a santa hat. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.